MP: peer shakiness ROOT-CAUSED as single-box packet jitter (rig, not game) + affinity launcher (task #50)

The residual RANDOM peer shakiness on accel/decel was proven (BT_RXJIT record
inter-arrival probe) to be TEST-RIG packet jitter, not the game: two Debug btl4
nodes on one box contend for CPU, so Windows batches their TCP delivery -- records
arrive in bursts (max 56-226ms gaps, burstiness 3-7x) instead of even ~17ms.  The
peer dead-reckons across the gaps then snaps -> random shake.  Pinning the nodes to
disjoint cores restored even ~17ms delivery (burstiness ~1.0) and the shakiness
vanished (user-confirmed 'that was it').  Real pods = dedicated machines, no
contention -> never see it.  So NO un-authentic jitter buffer -- the coupled
body-channel peer (96a896a/f094d78/23f1532) is the authentic + correct finish.

 - mech.cpp: BT_RXJIT record-arrival-jitter probe (env-gated).
 - tools/mp_launch.sh: 2-node launcher that pins nodes to disjoint cores (bakes in
   the fair-delivery condition; documents why).
 - context/multiplayer.md: the finding, so it is not re-litigated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-15 08:14:22 -05:00
co-authored by Claude Opus 4.8
parent 23f1532fb0
commit 49d73dc8e2
3 changed files with 69 additions and 0 deletions
+4
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@@ -405,3 +405,7 @@ Decomp-verified (workflows w0odszxro/wh1h5gnmc, 3 make-or-break claims adversari
- T4 CLOSED: both leg(0x65c) and body(0x6bc) animators are AnimationInstances of the SAME JointedMover/JointSubsystem (JMOVER.cpp:1382) -- either poses the WHOLE skeleton. Our port keeps the peer on the LEG channel (body unbound on the peer); faithful functional equivalent. - T4 CLOSED: both leg(0x65c) and body(0x6bc) animators are AnimationInstances of the SAME JointedMover/JointSubsystem (JMOVER.cpp:1382) -- either poses the WHOLE skeleton. Our port keeps the peer on the LEG channel (body unbound on the peer); faithful functional equivalent.
RECONSTRUCTION STATE: coupled path is DEFAULT ON (mech4.cpp: s_drPos gait-coupled, s_gaitMirror/Send). Reverts: BT_DR_POS=1 (peer velocity), BT_NO_MASTER_GAITMIRROR (master const-vel mirror). Measured: single-source coupling backward-steps 0.1% (vs the two-source split's churn), position ratio 1.043. RESIDUAL (follow-up): occasional ~2.9u snap from the leg(peer)-vs-body(mirror) channel mismatch -- to close, run the master mirror on a leg-channel prediction fed last-sent speed, matching the peer's poser. Also open: exact _DAT_004ab9cc decay constant; whether IntegrateMotion's 2-stage angular integrate is intended. RECONSTRUCTION STATE: coupled path is DEFAULT ON (mech4.cpp: s_drPos gait-coupled, s_gaitMirror/Send). Reverts: BT_DR_POS=1 (peer velocity), BT_NO_MASTER_GAITMIRROR (master const-vel mirror). Measured: single-source coupling backward-steps 0.1% (vs the two-source split's churn), position ratio 1.043. RESIDUAL (follow-up): occasional ~2.9u snap from the leg(peer)-vs-body(mirror) channel mismatch -- to close, run the master mirror on a leg-channel prediction fed last-sent speed, matching the peer's poser. Also open: exact _DAT_004ab9cc decay constant; whether IntegrateMotion's 2-stage angular integrate is intended.
## Peer motion: the "random shakiness" is single-box packet jitter, NOT the game (task #50, 2026-07-15) [T2]
After the coupled body-channel peer landed (96a896a + turn-step f094d78 + cadence-mirror 23f1532), residual peer shakiness on accel/decel was RANDOM -- sometimes perfect, sometimes shaky. Root cause is the TEST RIG, proven with BT_RXJIT (record inter-arrival ms on the peer): two Debug btl4 nodes on ONE box contend for CPU, so Windows BATCHES their TCP delivery -- update records arrive in bursts (min ~0ms back-to-back, max 56-226ms gaps, burstiness max/avg 3-7x) instead of an even ~17ms. A peer dead-reckons across the long gaps then snaps when a record lands -> random shake. Pinning each node to a DISJOINT core set (ProcessorAffinity 0x00F / 0x3C0) restored even ~17ms delivery (burstiness ~1.0) and the shakiness vanished (user-confirmed). REAL pods are dedicated machines with no contention -- they never see this. DO NOT add an interpolation/jitter buffer or other un-authentic netcode to mask a single-box artifact. Use tools/mp_launch.sh (bakes in the affinity) for all 2-node tests. Diagnostic env: BT_RXJIT (arrival jitter), BT_SLIDE ([slide]/[mslide] slide-in-stand), BT_GAITEV, BT_MIRDIV, BT_NO_MIRROR_CAD / BT_PEER_LEGCH (revert the coupled-peer fixes).
