MP-front scout (task #45): P6 survives the combat rework; LAN-fight gap map
One-box smoke test re-run on the current build: console egg -> mesh -> RunningMission both instances, 174+ x144-byte update records each side, 2 mech trees per instance, 0 crashes (~6 min). The movement-replication milestone is intact after all the targeting/weapon/death changes. Gap map to a first playable LAN fight recorded in context/multiplayer.md (wiring order): (1) generalize the world-pick from gEnemyMech to all peer mechs; (2) exercise the Dispatch reroute for cross-pod TakeDamage; (3) victim state visuals on the shooter's screen (zone replication or a death event); (4) cross-pod beam visuals via the AUTHENTIC beam-keepalive messages (FUN_0041c350, templates @0x511e6c/78 -- already stubbed in emitter.cpp); (5) 2-window driving + DEATHS scoring; respawn deferred to the P5 teardown debt. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
fa88f74c68
commit
48191d6fdf
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@@ -1,8 +1,8 @@
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[mission]
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adventure=BattleTech
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map=grass
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map=cavern
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scenario=freeforall
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time=day
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time=night
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weather=clear
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temperature=27
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length=600
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@@ -156,8 +156,9 @@ x=128
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y=32
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width=8
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[pilots]
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pilot=200.0.0.96
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[200.0.0.96]
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pilot=127.0.0.1:1502
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pilot=127.0.0.1:1602
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[127.0.0.1:1502]
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hostType=0
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advancedDamage=1
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loadzones=1
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@@ -171,6 +172,20 @@ dropzone=one
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vehicle=bhk1
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vehicleValue=1000
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color=White
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[127.0.0.1:1602]
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hostType=0
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advancedDamage=1
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loadzones=1
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name=Boreas
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bitmapindex=2
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experience=expert
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badge=VGL
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patch=Yellow
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role=Role::Default
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dropzone=one
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vehicle=bhk1
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vehicleValue=1000
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color=Red
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[largebitmap]
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bitmap=BitMap::Large::Aeolus
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[BitMap::Large::Aeolus]
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@@ -227,3 +242,4 @@ width=4
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model=dfltrole
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[Role::NoReturn]
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model=noretun
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