the REVERSE DISABLED voice (#78): SimulationState 3/4 IS the trigger -- mirror the gimp level into the engine cell
User + old-timers were right; the earlier "no voice exists" verdict was wrong. The authored mech audio has state watchers on Entity.SimulationState==3/4 (the binary's one-cell mech+0x40) that start sequence notes 29,16,40 -- two klaxon hits then Warnings01 zone 8 (key 40-41) = the "reverse disabled" voice line the testers remember. The port's cell split (graphicAlarm vs engine simulationState, gotcha #23) meant the trigger value never arrived. - mechdmg: mirror gimp 3/4 into SetSimulationState at the leg-half crossing (guarded: never stomps disabled/fall/dead states). Voice verified playing end-to-end on the bench: SetupPatch bank2 patch113 note=40 -> Warnings01_z7.wav. - mech.cpp: BT_GIMP_SAFE_BASE_READ on all seven Simulation::ReadUpdateRecord sites -- gimp is monotonic per life; a record captured pre-gimp must not stomp the cell (the loopback otherwise perpetuates the stale value and restarts the warning on every damage event). - diagnostics (all env-gated): [statefire]/[startreq]/[animind]/[gimp-sim]/ [simstomp]/[indstomp] + StateIndicator::DebugAudioWatcherCount + raised spatial-log caps. These traced the whole chain and PROVED no SetState path stomps the cell. OPEN (follow-up): a RAW writer (bypasses SetState entirely; invisible to the indicator-level trap) resets the cell between damage events -- under the bench's 1 Hz metronome harness it restarted the sequence before the 1.8 s voice note; sporadic real-play damage is unaffected (one edge -> full sequence). Needs a cdb write-watchpoint session; candidates: a recon raw +0x2c-equivalent write or a struct copy spanning it. Also decoded en route: the AnimationState triggers on the limp states play EngineShiftRev01 (the downshift foley) -- working, and NOT the voice. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -250,6 +250,17 @@ void
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// StateIndicator::SetState's Verify(state<stateCount). [T2]
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if (state >= 0 && state < 0x21)
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{
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// #78 audio-flake diag: print the LIVE indicator address once per mech
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// so a session's [attrbind] ptr can be checked against it (stale-bind
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// hypothesis: watchers bound to a recreated mech's dead indicator).
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_ai=0;
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if (s_ai++ < 6 || (state >= 22 && state <= 27 && s_ai < 200))
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DEBUG_STREAM << "[animind] mech=" << (int)GetEntityID()
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<< " &animationState=" << (void*)&animationState
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<< " inst=" << (int)(GetInstance() == ReplicantInstance)
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<< " state=" << state
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<< " audioWatchers=" << animationState.DebugAudioWatcherCount()
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<< "\n" << std::flush; }
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animationState.SetState(state);
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replicantAnimationState.SetState(state);
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}
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