Fix throttle-detent Abs() macro bug + KB analog-throttle + slide diagnostics (task #50)

Uncommitted work from the speed-model + peer-motion investigation:
 - btl4mppr.cpp: the L4MechControlsMapper full-throttle detent used the
   unparenthesized Abs() macro (STYLE.H:118) on an expression -- Abs(throttlePos
   - 1.0f) mis-expands to -(throttlePos + 1.0f), always <= 0.05, so the detent
   snapped throttle to full EVERY frame.  Diff into a temp first (same class as
   the 7615ecd angular-resync Abs fix).
 - context/pod-hardware.md: document the decomp-verified analog-continuous pod
   throttle path (RIO Ranger 0-800 counts, 0.05 deadband, no notching; '5 speeds'
   is false) from workflow w0odszxro.
 - mech4.cpp: BT_SLIDE/[mslide] per-frame slide diagnostics (peer position moving
   while legs in stand; master decel profile) -- used to prove the stop-slide is a
   peer leg-SM-winds-down-early desync, not master momentum.  Env-gated.

The 'pretty good' coupled-motion gameplay state is already shipped (a9ab3db).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-14 22:13:56 -05:00
co-authored by Claude Opus 4.8
parent a9ab3db952
commit 3792a04661
3 changed files with 75 additions and 1 deletions
+30
View File
@@ -25,6 +25,36 @@ to keyboard/gamepad on a dev box; real wiring is a pod bring-up task (Phase 8).
model — `LBE4ControlsManager` groups are fed by all devices (RIO on the pod, DirectInput on dev);
the `MechControlsMapper` interprets them ([[locomotion]]). [T2]
### The pod throttle is ANALOG-CONTINUOUS, not notched (verified end-to-end) [T1]
The authentic pod throttle path — traced 2026-07 (task #50 throttle-fidelity question):
1. **Hardware → RIO:** serial `AnalogReply` packet → `Ranger("Throttle", 0, 800, .05)` — raw counts
0800, 5% deadband, auto-ranging offset, output a CONTINUOUS Scalar; the sign is inverted
("Throttle counts BACKWARDS", `engine/MUNGA_L4/L4RIO.cpp:1374-1377`, Ranger @L4RIO.cpp:461-701).
No quantization/notching anywhere in `Ranger::Update`.
2. **Manager:** `LBE4ControlsManager::Execute` → `scalarGroup[ScalarThrottle].Update(&rioPointer->
Throttle, mode_mask)` on every AnalogReply (`L4CTRL.cpp:1379-1382`). ScalarThrottle = index 0 →
manager+0x24 (scalarGroup base 0x24, 0x20/entry; buttonGroup base 0x1c0, keyboardGroup 0x160).
3. **Streamed `.CTL` mapping (the "handled elsewhere"):** `MechRIOMapper`'s ctor @004d266c binds NO
throttle — the bind comes from the type-19 `ControlMappingStream` resource named **"L4"** (child
of the per-mech type-6 `ControlMappingsList`; installed by `BTL4APP MakeViewpointEntity` via
`CreateStreamedMappings` @0047703c). BTL4.RES "L4" record [1]:
`Scalar Throttle → subsystemID 0 (ControlsMapper slot), DirectMapping, attr 4, mask 0xffffffff`.
Attr 4 = "ThrottlePosition" @ mapper+0x11c (binary IndexEntry table @0050efd8: id 4 → offset
0x11d-1 = 0x11c, name "ThrottlePosition" @0050f28f). Reverse = record [2]: `Button Throttle1
(0x3F, on the throttle handle) → attr 6 ReverseThrust@0x124`. Turn = pedals value-bound in the
ctor (manager+0x44/+0x64 → mapper+0x1b4/+0x1b8).
4. **Interpretation:** `L4MechControlsMapper::InterpretControls` @004d196c applies the ONLY software
detent — snap to 1.0 when |t1.0| ≤ 0.05 — then `MechControlsMapper::InterpretControls` @004afd10
computes `speedDemand@0x128 = maxSpeed(mech+0x34c) × throttlePosition(0x11c) × scale(mech+0x5c0)`
(forward) or `maxSpeed × throttlePosition` (reverse flag 0x124).
