#118 tails: death score cost + the DeathWithoutHonor console notice
* SpecialCaseDeathPenalty restored to the engine ScenarioRole (SCNROLE.h/ .cpp) -- the 4.10-only role field the 2007 WinTesla source dropped (record slot [1] after KillBonus, fail-hard read; role+0x20; the DefaultRendererRate pattern). Its consumer decoded from the @004c05c4 export gap (@004c07cd, missing from the #52 reconstruction): every death with advancedDamageOn hands the ENGINE base ScoreMessageHandler (@0042da20 == PLAYER.cpp:138, a DIRECT call bypassing the BT type Verifies) a type-1 award of -penalty. Wired verbatim. Shipped content authors the key nowhere -> cost 0 in the field. NUANCE [T4]: the 1995 engine adds at Player+0x1c8, which no BT scoreboard reads (+0x278) -- the pod's cost may never have displayed; our single-cell port shows it. * The eject console notice: FUN_004c198c IS the ConsolePlayerMechDeathWithoutHonorMessage ctor (T0 BTCNSL.CPP survives and is compiled) -- "death without honor" is the punch-out record. BTPlayerEjectBookkeeping now sends it to the console host through the same ConsoleClientID path as the VTVDamaged notify, then latches suppressConsole: the eject notice REPLACES the death notify. Verified two-node: "notice -> console host 1" fires on the ejecting node; the relay-side delivery of client-5 traffic is a pre-existing question shared with the never-observed VTVDamaged sibling (operator-console workstream). * Eject alarm-10 audio: resolved NEGATIVE -- the five Eject*.wav ship in AUDIO/ but BTL4.RES references them nowhere (orphaned like the SQUAT clips); wiring them would be a stand-in. Operator-optional deviation. * RIO 0x38 panic control: deferred with the plumbing documented (the glass Flight-Controls window already renders the 0x38 bank; consumer = read buttonGroup[ButtonPanic] alongside the binding-engine edge) -- pod-hardware-only, untestable on this bench. Two-node verify (fresh-exe rerun after a stale-exe trap): REFUSED healthy, PUNCH-OUT after generator kill, death + wreck swap + smoke + un-wreck warp all replicated on the observer, respawned mech refuses again, console notice fired. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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e996be249d
commit
1efe8efc68
@@ -641,6 +641,32 @@ void
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}
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// else: out of lives -> the +10s mission-review post (id 0x18). Deferred.
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//
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// THE DEATH SCORE COST (@004c07cd-0x4c0828, raw disasm 2026-08-02 -- this
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// tail was missing from the #52 reconstruction). Gated on advancedDamageOn
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// (+0x264) alone in the binary: self-award -SpecialCaseDeathPenalty
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// (role+0x20, the 4.10-only role field restored to SCNROLE.h) as a type-1
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// score message handed DIRECTLY to the engine base handler (@0042da20 ==
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// PLAYER.cpp:138 `currentScore += scoreAward` + the vehicle
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// RespondToScoreMessage no-op hook) -- NOT dispatched, so it bypasses the
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// BT ScoreInflicted Verify. Shipped content authors the key nowhere, so
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// the cost is 0 in the field today; a mission that authors it gets it.
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// BINARY NUANCE [T4]: the 1995 engine cell (+0x1c8) is read by no BT-side
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// scoreboard (they read +0x278), so the pod's penalty may never have been
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// visible; our port has ONE currentScore, so it shows.
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//
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if (advancedDamageOn && scenarioRole != 0) // this+0x264 (binary derefs role unguarded)
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{
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BTPlayer::ScoreMessage death_cost(
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BTPlayer::ScoreInflictedMessageID, // 0x16
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sizeof(BTPlayer::ScoreMessage),
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BTPlayer::ScoreMessage::DamageReceivedScore, // type 1
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-scenarioRole->GetSpecialCaseDeathPenalty(), // scoreAward @+0x1c, NEGATED
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0.0f,
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EntityID::Null); // senderMechID (binary copies @0x522524)
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Player::ScoreMessageHandler(&death_cost); // the DIRECT base call
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}
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//
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// RELEASE THE DEATH LATCH (#81, the GHOST MECH fix -- 2026-07-30).
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//
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@@ -2408,6 +2434,32 @@ Scalar BTPlayerEjectBookkeeping(void *player_v)
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{
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return 0.0f;
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}
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// The console EJECT NOTICE (@0049f88e-0x49f8cf): FUN_004c198c is the
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// ConsolePlayerMechDeathWithoutHonorMessage ctor -- "death without honor"
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// IS the punch-out record (4.10 wire id 0xF; our catalogue re-tags it 6,
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// not load-bearing) -- sent to the console host through the same
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// ConsoleClientID path as the VTVDamaged notify. The suppressConsole
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// latch below is its other half: the eject notice REPLACES the death
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// notify for this death.
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Host *console_host =
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application->GetHostManager()->GetConsoleHost(); // FUN_00429078
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if (console_host != 0)
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{
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ConsolePlayerMechDeathWithoutHonorMessage eject_notice(
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player->ownerID); // this+0x18c
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application->SendMessage(
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console_host->GetHostID(), // console_host+0xc
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NetworkClient::ConsoleClientID, // 5
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&eject_notice);
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// Rare + forensic -- always log (the DumpAmmo precedent).
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DEBUG_STREAM << "[eject] DeathWithoutHonor notice -> console host "
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<< (int)console_host->GetHostID() << "\n" << std::flush;
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}
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else
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{
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DEBUG_STREAM << "[eject] no console host -- notice skipped\n" << std::flush;
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}
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player->suppressConsole = 1; // +0x258
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const ScenarioRole *role = player->GetScenarioRole(); // +0x208
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if (role == 0)
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