WAVE 7 Phase A: wire the projectile/missile weapon SUBSYSTEMS byte-exact (un-mislabeled)
An 8-agent decomp-mapping workflow mapped every weapon-family ctor + fire/spawn path
(scratchpad/wave7_maps.txt). KEY IDENTITY CORRECTION via VDATA.h enum (base 3000=0xBB8):
the factory ctor-address comments were right but the built CLASS names were stubs/base --
0xBCD == ProjectileWeapon (was building the base MechWeapon stub)
0xBCE == GaussRifle (NOT MissileLauncher -- was a MissileLauncher stub)
0xBD0 == MissileLauncher (NOT BallisticWeapon -- was a BallisticWeapon stub)
Un-mislabeled + wired via Create<Class>Subsystem bridges (mirroring CreateEmitterSubsystem),
each static_assert-locked byte-exact on the now-locked MechWeapon(0x3F0)/Emitter(0x478) bases:
* ProjectileWeapon (0xBCD, @4bc3fc : MechWeapon, sizeof 0x448)
FIX: AmmoBinConnection was an empty 1-byte struct -> retyped to the binary's 0xC
SharedData::Connection (was making the object 8 bytes short, sliding
MissileLauncher's missileCount off 0x448).
* MissileLauncher (0xBD0, @4bcff0 : ProjectileWeapon, sizeof 0x44C)
FIX: deleted muzzleVelocity (ALIAS of inherited ProjectileWeapon launchVelocity@0x410)
and salvoCount (SHADOW of inherited MechWeapon damageData.burstCount@0x3d4),
keeping the single own field missileCount@0x448.
* GaussRifle (0xBCE, @4bdcb4 : Emitter, sizeof 0x484 = Emitter + Vector3D muzzleVelocity)
DEDICATED bridge (not CreateEmitter): its FireWeapon is a no-op (mov [eax+0x414],0) --
a non-functional weapon in this 1995 build. Also fixed GAUSS.CPP's discharge write
rechargeLevel -> currentLevel@0x414 (the binary writes this+0x414).
Phase A safe-stubs FireWeapon (consume round + recoil, NO spawn): the reconstructed
Projectile (@4be1bc, 0x340) + Missile (@4bf5b4, 0x368) ENTITY classes are NOT spawn-ready
(Entity-base phantom members overflow their New() alloc -> heap corruption; New() takes
(int)this instead of the 0xD4 descriptor; Entity base size unconfirmed 2007-vs-1995, the
Mech 0x638-vs-0x854 problem). The workflow's adversarial verify flagged the live spawn as a
heap-overflow hazard and recommended exactly this phasing. Phase B = the entity byte-exactness
+ descriptor build + New(MakeMessage*) so a fired shot becomes a flying entity that damages.
Factory now 18 of 20 cases wired to real ticking classes (remaining: SubsystemMessageManager
0xBD3 [WAVE 8], Gyroscope 0xBC4 [deferred]). Verified: Mad Cat (LRM/ballistic) + BLH construct
the real weapon classes + tick authentic charge/ammo/heat/recoil, DESTROYED-in-8, 0 crashes,
heapcheck-clean through construction. Energy weapons already damage via the mech4 beam path,
so combat is unaffected.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
9d82be46a1
commit
2bcca26cea
@@ -1203,6 +1203,32 @@ WAVE 8), (2) the `owner*` shims redirected to real Mech motion/mass/motion-gain
|
||||
mover**, so it must be reconciled with the gait cutover FIRST (both would feed the mover) before enabling.
|
||||
Factory now: **15 of 20 cases wired to real classes** (remaining: ProjectileWeapon/0xBCE/MissileLauncher
|
||||
0xBCD/0xBD0 [WAVE 7], SubsystemMessageManager 0xBD3 [WAVE 8], Gyroscope 0xBC4 [deferred]).
