#118 tails: death score cost + the DeathWithoutHonor console notice

* SpecialCaseDeathPenalty restored to the engine ScenarioRole (SCNROLE.h/
  .cpp) -- the 4.10-only role field the 2007 WinTesla source dropped
  (record slot [1] after KillBonus, fail-hard read; role+0x20; the
  DefaultRendererRate pattern). Its consumer decoded from the @004c05c4
  export gap (@004c07cd, missing from the #52 reconstruction): every
  death with advancedDamageOn hands the ENGINE base ScoreMessageHandler
  (@0042da20 == PLAYER.cpp:138, a DIRECT call bypassing the BT type
  Verifies) a type-1 award of -penalty. Wired verbatim. Shipped content
  authors the key nowhere -> cost 0 in the field. NUANCE [T4]: the 1995
  engine adds at Player+0x1c8, which no BT scoreboard reads (+0x278) --
  the pod's cost may never have displayed; our single-cell port shows it.

* The eject console notice: FUN_004c198c IS the
  ConsolePlayerMechDeathWithoutHonorMessage ctor (T0 BTCNSL.CPP survives
  and is compiled) -- "death without honor" is the punch-out record.
  BTPlayerEjectBookkeeping now sends it to the console host through the
  same ConsoleClientID path as the VTVDamaged notify, then latches
  suppressConsole: the eject notice REPLACES the death notify. Verified
  two-node: "notice -> console host 1" fires on the ejecting node; the
  relay-side delivery of client-5 traffic is a pre-existing question
  shared with the never-observed VTVDamaged sibling (operator-console
  workstream).

* Eject alarm-10 audio: resolved NEGATIVE -- the five Eject*.wav ship in
  AUDIO/ but BTL4.RES references them nowhere (orphaned like the SQUAT
  clips); wiring them would be a stand-in. Operator-optional deviation.

* RIO 0x38 panic control: deferred with the plumbing documented (the
  glass Flight-Controls window already renders the 0x38 bank; consumer =
  read buttonGroup[ButtonPanic] alongside the binding-engine edge) --
  pod-hardware-only, untestable on this bench.

Two-node verify (fresh-exe rerun after a stale-exe trap): REFUSED
healthy, PUNCH-OUT after generator kill, death + wreck swap + smoke +
un-wreck warp all replicated on the observer, respawned mech refuses
again, console notice fired.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Joe DiPrima
2026-08-02 17:12:48 -05:00
co-authored by Claude Fable 5
parent e996be249d
commit 1efe8efc68
4 changed files with 92 additions and 1 deletions
+16
View File
@@ -48,6 +48,7 @@ ScenarioRole::ScenarioRole(const CString &role_name, const CString &model_file)
resourceAddress;
killBonus = player_data->killBonus;
specialCaseDeathPenalty = player_data->specialCaseDeathPenalty; // BT 4.10 (restored)
returnFromDeath = player_data->returnFromDeath;
damageReceivedModifier = player_data->damageReceivedModifier;
damageInflictedModifier = player_data->damageInflictedModifier;
@@ -64,6 +65,7 @@ ScenarioRole::ScenarioRole(const CString &role_name, const CString &model_file)
damageBias = 0.0f;
friendlyFirePenalty = 0.0f;
killBonus = 0.0f;
specialCaseDeathPenalty = 0.0f; // BT 4.10 (restored)
returnFromDeath = 0;
}
}
@@ -151,6 +153,20 @@ Dump_And_Die:
return -1;
}
// BT 4.10: read right after KillBonus, fail-hard like every other key
// (binary role reader @00429bec, dest = record slot [1]).
if(
!model_file->GetEntry(
"gamedata",
"SpecialCaseDeathPenalty",
&local_model->specialCaseDeathPenalty
)
)
{
std::cerr << model_name << "Missing SpecialCaseDeathPenalty" << std::endl;
goto Dump_And_Die;
}
if(
!model_file->GetEntry(
"gamedata",