particles.png recovered (#79, found by cyd) -- particle texture ships at last
content/VIDEO/particles.png (128x128 RGBA): the texture L4PARTICLES has tried to load since the engine was written. Boot-verified: [particles] device objects created (max=8192, texture=loaded). Every particle effect now draws textured -- the authored look; the arcade pods displayed untextured quads because the file never shipped. Comments updated to match. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
cfa52a28d8
commit
1ac425860e
@@ -320,10 +320,11 @@ void ParticleEngine::CreateDeviceObjects(LPDIRECT3DDEVICE9 device)
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<< std::endl << std::flush;
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}
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// NB: VIDEO\particles.png has never shipped (verified 2026-07-29: absent
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// from the tree, the RES, and all of git history), so this load has
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// failed on every machine since the engine was written and particles
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// draw untextured. The failure is expected + logged once; rendering
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// NB: VIDEO\particles.png SHIPS as of 2026-07-29 (recovered by cyd,
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// issue #79 -- 128x128 RGBA). Before that it had never shipped (absent
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// from the tree, the RES, and all of git history), so this load failed
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// on every machine since the engine was written and particles drew
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// untextured -- which is therefore what the 1995 pods displayed. The failure is expected + logged once; rendering
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// proceeds without the texture (SetTexture(0, NULL) = the shipped look).
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hr = D3DXCreateTextureFromFile(mDevice, L"VIDEO\\particles.png", &mParticleTexture);
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if (FAILED(hr))
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@@ -556,10 +557,10 @@ void ParticleEngine::RenderParticles(const D3DXMATRIX *view_matrix, Scalar timeS
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ExecuteParticles(view_matrix, timeSlice);
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// (#35: the buffer is legitimately NULL while the device is lost. The
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// TEXTURE is deliberately NOT part of this gate: VIDEO\particles.png has
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// never existed -- not in the tree, the RES, or git history -- so
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// mParticleTexture has been NULL on every machine since the engine was
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// written, and SetTexture(0, NULL) drawing untextured quads IS the
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// TEXTURE is deliberately NOT part of this gate: VIDEO\particles.png was
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// recovered only in 2026 (issue #79) -- before that mParticleTexture was
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// NULL on every machine since the engine was written, and
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// SetTexture(0, NULL) drawing untextured quads WAS the
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// shipped look. Gating on it would silently disable all billboard
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// particles everywhere.)
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if (!mDevice || mVertBuffer == NULL || mTotalParticleCount <= 0)
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