Merge BT411 audio-fidelity + combat work (4e72f0c..abed41e) into BT412
Brings the post-fork BT411 line forward via a local-path merge (never touches the BT411 gitea remote): the full audio-fidelity system (engine AUD*/L4AUD* + audiopresets.cpp + ~600 content wavs + AUDIO_FIDELITY.md), missiles/rear-fire/HUD/gyro/gait tasks (#66-68), FOGDAY.EGG, and refreshed context docs -- 91 commits, ~688 files clean. Only 5 files overlapped the steamification; resolved keeping BOTH: - L4NET.CPP: took BT411's task-#50 fix (don't close the game listener on console loss) over the seam's adaptation of the old buggy close; sends stay on NetTransport_Get(). - L4NETTRANSPORT.cpp: folded BT411's TCP_NODELAY latency fix into WinsockNetTransport::Connect (the seam already had retry + nonblocking). - mechmppr.cpp: combined the device_owns_input gating with BT411's task-#68 look-behind, gating the lookBehind write too. - .gitignore / CMakeLists.txt / mech4.cpp: trivial / auto-merged (deviceOwnsInput gating preserved). Verified: clean build (default + implicitly the Steam TU untouched); solo front-end mode; loopback MP through the seam (mesh completes, both tick, replication works, no NODELAY warnings). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+1323
-59
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user