CROUCH complete: full cycle + MP replication verified
The WIP's 'pose does not hold' was a chain of bench-instrument errors, not a code bug: every capture ran in COCKPIT view (the pilot cannot see their own legs; the eye-height residual masked as reversion). Joint probes prove the park holds indefinitely (knee 1.138, root -2.219 steady); the 2-node bench shows the observer's replicant fully crouched and held (duckmpA_031 -- the type-3 state record carries it with zero new replication code); the second scripted press (new BT_BTNTEST2 env) verifies RISE -> standing zeros. MP button delivery confirmed mode-mask-clean (the one miss was round-start jitter). Diags added, all BT_DUCK_LOG-gated: SetLegAnimation re-arm tracer, 1 Hz joint probe, RIO press mode-mask, BT_TREE_LOG topology dump, and the squat-park log. RESIDUAL filed: pilot's own cockpit eye does not ride the root drop (DPLEyeRenderable chain composition; cosmetic). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -311,6 +311,23 @@ resolved with gait v5, no shadow code changed — though (a) may have contribute
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T4]; (c) genuine slope burial when the quad is flat/mis-tilted (the depth-bias margin is finite).
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Check `[shadowobj]` tag lines and `[sync]`/`BT_SYNC_LOG` before touching bias/tilt.
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## CROUCH -- COMPLETE 2026-08-06 [T1 decode / T2 full-cycle + MP benched]
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The manual's CROUCH button (streamed 0x13; glass key F4), end to end: DuckRequest (mech id 0x1a
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@0049fa00) latches duckState@0x398 -> the master posture block (mech4, from the dark master-perf
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@0x4a9cf0-0x4aa0af): posture selector @0x3f8 (mode 9/10/2/3/4 block, NOVICE simLive lockout,
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myomer-alive gate) -> standing: SetLegAnimation(2) ('sqd', squat down; LegClipFinished case-2
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PARKS the pose + leg alarm 1) / ducked: SetLegAnimation(3) ('squ', rise; case-3 alarm 0);
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stability alarm flips; ForceUpdate(8)+(1) ships the type-3 state record -- peers pose the squat
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for FREE (screenshot receipt: the crouched crimson madcat from the observer's cockpit,
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duckmpA_031). Clip data verified from BTL4.RES (root joint drops -2.22, knees +-1.14; squ/sqd
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are exact mirrors; interior 'squi/sqdi' variants ship for all 8 chassis). Full solo cycle
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benched (BT_BTNTEST + BT_BTNTEST2): squat -> hold (joints steady for minutes) -> rise ->
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standing zeros. Myomer speed-cripple feeder (@004b8be3) still deferred [T3] -- see mech4 banner.
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RESIDUAL (open-questions): the pilot's own cockpit EYE height does not ride the root drop
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(the interior clip authors joint-0 translation for exactly that; the DPLEyeRenderable chain
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composition needs a look). Bench traps for reruns: MP button delivery can miss if pressed
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during round-start jitter (press >= poll 900 after GO); diags all BT_DUCK_LOG-gated.
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## Key Relationships
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- Detail: `docs/P3_LOCOMOTION.md`. Uses: [[asset-formats]] (SKL/ANI), [[decomp-reference]] (offsets).
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- Feeds: [[combat-damage]] (collision→damage), [[rendering]] (shadow/visual-conform).
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@@ -1142,3 +1142,10 @@ Gitea #116 and `experience-levels.md`.
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- **des_night-family pages have subtle fog deltas** (both sets near-black); arena/polar night
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pages carry the dramatic 5↔40 near-plane swing. If testers report "searchlight does nothing"
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on some maps, it's page authoring, not the mechanism.
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## Crouch residual (2026-08-06 — the feature itself is LIVE, [[locomotion]] §CROUCH)
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- **Pilot eye height does not ride the root drop.** The interior squat clip animates joint 0
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(ball+translation, −2.22) precisely so the cockpit eye lowers; the joint holds (probe-verified)
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and the eye's segment chain passes through jointlocal, yet the cockpit view returns to standing
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height after the squat parks. Suspect: DPLEyeRenderable's parent-chain composition not
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including the BallTranslateJointRenderable's live matrix. Cosmetic (body + replication correct).
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