KB: EXPERIENCE LEVELS decoded -- the 0x25c block is the simulation-mode flags
The egg's per-pilot 'experience' (novice/standard/veteran/expert) is the pod's simulation-fidelity tier -- stored at BTMission+0xe4 and seeded into the BTPlayer ctor's flag block @4c0bc8 [T1]. The old 'per-role display toggles / returnFromDeath' reading was WRONG: the source is mission->experienceLevel, and the neighboring pair copies mission->advancedDamageOn (the egg's technician splash/collision switch), not role floats. Known consumers: 0x260 = the HEAT-MODEL master switch (FUN_004ad7d4), 0x25c = the novice sim-lockout (jams/searchlight/powersub), 0x274 = the raw level (FUN_004ac9c8 ==0 novice predicate). NEW established topic context/experience-levels.md (data path, binary flag rows per level, manual cross-refs, corrections log) + router row; sweeps in decomp-reference/gauges-hud/open-questions/pod-hardware/subsystems. btplayer.cpp/.hpp re-annotated with the corrected semantics; the guarded role-based seeding stays as a marked [T3] stand-in (slot drift vs the binary switch documented inline) until the wiring task points it at BTMission::ExperienceLevel(). (Research by the parallel context session; committed from the glass line.) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -67,6 +67,7 @@ precise than anything you can infer.
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| Walking, gait, ground model, collision | `context/locomotion.md` |
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| Subsystems, the factory, heat/weapons/power | `context/subsystems.md` |
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| Damage zones, targeting, firing, death | `context/combat-damage.md` |
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| Experience / simulation modes (novice/standard/veteran/expert), heat-model + novice gates | `context/experience-levels.md` |
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| Rendering, LODs, materials, sky, shadows, beams | `context/rendering.md` |
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| The death/respawn translocation warp (tsphere vortex) | `context/translocation-warp.md` |
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| First-person cockpit canopy (*_cop) + the eyepoint camera | `context/cockpit-view.md` |
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