From 420d739d753769b08a3fde21a58fc659fc5876e1 Mon Sep 17 00:00:00 2001 From: arcattack Date: Thu, 23 Jul 2026 10:30:17 -0500 Subject: [PATCH] README: jam behavior + where the jam lamp lives (field-confirmed) Live verification closed the loop on issue #30: heat-jammed SRMs light the authentic BTEJAM lamp on the weapon panel's ENG DATA page; the default view shows nothing (authentic). Testers get told where to look. Co-Authored-By: Claude Opus 4.8 (1M context) --- players/README.txt | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/players/README.txt b/players/README.txt index 259a179..c5eb71c 100644 --- a/players/README.txt +++ b/players/README.txt @@ -42,6 +42,10 @@ CONTROLS (keyboard): 3 or Ctrl ............ upper thumb (missiles) 4 ............ pinky V view | B look-behind | M control mode | N schematic | J/K/L MFD pages - / = ................ game volume down/up (saved between sessions) + A weapon gone quiet with ammo left has probably JAMMED (heat makes + ballistic weapons jam -- authentic!). Check its panel's ENG DATA page + for the jam lamp (a cocked round with warning bolts). Jams last the + mission; a respawn clears them. Watch the TEMP strip and pace salvos. G (hold) + fire key .. regroup a weapon onto that trigger -- or hold a weapon panel's red PROGRAM button with the mouse and tap a fire key; the joystick diagram on the panel shows the binding live.