context: STEP-6 content confirmed — DamageLookupTableStream (type 29), 18 present, feasible

The cylinder table resource = type 29 DamageLookupTableStream, 18 in BTL4.RES (one per mech) ->
STEP 6 is FEASIBLE, not content-blocked. Name copied from a sibling resource (local_130+0xc).
RE phase complete; build (containers + handler + load + wire) is the next phase.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-07 23:24:43 -05:00
co-authored by Claude Opus 4.8
parent 970d4fbad0
commit 33fee712e9
+5 -1
View File
@@ -71,7 +71,11 @@ no `virtual`; find it via the Mech message-handler registration, then disassembl
container classes from the captured ctors; (3) disassemble + reconstruct `Mech::TakeDamageMessageHandler` container classes from the captured ctors; (3) disassemble + reconstruct `Mech::TakeDamageMessageHandler`
(compute the impactPoint's local height+angle → index the grid → dispatch to `damageZones[zone]->TakeDamage`); (compute the impactPoint's local height+angle → index the grid → dispatch to `damageZones[zone]->TakeDamage`);
(4) register the handler + verify unaimed hits distribute across zones. A genuine multi-pass reconstruction (4) register the handler + verify unaimed hits distribute across zones. A genuine multi-pass reconstruction
(the container classes are tedious; the handler is the disassembly). `Mech__DamageZone::TakeDamage` → engine armor model (`damageLevel (the container classes are tedious; the handler is the disassembly). **Content confirmed (2026-07): the
resource is type 29 = `DamageLookupTableStream`, 18 present in `BTL4.RES` (one per mech) — so STEP 6 is
FEASIBLE, not content-blocked.** The recon's empty-name stub (mech.cpp:1219) must be fixed to the real
name (the binary copies it from a sibling resource, `local_130+0xc` @part_012.c:10361 — reuse the mech's
DamageZoneStream/model name). RE phase COMPLETE; the build (containers + handler + load + wire) is next. `Mech__DamageZone::TakeDamage` → engine armor model (`damageLevel
+= damageAmount*damageScale[type]`) → 1.0 = zone destroyed → death. The Mech ctor populates the += damageAmount*damageScale[type]`) → 1.0 = zone destroyed → death. The Mech ctor populates the
inherited `damageZones[]` from the DamageZoneStream (type 0x14) resource. `class Damage{ damageType inherited `damageZones[]` from the DamageZoneStream (type 0x14) resource. `class Damage{ damageType
(Collision/Ballistic/Explosive/Laser/Energy), damageAmount, damageForce, surfaceNormal, impactPoint, (Collision/Ballistic/Explosive/Laser/Energy), damageAmount, damageForce, surfaceNormal, impactPoint,