#94: replicant un-wreck now rides the DEATH-STATE EXIT edge -- the zone

falling-edge latch was blind to zone-less (collision) deaths

The peer wreck lifecycle listened to two different signals: wreck ON came
from the replicated death explosion (unconditional), wreck OFF from a
damage-zone falling edge (wasWrecked latch, armed only when a zone crossed
>= 1.0 on the observer).  The #83 collision damage prices as internal
rattle and never moves a zone, so a fresh mech killed by ramming could
NEVER un-wreck on peers -- the live respawned mech drove around wearing
the hulk (night-7 field report: SAURON's Loki, screenshotted by both
observers at the exact minute the log analysis places the ram death).

MechDeathHandler::Tick now tracks prevMode and fires the rebuild + warp
when the replicated MovementMode leaves the death modes {2,9} -- only
Mech::Reset ever does that, and the state rides every record header, so
the trigger is cause-agnostic.  The zone falling edge just refreshes the
cache.  Side effect fixed for free: the peer respawn warp vortex now
plays for zone-less deaths too (same gate).

Bench (scratchpad/night7/mp_zoneless.sh + the new
BT_SELF_DAMAGE_TYPE=collision harness option, which dispatches type-0
through the real TakeDamage divert): 14/14 zone-less deaths un-wrecked
(mode 9->1) with zero zone rises on the observer; explosive regression
leg 12/12 with zone destruction active.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019Zh7PTkFy4KwTzVighLR9J
This commit is contained in:
Joe DiPrima
2026-07-31 02:10:04 -05:00
co-authored by Claude Fable 5
parent e91d447405
commit 054c3f2eee
6 changed files with 132 additions and 36 deletions
+15 -1
View File
@@ -282,6 +282,18 @@ engine/port member. Wire sizes verified live (0x14/0x20/0x2c/0x78). Key mechan
NO replicant VehicleDead) — the death SINK/burial gap (old item 3) is CLOSED. Respawn:
`Force(0x1f)` burst snaps the replicant to the drop zone + un-wrecks it. Walking replicant
un-regressed (run states 10→12, legCycle tracking, with type-3 records flowing). Solo clean.
- **The replicant UN-WRECK trigger is the DEATH-STATE EXIT edge, not a zone edge (#94 fix,
2026-07-31) [T2]**: `MechDeathHandler::Tick` (mechdmg.cpp) tracks `prevMode` and fires
`BTRebuildMechModel` + `BTStartWarpEffect` when the replicated `MovementMode()` LEAVES the death
modes {2,9} (only `Mech::Reset`'s `SetMovementMode(0)` + `ForceUpdate(0x1f)` ever does; the state
rides every record header). The previous trigger — a damage-zone falling-edge latch
(`wasWrecked`, `prev>=1.0 -> <1.0`) — was BLIND to ZONE-LESS deaths: the #83 collision damage
prices as internal rattle and never moves a zone, so a fresh mech killed by ramming left the
latch unarmed and the peer's wreck could never un-wreck — the live respawned mech drove around
wearing the hulk (night-7 field report: SAURON's Loki after the full-speed ram; both peers
screenshotted it). Bench (`scratchpad/night7/mp_zoneless.sh`, `BT_SELF_DAMAGE_TYPE=collision`
dispatches type-0 through the real TakeDamage divert): 14/14 zone-less deaths un-wrecked
(`mode 9->1`), zero zone-damage rises on the observer; explosive regression leg clean.
- Telemetry: `[mrec-tx]/[mrec-rx]` per non-pose record (BT_REPL_LOG). Note the type-1 rx line
prints a bogus simState (the damage record's own layout at +0xC) — cosmetic.
- New by-name members: `poseSyncLatch@0x77c` (dead-reckon re-base latch, consumed by
@@ -802,7 +814,9 @@ transition, HUD all landed since P6): console egg → mesh → RunningMission on
absolute_time` → unbounded → UV precision loss → radial "spokes"), fixed with `fmodf`; that also
cleans the scrolling beam grit. See [[reconstruction-gotchas]] §13. PEER WARP IS WIRED + VISIBLE
(`160b78e`): an observer sees a peer's un-wreck warp via the world-anchored `BTStartWarpEffect`
(mechdmg.cpp:1074, `ReplicantInstance`-gated; `simulationState` rides every record header).
(`MechDeathHandler::Tick`, `ReplicantInstance`-gated; since the #94 fix it fires on the
death-state EXIT edge of the replicated `MovementMode` — cause-agnostic, so zone-less
collision deaths warp too; `simulationState` rides every record header).
REMAINING [T3, non-gating]: the peer sphere is anchored to the peer's WORLD position, not the
peer's authentic `DropZoneLocation` (that attribute isn't replicated) — a fidelity refinement.
Also confirm the COLLAPSE (death-side) warp fires on every MP death path (force-damage test logged