Net: the Steam transport -- FakeIP + SDR behind the wire seam (step 4b)

NEW gated (BT_STEAM) TU L4STEAMNET: ISteamNetworkingSockets with FakeIP --
pseudo-SOCKET handles (0x5EA0xxxx) behind the L4NET BTNet* seam; the engine
TCP byte stream rides reliable-NoNagle Steam messages re-assembled into
per-connection rings (nonblocking recv semantics preserved: empty ->
WSAEWOULDBLOCK, peer-closed -> 0); two FakeIP ports mirror the arcade
console/game channel convention; listen sockets + accept queues via the
global status-changed callback; graceful degrade to Winsock at every step.
Seam completions in L4NET.CPP: CheckSocket reports a pseudo-socket peer as
its FAKE ipv4:port (the lobby egg roster matches unchanged); OpenConnection
TCP_OPEN delegates FakeIP targets to BTSteamNet_Connect.  WinMain installs
on BT_STEAM_NET=1 (lobby launch path / by hand).  CMake: gated SDK include/
lib/dll-copy.  Both pumps (SteamAPI_RunCallbacks + sockets RunCallbacks)
drive it -- the FakeIP result rides the GENERAL dispatch (first attempt with
only the sockets pump timed out).

Verified live (ON/ON build, Steam client running): SteamAPI_Init OK,
steam_appid.txt(480) auto-written, FakeIP allocated
(169.254.36.58, console 54464 / game 54465); without BT_STEAM_NET or
without Steam the game stays pure Winsock.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-17 23:47:47 -05:00
co-authored by Claude Fable 5
parent e79e8faeed
commit 48ede2f7d7
6 changed files with 701 additions and 20 deletions
+4 -20
View File
@@ -1,8 +1,8 @@
[mission]
adventure=BattleTech
map=cavern
map=grass
scenario=freeforall
time=night
time=day
weather=clear
temperature=27
length=600
@@ -156,9 +156,8 @@ x=128
y=32
width=8
[pilots]
pilot=127.0.0.1:1502
pilot=127.0.0.1:1602
[127.0.0.1:1502]
pilot=200.0.0.96
[200.0.0.96]
hostType=0
advancedDamage=1
loadzones=1
@@ -172,20 +171,6 @@ dropzone=one
vehicle=bhk1
vehicleValue=1000
color=White
[127.0.0.1:1602]
hostType=0
advancedDamage=1
loadzones=1
name=Boreas
bitmapindex=2
experience=expert
badge=VGL
patch=Yellow
role=Role::Default
dropzone=one
vehicle=ava1
vehicleValue=1000
color=Red
[largebitmap]
bitmap=BitMap::Large::Aeolus
[BitMap::Large::Aeolus]
@@ -242,4 +227,3 @@ width=4
model=dfltrole
[Role::NoReturn]
model=noretun