#150 double kill FIXED (two binary-cited gates) + #151 measured AUTHENTIC to the point

#150 -- one kill credited twice (Rajel on Oracle, Oracle on Conn Man).
CAUGHT: one death -> two type-2 arms 1ms apart (awards 501.96/505.88 -- the
tally GREW between them), victim inst=R.  Mechanism: this port deliberately
applies damage on replicants for local visual response; the report tail ran
there too, and a replicant's movement mode cannot flip to wreck until the
victim's death record round-trips -- so each round of a killing VOLLEY inside
that window re-posted the kill.  Why missiles, why intermittent.

The binary forbids the whole situation: its handler OPENS with the assertion
  if ((flags & 0xc) == 4) Fail("Replicant Mech recieving takedamage",
                               MECH.CPP, 0x3da)          [part_012.c:14613]
-- TakeDamage on a replicant was a BUG in 1995; the tail only ever ran on the
victim's master.  Fix: (1) gate the REPORT TAIL master-only (local damage
application stays); (2) adopt the binary's once-latch -- the 0->1 edge of
IsMechDestroyed() across the handler call (local_14), replacing the
deathBlastArmed form for the report gate.

VERIFIED (scratchpad/night14/scorepair.sh): 3 victim deaths, 5 shooter
respawns -> exactly one type-2 per credited kill, kills 0->1->2, zero doubles
(was: kills 0->2 on one death).

#151 -- panic eject "-499 instead of 0" is AUTHENTIC 1995 SCORING, decoded
from EjectPilot @0049f854: the punch-out dispatches a SELF TakeDamage of
  damageAmount = role->killBonus (+0x1c, 500 in dfltrole), type Explosive,
  senderMechID = SELF, player->suppressConsole = 1, graphicAlarm -> 10
which flows through the report tail as a SUICIDE kill: award = -CalcKillScore
(your own death), plus the type-1 death cost.  1000 - ~999 - 500 = -499:
the binary predicts Oracle's exact number.  Our port already used
role->killBonus for the blast (mech.cpp:652) -- faithful end to end; bench
shows each eject charged exactly once (-900/-1050 across three ejects).
Panic eject = scored as suicide.  Whether that is fun is a design question;
it is not a porting defect.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018SgmXGNMXavXiafKXf9MDC
This commit is contained in:
Joe DiPrima
2026-08-10 10:30:12 -05:00
co-authored by Claude Opus 5
parent 773595b347
commit 46ff8dd262
2 changed files with 57 additions and 1 deletions
+27 -1
View File
@@ -1032,6 +1032,12 @@ void
{
Check(message);
// #150 -- the binary's ONCE-PER-DEATH latch (local_14 @0x4a0230 body,
// part_012.c:14625-14629): IsMechDestroyed() sampled AT ENTRY. The kill
// report posts only on the 0->1 edge (!destroyedAtEntry && destroyed-now);
// a later salvo of the killing volley takes the inflicted-only path.
const int destroyedAtEntry = IsMechDestroyed();
// MP DIAGNOSTIC (task #47): confirm the handler runs on the OWNING MASTER
// for a cross-pod (network-delivered) TakeDamage + what state it carries.
if (getenv("BT_MP_NET"))
@@ -1242,11 +1248,31 @@ void
// vital-wreck flag, and the loop-ENTRY zone. This retires
// BTPostDamageScore/BTPostKillScore -- see the btplayer.cpp tombstone.
//
// #150 DOUBLE-KILL FIX, two binary-grounded gates (2026-08-10):
//
// (1) MASTER ONLY. The binary OPENS this handler with the assertion
// `if ((flags & 0xc) == 4) Fail("Replicant Mech recieving takedam...",
// MECH.CPP, 0x3da)` (part_012.c:14613-14616) -- in 1995 a replicant
// executing TakeDamage was a BUG, so the report tail could only ever
// run on the victim's master, once. This port deliberately applies
// damage on replicants too (local visual responsiveness), so the tail
// ALSO ran there -- and the replicant's movement mode can't flip to
// wreck until the death record round-trips, so a multi-round killing
// volley posted a kill report PER ROUND inside that window. Measured:
// one death -> two type-2 arms 1ms apart, kills 0->2 (the field's
// "one kill counted twice", #150). Gate the REPORTS to the master;
// the local damage application stays.
//
// (2) ENTRY LATCH. The binary's newly-destroyed test is the 0->1 edge of
// IsMechDestroyed() across THIS handler call (local_14), not the
// movement-mode-derived deathBlastArmed -- on the master both agree,
// but the binary's form is the spec.
if (GetInstance() != ReplicantInstance)
{
extern void BTMechPostCombatReports(void *, void *, float, int, int, int);
BTMechPostCombatReports((void *)this, (void *)message,
(float)damageTally, zoneDestroyed, reportZone,
deathBlastArmed && IsMechDestroyed());
!destroyedAtEntry && IsMechDestroyed());
}
}