**Consequence:** the original pod produced a continuously varying speedDemand while the lever moved
(updated per serial AnalogReply, NOT per render frame). There are NO "5 throttle notches" anywhere
in the software path. (Keyboard keys '1'-'5' in @004d1bf0 set controls-manager MODE masks; the
'+'/'-' pair steps a [0,5] value that drives `pow(2,x)` into mech+0x404 = HUD zoom 1×–32× — neither
is a speed setting.) The mech's `throttleState@0x4a4` writer remains un-exported (likely in the
0x4a9b5a0x4ab188 gap) — [[open-questions]].
## Multi-surface gauge path (intact, pod-only by default)
The pod multi-surface path EXISTS and is intact: `DPLRenderer::FindBestAdapterIndices` (multi-
adapter selector, honors PRIMGAUGE/SECGAUGE/MFDGAUGE/SPANDISABLE), `SVGA16::BuildWindows` (a
+6 -1
View File
@@ -349,7 +349,12 @@ L4MechControlsMapper::MessageHandlerSet&
//
// (1) Full-throttle detent.
//
if (Abs(throttlePosition - 1.0f) <= 0.05f) // _DAT_004d1ac0 / _DAT_004d1ac4
// NB: the Abs() macro (STYLE.H:118) is unparenthesized -- Abs(throttlePosition
// - 1.0f) mis-expands to -(throttlePosition + 1.0f) on the false branch (always,
// since throttle <= 1), which is <= 0.05 UNCONDITIONALLY -> the detent used to
// snap throttle to full every frame. Diff into a temp so the macro sees one token.
const Scalar _thrOff = throttlePosition - 1.0f;
if (((_thrOff < 0.0f) ? -_thrOff : _thrOff) <= 0.05f) // _DAT_004d1ac0 / _DAT_004d1ac4
{
throttlePosition = 1.0f; // @0x11c
}
+39
View File
@@ -2189,6 +2189,30 @@ void
localToWorld = localOrigin; // refresh with the coupled position
}
// SLIDE probe (BT_SLIDE): per-frame, log when the peer position MOVES
// while its legs are in STAND (legState 0) -- the user's "sliding after
// legs stopped". Reports move magnitude, offset to authority, leg state.
if (getenv("BT_SLIDE"))
{
static Point3D s_slPrev; static int s_slInit = 0;
const int ls = (int)legStateAlarm.GetLevel();
if (s_slInit)
{
const float dx = (float)(localOrigin.linearPosition.x - s_slPrev.x);
const float dz = (float)(localOrigin.linearPosition.z - s_slPrev.z);
const float mv = sqrtf(dx * dx + dz * dz);
if (ls == 0 && mv > 0.02f) // standing but moving = slide
{
Vector3D off; off.Subtract(updateOrigin.linearPosition, localOrigin.linearPosition);
DEBUG_STREAM << "[slide] move=" << mv
<< " legAdv=" << replLegAdv
<< " offToAuth=" << (float)off.Length()
<< " legState=" << ls << "\n" << std::flush;
}
}
s_slPrev = localOrigin.linearPosition; s_slInit = 1;
}
// PEER-DRIFT probe (BT_MIRDIV, 1s max): how far the peer's coupled
// position wanders from the last-received authority (updateOrigin)
// before a record re-anchors it -- the other end of the snap.
@@ -3422,6 +3446,21 @@ void
// impact freezes travel as before.)
const Scalar travelAdv = s_realControls ? legAdv : adv;
const Scalar localAdv = travelAdv * dir;
// MASTER-SLIDE probe (BT_SLIDE): does the MASTER itself advance while its
// legs are in STAND (legState 0)? If yes -> authentic momentum coast, the
// peer correctly mirrors it. If the master travelAdv reaches 0 exactly
// when legState reaches 0 -> the master stops clean and the peer's stand-
// slide is a peer leg-SM-too-fast desync. Logs the decel profile.
if (getenv("BT_SLIDE"))
{
const int mls = (int)legStateAlarm.GetLevel();
const float ta = (float)(travelAdv < 0 ? -travelAdv : travelAdv);
if (ta > 0.005f) // master still moving
DEBUG_STREAM << "[mslide] travelAdv=" << travelAdv
<< " legState=" << mls
<< " legCycle=" << legCycleSpeed
<< " thr=" << throttle << "\n" << std::flush;
}
linearSpeed = (localAdv < 0.0f ? -localAdv : localAdv) * invDt; // forward ground speed -> LinearSpeed gauge
Vector3D localVel(0.0f, 0.0f, -localAdv * invDt); // exact frame distance as velocity
Matrix34 orient; // rotation from the heading (set @ line ~626)