#118: the eject slot graphic returns -- vtbl+0x58 is DrawBitMapOpaque [T0]
The proper RE the corruption arc demanded: counting GRAPH2D.h's declared virtual order, GraphicsView vtbl+0x18 = SetColor and +0x24 = MoveToAbsolute land exactly -- and +0x58 is NOT DrawBitMap (+0x54) but the NEXT virtual, DrawBitMapOpaque(background, rotation, bmp, sx1, sy1, sx2, sy2). The wipe is a two-span OPAQUE draw with INVERTED fg/bg pairs -- the literal "inverse wipe" -- and FUN_004c5fb8 transcribes byte-exactly with the real signature (the ++level between spans is inclusive-bounds bookkeeping, no gap). The base ctor fields were already right (colors +0x94/+0x98, bitmap Size.x/y at +0x9C/+0xA0, decomp @004c5e84). BallisticWeaponCluster::ejectWipe re-wired (bteejtm.pcc <- PercentOfEject). Stress-verified: 4 gens dead + autofire jams + leak warning, weapon pages pristine end to end. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
5cd1947b65
commit
5a4ee55e4e
@@ -2021,12 +2021,13 @@ BallisticWeaponCluster::BallisticWeaponCluster(
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engPort, 0xc2, 0x85, "edestryd.pcc", 0, 0xff, (int *)&failedState, "TwoState"); // the destroyed X: bright when FAILED
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// ejectWipe (BitMapInverseWipeScalar @004c61c8): the round-EJECT progress
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// sweep -- bteejtm.pcc revealed column-by-column as the weapon's
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// PercentOfEject (@0x3F8) runs 0..1. Binary call (part_014.c:2312):
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// FUN_004c61c8(., rate, eng_mode, renderer, ownerID, engPort, 0xF, 0,
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// "bteejtm.pcc", 0, 0xFF, weapon+0x3f8, name). Reconstructed 2026-08-03
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// (#118 field report: the eject slot flashed EMPTY -- this was the
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// tracked-NULL stub).
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// sweep -- bteejtm.pcc as the weapon's PercentOfEject (@0x3F8) runs 0..1.
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// Binary call (part_014.c:2312): FUN_004c61c8(., rate, eng_mode,
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// renderer, ownerID, engPort, 0xF, 0, "bteejtm.pcc", 0, 0xFF,
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// weapon+0x3f8, name). RE-WIRED 2026-08-03 after the draw op was
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// properly settled: vtbl+0x58 = DrawBitMapOpaque, NOT DrawBitMap -- the
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// mis-guess was the striped-MFD corruption (gotcha #27; the wipe's
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// Execute in btl4gaug now carries the byte-exact two-span transcription).
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{
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extern Scalar *BTWeaponPercentOfEjectPtr(void *weapon);
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Scalar *ejectPct = BTWeaponPercentOfEjectPtr(subsystem_in);
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@@ -2210,8 +2210,21 @@ void BitMapInverseWipeScalar::BecameActive() // @004c5fa4
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//
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// @004c5fb8 -- Execute. level = round(value x width) clamped to [0, width]
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// (the x87 form Ghidra drops -- fild width / fmul value, gotcha #19), and on
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// a change draw the two column spans with INVERTED colour pairs: [0..level]
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// fg colorA over bg colorB, [level+1..width] fg colorB over bg colorA.
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// a change draw the two source-column spans OPAQUE with INVERTED colour
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// pairs -- the literal "inverse wipe".
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//
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// SETTLED 2026-08-03 (the MFD-corruption arc): the binary's draw call is
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// vtbl+0x58 = GraphicsView::DrawBitMapOpaque(background, rotation, bitmap,
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// sx1, sy1, sx2, sy2) [T0 GRAPH2D.h slot 22 -- the NEXT virtual after
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// DrawBitMap at +0x54; verified by counting the declaration order:
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// +0x18 SetColor, +0x24 MoveToAbsolute both land exactly]. The earlier
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// reconstruction guessed DrawBitMap and fed it a colour as "rotation" --
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// the striped-garbage smear the operator captured. Byte-exact spans:
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// level != 0: MoveTo(0,0); SetColor(colorA);
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// DrawBitMapOpaque(colorB, 0, bmp, 0, 0, level, height);
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// ++level; // inclusive-bounds step
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// level < w: MoveTo(level,0); SetColor(colorB);
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// DrawBitMapOpaque(colorA, 0, bmp, level, 0, width, height);
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//
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void BitMapInverseWipeScalar::Execute()
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{
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@@ -2228,24 +2241,18 @@ void BitMapInverseWipeScalar::Execute()
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if (bmp != NULL)
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{
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int split = level;
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// DrawBitMap's first argument is ALWAYS 0 in the sibling wipe's
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// Execute (btl4gaug LeakGauge) -- passing a colour there smeared
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// the whole gauge surface (field-caught: striped garbage across
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// the weapon MFD pages, git/capture.png 2026-08-03). Colour
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// selection is SetColor only; the two spans carry the inverted
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// pair via SetColor alone.
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if (split != 0)
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{
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localView.MoveToAbsolute(0, 0);
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localView.SetColor(colorA);
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localView.DrawBitMap(0, bmp, 0, 0, split, height);
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localView.DrawBitMapOpaque(colorB, 0, bmp, 0, 0, split, height);
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++split; // the binary's iVar2++
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}
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if (split < width)
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{
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localView.MoveToAbsolute(split, 0);
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localView.SetColor(colorB);
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localView.DrawBitMap(0, bmp, split, 0, width, height);
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localView.DrawBitMapOpaque(colorA, 0, bmp, split, 0, width, height);
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}
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warehouse->bitMapBin.Release(imageName);
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}
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