KB: EXPERIENCE LEVELS decoded -- the 0x25c block is the simulation-mode flags
The egg's per-pilot 'experience' (novice/standard/veteran/expert) is the pod's simulation-fidelity tier -- stored at BTMission+0xe4 and seeded into the BTPlayer ctor's flag block @4c0bc8 [T1]. The old 'per-role display toggles / returnFromDeath' reading was WRONG: the source is mission->experienceLevel, and the neighboring pair copies mission->advancedDamageOn (the egg's technician splash/collision switch), not role floats. Known consumers: 0x260 = the HEAT-MODEL master switch (FUN_004ad7d4), 0x25c = the novice sim-lockout (jams/searchlight/powersub), 0x274 = the raw level (FUN_004ac9c8 ==0 novice predicate). NEW established topic context/experience-levels.md (data path, binary flag rows per level, manual cross-refs, corrections log) + router row; sweeps in decomp-reference/gauges-hud/open-questions/pod-hardware/subsystems. btplayer.cpp/.hpp re-annotated with the corrected semantics; the guarded role-based seeding stays as a marked [T3] stand-in (slot drift vs the binary switch documented inline) until the wiring task points it at BTMission::ExperienceLevel(). (Research by the parallel context session; committed from the glass line.) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -113,7 +113,7 @@ valid for reading the decomp, NOT for our compiled layout (see [[reconstruction-
|
||||
|---|---|---|
|
||||
| +0x11c / +0x120 | `damageZoneCount` / `damageZones[]` | inherited Entity; Mech ctor populates the array |
|
||||
| +0x124 / +0x128 | `subsystemCount` / `subsystemArray[]` | the [[subsystem-roster]] (NOT the segment table) |
|
||||
| +0x190 | **owning `BTPlayer`** (`GetPlayerLink()`) | set by `FUN_0049f624` (mech↔player bind; also `player->playerVehicle(+0x1fc)=mech`). The valve guard (`FUN_004ac9c8 →player+0x274`) + Myomers gate (`FUN_004ad7d4 →player+0x260`) read the owning player's game-mode flags (NOT the messmgr @0x434). `MECH_OWNING_PLAYER`. |
|
||||
| +0x190 | **owning `BTPlayer`** (`GetPlayerLink()`) | set by `FUN_0049f624` (mech↔player bind; also `player->playerVehicle(+0x1fc)=mech`). The valve guard (`FUN_004ac9c8 →player+0x274` = novice lockout) + heat-model gate (`FUN_004ad7d4 →player+0x260` = veteran/expert) read the owning player's EXPERIENCE flags — see [[experience-levels]] + the BTPlayer flag block below. `MECH_OWNING_PLAYER`. |
|
||||
| +0x434 (word 0x10d) | `SubsystemMessageManager` cache | the 0xBD3 damage/explosion hub (factory @10142). ✅ task #7 (`afefaee`): `mech.hpp` names this `messageManager`; the `controlsMapper` mislabel is swept — the real mapper is roster slot 0. |
|
||||
| +0x260 / +0x26c | `localOrigin` = { Point3D linearPosition; Quaternion angularPosition } | ORIGIN.h:15; position@+0x100 in some subsystem views |
|
||||
| +0x300 | segment table | skeleton `EntitySegment`s (muzzle sites, joints) |
|
||||
@@ -128,6 +128,20 @@ valid for reading the decomp, NOT for our compiled layout (see [[reconstruction-
|
||||
|
||||
`mech+0x100` (a subsystem-view of localOrigin.linearPosition): `.x@+0x100, .z@+0x108`. [T1]
|
||||
|
||||
### BTPlayer (0x294) experience/game-mode flag block (ctor @4c0bc8; see [[experience-levels]]) [T1]
|
||||
|
||||
Seeded on the master branch from `btMission(+0x1f8)->experienceLevel(+0xe4)` (egg `experience`,
|
||||
parse @4d2f3e → `BTMission+0xe4`) and `advancedDamageOn(+0xf0)`:
|
||||
|
||||
| Offset | Value by level (nov/std/vet/exp) | Verified readers |
|
||||
|---|---|---|
|
||||
| +0x25c | 0/1/1/1 — "sim live" (novice lockout) | jam roll @4bbfcc, searchlight ToggleLamp @4b860c, powersub handler @4b0efc, mech-ineffective eval part_012.c:9364 |
|
||||
| +0x260 | 0/0/1/1 — **heat-model master switch** | `FUN_004ad7d4` → Myomers @4b8d18, Emitter, heat.cpp, mislanch, projweap heat |
|
||||
| +0x264/+0x268 | = mission `advancedDamageOn` (both) | heat-family sim part_013.c:8757 |
|
||||
| +0x26c | 0/1/1/0 | none located (supercharge-clamp hypothesis [T4]) |
|
||||
| +0x270 | 0/1/1/1 | none located |
|
||||
| +0x274 | raw level 0..3 | `FUN_004ac9c8` = (==0) novice predicate (valve guard), powersub @4b21d0 |
|
||||
|
||||
### Binary ATTRIBUTE TABLES (2026-07-16, walked from the image) [T1]
|
||||
|
||||
**Row format: 16-byte `{id, namePtr, memberOffset+1, 0}`** (MIND THE ALIGNMENT — an 8-off walk
|
||||
|
||||
Reference in New Issue
Block a user