#84: missiles ACCELERATE like the binary -- the pool flew at constant
rack-eject speed; the authored MissileThruster was never applied The binary Missile hosts a MissileThruster subsystem: authored acceleration for BurnTime seconds after the MuzzleVelocity eject. Authored values decoded from BTL4.RES (type-15 missile model records, reached from the AmmoBin's ammoModelFile via the type-1 MODELLIST indirection): SRM 2.5s @ 600 u/s^2, LRM 10s @ 300 (climb 50), Streak 3s @ 300 (turn 360deg/s), NARC 10s @ 300; splash 30 all (port constant was already right); authored drag ~0.001 = negligible. The port pool flew every round at CONSTANT |MuzzleVelocity| -- SRMs 100 u/s, LRMs 30 u/s (10x slower than authored) -- the entirety of the night-7 "missiles are very slow" report, and the driver of the "explosion before the missiles arrive" perception (the salvo-lead detonates while the slow spread rounds straggle in). Fix: BTMissileThrustOf (mech4.cpp) lazily parses + caches the RES thruster table (ModelList ids aliased to their type-15 member's burn/accel); both launch paths (master FireWeapon + the replicant salvo mirror -- peers see the same speed) resolve through the launcher's bin and pass burn/accel into the pool; the advance integrates speed += accel*dt while burn remains, heading preserved. Ballistic rounds (autocannon/gauss) pass 0/0 -- unchanged. Impact log now prints v=/burnLeft= evidence. Verified live (solo, BT_SPAWN_ENEMY + BT_AF_MISSILE): thrust table 8 entries cached; Black Hawk Streak resolve burn=3 accel=300; impacts at v=277 u/s (was a constant 100). Fun authenticity note: the Black Hawk's "SRM6" fires strk (STREAK) ammo per its authored bin. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019Zh7PTkFy4KwTzVighLR9J
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Claude Fable 5
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@@ -359,6 +359,23 @@ Band effects: `MechDeathHandler::Tick` fires the CURRENT band descriptor on any
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(the binary's changed-flag semantics, workflow-verified) — a damaged mech under fire smokes/
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burns per hit; the earlier crossing-only gate was over-tight (the metronome was SHKWAVE).
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## Missile THRUST -- FIXED (2026-07-31, issue #84) [T1 values / T2 verified]
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The binary Missile hosts a **MissileThruster** subsystem: the round leaves the rack at the
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launcher's authored MuzzleVelocity (SRM eject 100 u/s flat; LRM 30 u/s up-tilted) and then
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ACCELERATES while BurnTime remains. Authored values (BTL4.RES type-15 missile model records
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+0x44/+0x48, reached from the AmmoBin's `ammoModelFile` through the type-1 MODELLIST
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indirection): **SRM 2.5s @ 600 u/s² (turn 120°/s) · LRM 10s @ 300 (turn 60°/s, climb 50) ·
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Streak 3s @ 300 (turn 360°/s) · NARC 10s @ 300**; SplashRadius 30 for all (the port's constant
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was right); authored drag ~0.001 = negligible. The port pool flew at CONSTANT eject speed --
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LRMs 10× slower than authored -- which was the whole of the field "missiles are slow" report,
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and the "explosion before the missiles arrive" perception (the salvo-lead detonates while the
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slow spread rounds straggle). Fixed: `BTMissileThrustOf` (mech4.cpp) lazily caches the RES
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thruster table (ModelList ids aliased to their type-15 member); both launch paths (master fire
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+ the replicant salvo mirror) pass burn/accel into the pool, whose advance integrates
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`speed += accel·dt` while burning. Verified live: Streak impacts at 277 u/s (was 100).
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Note: the Black Hawk's "SRM6" fires **strk** (Streak) ammo per its bin -- the ammo model, not
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the launcher name, decides the flight profile.
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## Ballistic damage type -- FIXED (2026-07-23, issue #27) [T2]
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Playtest matchlog forensics (2,591 applied-damage events over 2 rounds): the damageType
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histogram had Collision/Explosive/Laser/Energy but **Ballistic (type 1) NEVER appeared**,
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