the REVERSE DISABLED voice (#78): SimulationState 3/4 IS the trigger -- mirror the gimp level into the engine cell
User + old-timers were right; the earlier "no voice exists" verdict was wrong. The authored mech audio has state watchers on Entity.SimulationState==3/4 (the binary's one-cell mech+0x40) that start sequence notes 29,16,40 -- two klaxon hits then Warnings01 zone 8 (key 40-41) = the "reverse disabled" voice line the testers remember. The port's cell split (graphicAlarm vs engine simulationState, gotcha #23) meant the trigger value never arrived. - mechdmg: mirror gimp 3/4 into SetSimulationState at the leg-half crossing (guarded: never stomps disabled/fall/dead states). Voice verified playing end-to-end on the bench: SetupPatch bank2 patch113 note=40 -> Warnings01_z7.wav. - mech.cpp: BT_GIMP_SAFE_BASE_READ on all seven Simulation::ReadUpdateRecord sites -- gimp is monotonic per life; a record captured pre-gimp must not stomp the cell (the loopback otherwise perpetuates the stale value and restarts the warning on every damage event). - diagnostics (all env-gated): [statefire]/[startreq]/[animind]/[gimp-sim]/ [simstomp]/[indstomp] + StateIndicator::DebugAudioWatcherCount + raised spatial-log caps. These traced the whole chain and PROVED no SetState path stomps the cell. OPEN (follow-up): a RAW writer (bypasses SetState entirely; invisible to the indicator-level trap) resets the cell between damage events -- under the bench's 1 Hz metronome harness it restarted the sequence before the 1.8 s voice note; sporadic real-play damage is unaffected (one edge -> full sequence). Needs a cdb write-watchpoint session; candidates: a recon raw +0x2c-equivalent write or a struct copy spanning it. Also decoded en route: the AnimationState triggers on the limp states play EngineShiftRev01 (the downshift foley) -- working, and NOT the voice. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -157,6 +157,17 @@ void
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{
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Check(this);
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Verify(new_state < stateCount);
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// #78 DIAG: trap ANY 3/4 -> <=1 transition on ANY indicator, with the
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// caller's return address (symbolize via tools/symcrash.py). Catches
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// writers that bypass Simulation::SetSimulationState.
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if (getenv("BT_AUDIO_SPATIAL")
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&& (currentState == 3 || currentState == 4) && new_state <= 1)
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{
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static int s_it=0; if (s_it++<40)
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DEBUG_STREAM << "[indstomp] " << currentState << "->" << new_state
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<< " ind=" << (void*)this
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<< " ra=" << _ReturnAddress() << "\n" << std::flush;
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}
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//
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//--------------------------------------------------------------------------
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