MP task #47: DISPROVE the Entity-layout root cause; correct the record
The prior commit (c78662a) filed cross-pod damage failure under a "cross-TU Entity/EntityID layout divergence" (and the P5 base-region audit). A compile-time offsetof probe injected into BOTH translation units disproves that: game/reconstructed AND engine/MUNGA compute an IDENTICAL Entity layout -- sizeof(Entity)=444 offsetof(entityID)=380 (0x17C) offsetof(ownerID)=388 offsetof(simulationFlags)=32 offsetof(Mech,entityID)=380 (Entity subobject at 0) So Entity::Dispatch reads this->entityID at the SAME offset mech4's GetEntityID() does -- there is no per-TU read difference, and the logged 3:22 (mech4 candidate) vs 3:19 (engine Dispatch) cannot be one object read two ways. Those lines were different objects/messages, mis-correlated. The distinct, REAL P5 "base-region layout divergence" (HARD_PROBLEMS.md) is about raw-offset stomps at this+0x2d4..0x2f0 -- far above entityID -- and is unrelated to #47. Changes: - Revert the committed BT_MP_NET engine diagnostics (ENTITY/EVENT/ NTTMGR/RECEIVER/L4NET) to the cleana9c3e96baseline -- those are the very instruments that produced the mis-correlated data. - mech4 BT_MP_FORCE_DMG hook: dispatch via the real m->Dispatch(&td) path (no false id stamping); comment records the offsetof finding. - context/multiplayer.md: layout-divergence RULED OUT; 3:22/3:19 marked unconfirmed; leading hypotheses reframed as H2 (wire host-relative (de)serialization) vs H3 (replicant id != master's registered key), to be distinguished by a 2-node run with per-message correlation. Solo un-regressed (mech walks + targets, 0 faults). Cross-pod delivery remains open, but the investigation is redirected off the wrong (large, structural) layout-audit path onto the EntityID wire/id-assignment path. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -241,13 +241,6 @@ void
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// If this is a replicant instance, reroute the message to the master
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//-------------------------------------------------------------------
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//
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if (getenv("BT_MP_NET") && message->messageID != 6)
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DEBUG_STREAM << "[mp-disp] Entity::Dispatch msgID=" << (int)message->messageID
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<< " inst=" << (int)GetInstance()
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<< (GetInstance() == ReplicantInstance ? " REPLICANT -> reroute to master"
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: (IsValid() ? " master/valid -> local Receive" : " INVALID -> Post"))
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<< "\n" << std::flush;
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if (GetInstance() == ReplicantInstance)
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{
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application->SendMessage(
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