context: STEP-6 content confirmed — DamageLookupTableStream (type 29), 18 present, feasible
The cylinder table resource = type 29 DamageLookupTableStream, 18 in BTL4.RES (one per mech) -> STEP 6 is FEASIBLE, not content-blocked. Name copied from a sibling resource (local_130+0xc). RE phase complete; build (containers + handler + load + wire) is the next phase. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -71,7 +71,11 @@ no `virtual`; find it via the Mech message-handler registration, then disassembl
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container classes from the captured ctors; (3) disassemble + reconstruct `Mech::TakeDamageMessageHandler`
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container classes from the captured ctors; (3) disassemble + reconstruct `Mech::TakeDamageMessageHandler`
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(compute the impactPoint's local height+angle → index the grid → dispatch to `damageZones[zone]->TakeDamage`);
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(compute the impactPoint's local height+angle → index the grid → dispatch to `damageZones[zone]->TakeDamage`);
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(4) register the handler + verify unaimed hits distribute across zones. A genuine multi-pass reconstruction
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(4) register the handler + verify unaimed hits distribute across zones. A genuine multi-pass reconstruction
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(the container classes are tedious; the handler is the disassembly). `Mech__DamageZone::TakeDamage` → engine armor model (`damageLevel
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(the container classes are tedious; the handler is the disassembly). **Content confirmed (2026-07): the
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resource is type 29 = `DamageLookupTableStream`, 18 present in `BTL4.RES` (one per mech) — so STEP 6 is
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FEASIBLE, not content-blocked.** The recon's empty-name stub (mech.cpp:1219) must be fixed to the real
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name (the binary copies it from a sibling resource, `local_130+0xc` @part_012.c:10361 — reuse the mech's
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DamageZoneStream/model name). RE phase COMPLETE; the build (containers + handler + load + wire) is next. `Mech__DamageZone::TakeDamage` → engine armor model (`damageLevel
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+= damageAmount*damageScale[type]`) → 1.0 = zone destroyed → death. The Mech ctor populates the
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+= damageAmount*damageScale[type]`) → 1.0 = zone destroyed → death. The Mech ctor populates the
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inherited `damageZones[]` from the DamageZoneStream (type 0x14) resource. `class Damage{ damageType
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inherited `damageZones[]` from the DamageZoneStream (type 0x14) resource. `class Damage{ damageType
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(Collision/Ballistic/Explosive/Laser/Energy), damageAmount, damageForce, surfaceNormal, impactPoint,
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(Collision/Ballistic/Explosive/Laser/Energy), damageAmount, damageForce, surfaceNormal, impactPoint,
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