#96: the effective-rate theory is corroborated -- upgrade the calibration provenance T3 -> T2
Frame-rate testimony from the morning follow-up, now on record beside the bytes:
* Oracle, asked if the pod frame rate was rock solid: "I think I could do as
well with a flipbook"; heavy fights "would turn to a slide show".
* Lynx (original era): "RP had a target frame rate of 30FPS. It wasn't hard
coded or locked. BT never had a locked frame rate in 1st release
testing... coming from 3.0, where 20FPS was a miracle."
* The engine pacer's own design agrees: fixed budget + background fill + NO
overrun catch-up (APPMGR.cpp, T0) = "target 28 but allowed to slip", with
the 18.2065 BIOS fallback anticipating degraded timing.
Also settles epilectrik's open confirmation ("frame rate is advancing at least
some of the subsystems -- i have to fully confirm that"): ALL of them --
UpdateManager::Execute runs every interesting master every frame,
Entity::PerformAndWatch runs every executable subsystem per entity tick, no
throttle at any layer. The crisp rule: CADENCE is frame-linked for
everything; only terms missing a dt multiply are rate-SENSITIVE.
Corollary worth keeping: a choking 486 generated LESS heat/s exactly during
the biggest fights -- the slideshow was mercy. Veteran memory of seek-4
endurance encodes the LOADED rate, which is why bracketing by their consensus
is the correct instrument rather than a concession.
Follow-up filed in the KB: sweep the reconstruction for OTHER dt-less per-tick
accumulators (known: particle trail density, rendering.md; the 15-sample
heatFilter window is rate-dependent smoothing, benign). Each found one should
normalize against the same 28-nominal/bracketed-effective pair.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Claude Opus 5
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@@ -561,7 +561,14 @@ whenever the decomp shows an unexplained multiply/divide by `_DAT_0052140c`,
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it is per-second <-> per-frame conversion at the pod's 28 Hz.
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**So the pod's nominal simulation cadence was 28 fps, not the i860 board's
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30 Hz.** Every "per tick with no dt" accumulation in the binary (the myomer
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30 Hz — and it was UNLOCKED.** Corroborated testimony (2026-08-02): Oracle —
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the pod rate was "flipbook" territory, heavy fights "a slide show"; Lynx
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(original era) — "BT never had a locked frame rate in 1st release testing",
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RP targeted 30, Tesla 3.0 managed ~20 on a good day. The engine pacer design
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agrees: fixed budget, background fill, NO overrun catch-up (APPMGR.cpp T0) —
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target 28, allowed to slip. Consequence: any per-tick dt-LESS accumulator ran
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SLOWER during heavy combat on real pods; per-tick behaviors must be calibrated
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against the loaded effective rate (veteran bracketing), not the constant. Every "per tick with no dt" accumulation in the binary (the myomer
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kinetic heat term; candidate: particle trail density) was calibrated against
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28 nominal — and less under load (the 18.2 fallback existing at all says slow
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paths were expected; the EFFECTIVE in-pod rate is an open question, see
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