+27
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@@ -1790,6 +1790,33 @@ Logical
void void
Mech::ReadUpdateRecord(Simulation::UpdateRecord *message) Mech::ReadUpdateRecord(Simulation::UpdateRecord *message)
{ {
// RECORD-CADENCE probe (BT_RXJIT): quantify how EVENLY records arrive (wall-clock
// ms between arrivals) -- the jitter that makes the peer's corrections random.
if (getenv("BT_RXJIT") && GetInstance() == ReplicantInstance)
{
LARGE_INTEGER _now, _freq;
QueryPerformanceCounter(&_now); QueryPerformanceFrequency(&_freq);
static double s_lastMs = 0.0, s_min = 1e9, s_max = 0.0, s_acc = 0.0;
static int s_n = 0, s_rep = 0;
const double nowMs = (double)_now.QuadPart * 1000.0 / (double)_freq.QuadPart;
if (s_lastMs > 0.0)
{
const double gap = nowMs - s_lastMs;
s_n++; s_acc += gap;
if (gap > s_max) s_max = gap;
if (gap < s_min) s_min = gap;
}
s_lastMs = nowMs;
if (++s_rep >= 120 && s_n > 0)
{
DEBUG_STREAM << "[rxjit] records/win=" << s_n
<< " gapMs min=" << s_min << " avg=" << (s_acc / s_n)
<< " max=" << s_max
<< " burstiness(max/avg)=" << (s_max / (s_acc / s_n))
<< "\n" << std::flush;
s_rep = 0; s_n = 0; s_acc = 0.0; s_min = 1e9; s_max = 0.0;
}
}
static const int s_mrecLog = getenv("BT_REPL_LOG") ? 1 : 0; static const int s_mrecLog = getenv("BT_REPL_LOG") ? 1 : 0;
if (s_mrecLog && message->recordID != 0) if (s_mrecLog && message->recordID != 0)
DEBUG_STREAM << "[mrec-rx] type=" << (int)message->recordID DEBUG_STREAM << "[mrec-rx] type=" << (int)message->recordID
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@@ -0,0 +1,38 @@
#!/usr/bin/env bash
# mp_launch.sh -- launch a 2-node local multiplayer test (FOGDAY.EGG) with the two
# game nodes PINNED TO DISJOINT CPU CORES + the console relay.
#
# WHY THE AFFINITY MATTERS (task #50, 2026-07-15): two Debug btl4 nodes on one box
# fight for the same cores, and Windows punishes the contention by BATCHING their
# TCP packet delivery -- update records that should arrive every ~17ms instead
# arrive in bursts (measured gaps up to 226ms, burstiness 3-7x, BT_RXJIT). A peer
# dead-reckons across those gaps and then snaps when a record finally lands -> the
# "random" shaky peer motion. Pinning each node to its own core set restores even
# ~17ms delivery (burstiness ~1.0) and the shakiness vanishes. This is a SINGLE-BOX
# TEST-RIG artifact -- real pods are dedicated machines and never see it; do NOT
# "fix" it in the game with an interpolation buffer.
#
# Usage: tools/mp_launch.sh [extra env for BOTH nodes...]
# e.g. tools/mp_launch.sh BT_SLIDE=1
# Run from the repo root; content/ must hold FOGDAY.EGG and the build in build/Debug.
set -u
cd "$(dirname "$0")/../content" || exit 1
EXE=../build/Debug/btl4.exe
EXTRA="$*"
powershell -NoProfile -Command "Get-Process btl4,python -ErrorAction SilentlyContinue | Stop-Process -Force" 2>/dev/null
sleep 2
rm -f fa.log fb.log console.log
env $EXTRA BT_DEV_GAUGES=1 BT_LOG=fb.log BT_START_INSIDE=1 BT_SPAWN_AT="40 -150" "$EXE" -egg FOGDAY.EGG -net 1601 &
sleep 2
env $EXTRA BT_DEV_GAUGES=1 BT_LOG=fa.log BT_START_INSIDE=1 BT_SPAWN_AT="-40 -150" "$EXE" -egg FOGDAY.EGG -net 1501 &
sleep 3
# Pin the two nodes to disjoint core sets (0x00F = cores 0-3, 0x3C0 = cores 6-9).
powershell -NoProfile -Command "\$ps=@(Get-Process btl4 | Sort-Object Id); if(\$ps.Count -ge 2){ \$ps[0].ProcessorAffinity=[IntPtr]0x00F; \$ps[1].ProcessorAffinity=[IntPtr]0x3C0; Write-Output ('PINNED '+\$ps[0].Id+'->cores0-3, '+\$ps[1].Id+'->cores6-9') } else { Write-Output ('WARN only '+\$ps.Count+' btl4 up') }"
sleep 6
python -u ../tools/btconsole.py FOGDAY.EGG 127.0.0.1:1501 127.0.0.1:1601 > console.log 2>&1 &
echo "console streaming; nodes on 1501/1601. Logs: content/fa.log content/fb.log"
wait