#95: the SCOREBOARD banked one missile per salvo -- credit the DELIVERED amount
Two consumers of one impact, only one was ever verified: the victim gets
TakeDamage{amount=per-missile, burstCount=cluster roll} and applies it
burstCount times (armor was always right); the score post on the next line
sent the bare per-missile amount. An LRM10 salvo dealing 7-35 armor banked
3.5 points -- Rajel's "~3 points to score", to the digit.
Ground truth: the binary's score is the victim handler's tally (amount once
per applied burst @0x4a04da + crit bonuses) reported to the INFLICTING
player (the id-0x16 tail, deferred #45). The shooter-side stand-in now
posts amount x burstCount -- the identical figure handed to the victim, at
the identical one-post-per-TakeDamage granularity. Same pass:
* splash never credited score at all -- the binary tallies every
TakeDamage; now posted per splash victim (amount x falloff bursts);
* the bridge credited the LOCAL player for ANY registered hit -- AI-master
fire on the player, a dying mech's death-blast splash; now refused
unless the shooter IS the local vehicle (MP unaffected: only local fire
carries live damage on a node);
* direct-fire unchanged -- beams author burstCount=1 (emitter.cpp:355).
Verified per the harness doctrine: single-node field composition (madcat,
real fire, real enemy) 22/22 impact credits paired at damage x burst, zero
bare 3.33 posts; two-node replicant-victim run BOTH directions 31/31
paired across three missile authorings (3.33/2.0/5.0 per-missile) + 25-pt
ballistics, leftovers all burst-1 beam amounts. test-harness.md gains the
map=grass note (MP.EGG authors cavern/night; GOTO mechs shoot rock).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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152249cb76
@@ -742,12 +742,15 @@ void
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// PORT bookkeeping (score lived in the retired mech4 fire block): credit
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// the delivered amount to the shooter-side score exactly as before.
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extern void BTPostDamageScore(Entity *victim, Scalar damage);
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extern void BTPostDamageScore(Entity *victim, Scalar damage, Entity *shooter);
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extern Logical BTIsRegisteredMech(Entity *e);
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if (BTIsRegisteredMech(target)
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&& !((Mech *)target)->IsMechDestroyed())
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{
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BTPostDamageScore(target, damageData.damageAmount);
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// Direct-fire damageData always authors burstCount = 1 (emitter.cpp:355),
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// so the plain amount IS the delivered amount here. The shooter param
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// lets the bridge refuse AI-master fire (score is the shooter's, #45).
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BTPostDamageScore(target, damageData.damageAmount, (Entity *)mech);
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}
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// MP MATCH FORENSICS (matchlog.hpp): the shooter-side per-shot damage
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