|
||||
|
||||
**✅ WAVE 7 (projectile/missile weapon families) — Phase A DONE: the three weapon SUBSYSTEMS are wired
|
||||
byte-exact (un-mislabeled per VDATA.h enum); Phase B (flying projectile/missile ENTITIES) deferred.**
|
||||
An 8-agent decomp-mapping workflow (scratchpad/wave7_maps.txt) mapped every ctor + fire/spawn path.
|
||||
**KEY IDENTITY CORRECTION (VDATA.h enum, base 3000=0xBB8):** 0xBCD=**ProjectileWeapon**, 0xBCE=**GaussRifle**
|
||||
(NOT MissileLauncher!), 0xBD0=**MissileLauncher** (NOT BallisticWeapon). The factory ctor-address COMMENTS were
|
||||
right but the built CLASS names were stubs/base. Un-mislabeled + wired via `Create<Class>Subsystem` bridges
|
||||
(mirroring CreateEmitterSubsystem): **0xBCD→ProjectileWeapon** (@4bc3fc : MechWeapon, sizeof **0x448** — FIX:
|
||||
`AmmoBinConnection` was an empty 1B struct → retyped to the binary's 0xC SharedData::Connection, was making the
|
||||
object 8B short); **0xBD0→MissileLauncher** (@4bcff0 : ProjectileWeapon, sizeof **0x44C** — FIX: deleted
|
||||
`muzzleVelocity` [ALIAS of inherited `launchVelocity@0x410`] + `salvoCount` [SHADOW of `damageData.burstCount@0x3d4`],
|
||||
keeping `missileCount@0x448`); **0xBCE→GaussRifle** (@4bdcb4 : Emitter, sizeof **0x484** = Emitter+Vector3D
|
||||
muzzleVelocity — a DEDICATED bridge, not CreateEmitter, because its FireWeapon is a NO-OP `mov [eax+0x414],0`
|
||||
= a non-functional weapon in this 1995 build; also fixed GAUSS.CPP's discharge write `rechargeLevel`→`currentLevel@0x414`
|
||||
per the binary). All three `static_assert`-locked (offsetof/sizeof). Verified: Mad Cat (LRM/ballistic) + BLH
|
||||
construct the real weapon classes + tick authentic charge/ammo/heat/recoil, DESTROYED-in-8, 0 crashes,
|
||||
heapcheck-clean through construction. Factory now **18 of 20** (remaining: SubsystemMessageManager 0xBD3
|
||||
[WAVE 8], Gyroscope 0xBC4 [deferred]). **⚠ Phase A safe-stubs FireWeapon (no spawn):** ProjectileWeapon/
|
||||
MissileLauncher FireWeapon consume a round + recoil but do NOT spawn the projectile/missile — the reconstructed
|
||||
**Projectile (@4be1bc, 0x340) + Missile (@4bf5b4, 0x368) ENTITY classes are NOT spawn-ready** (they carry
|
||||
Entity-BASE phantom members that overflow their `New()` alloc → heap corruption; `New()` takes `(int)this`
|
||||
instead of the 0xD4 descriptor MakeMessage; the Entity base size is unconfirmed 2007-vs-1995, the Mech
|
||||
0x638-vs-0x854 problem). **Phase B = the entity byte-exactness + descriptor build + `New(MakeMessage*)` +
|
||||
engine-integration** so a fired shot becomes a flying entity that damages — a distinct follow-up (the workflow's
|
||||
adversarial verify flagged the live spawn as a heap-overflow hazard and recommended exactly this phasing). The
|
||||
energy weapons (Emitter/PPC) already damage via the mech4 beam path, so combat is unaffected.
|
||||
**✅ HEAT-FLOW LINKAGE CONNECTED — weapon heat now conducts to the central sink** (verified: `[heat]
|
||||
conduct self.E=.. -> other.E`, sustained fire `FIRED #1..#21+`, combat intact, no crash). THREE fixes,
|
||||
each faithful to the decomp (no stand-ins):
|
||||
|
||||
Reference in New Issue
Block a user