Gitea #46: ammo bay fire now DETONATES and KILLS (+ #47 fire icon) -- three stacked kill-switches removed, the fuse decoded, and a vptr-alias corruption caught by regression
Field report (night 3): "two ammo bay fires and no death" (Cyd + RajelAran; one
purged, one left burning). Root cause = THREE independent kill-switches stacked
on the same path, all in ammobin.cpp:
1. `GameClock::Now() { return 0; }` -- `cookOffTime < Now()` was `0 < 0`, so
an ARMED bay fire never detonated.
2. `InjectHeat(void*) {}` -- the detonation body was a no-op.
3. The bin's Damage record was never stamped -- 0 damage of type 0 (which the
mech TakeDamage handler drops) even if 1+2 had fired.
THE FUSE (raw disasm, scratchpad/disammo.py): the old "RandomDelay" was a Ghidra
carve artifact -- FUN_004dcd94 is __ftol and the export DROPPED the caller's x87
expression. The real bytes @004bd450: fld 10.0 / fmul [ticksPerSecond] /
fadd 0.5 / __ftol -- a FIXED 10.0-SECOND fuse in clock ticks. New gotcha #19
(reconstruction-gotchas.md) documents the __ftol export blind spot.
THE DAMAGE RECORD: bin+0x1F0..0x21C is a real engine `Damage` (FUN_0041db7c IS
Damage::Damage(), byte-matched to T0 DAMAGE.cpp). The linked ProjectileWeapon's
ctor @004bc3fc stamps it from weapon->damageData @0x3A8 via
owner->roster[0x128][res+0x1C0] -- projweap.cpp's old comment called this "the
bin's HUD display block ... wired in the AmmoBin family"; both halves were wrong
and it was wired nowhere. Now stamped (before MissileLauncher's ctor divides by
missileCount -- a missile bin authentically holds the per-SALVO amount).
THE DETONATION (@004ac274 = MechSubsystem::DistributeCriticalHit -- the old
"HeatableSubsystem::InjectHeat" label was wrong, and the old reconstruction
iterated a stand-in CriticalChain whose First()/Next() returned 0):
statusAlarm pulse Exploding(2)->Destroyed(1) (slot 13 = the printSimulationState
state PRINT @004ac8c0, not an "explosion notify"), own private zone pinned
destroyed, then collect the mech DamageZones whose crit entries plug the bin
(the binary filters plug classID 0x4E = DamageZoneClassID -- VDATA.h idx 78,
cross-checked via idx 28 = AudioStateTrigger), split the amount evenly, and send
the OWNER one full Entity::TakeDamageMessage per zone: inflictingEntity = SELF,
damageZone = the zone index, inflictingSubsystemID = the bin (the message-
manager explosion-bundling key, ENTITY3.h's own NOTE), printing the binary's
exact "ammo explosion damaging <zoneName>" @0050df61.
Port shape: Mech::AmmoExplosionFanOut (mechdmg.cpp) behind a databinding bridge;
guarded deviation: zoneCount==0 warns instead of the binary's unguarded divide.
CriticalChain/CriticalEntry stand-ins DELETED from mechrecon.hpp.
VERIFIED LIVE (BT_BAYTEST hook = message 1, the crit-induced arm channel):
scratchpad/baytest.py : arm -> 10s -> "20 rounds x 35 = 700 (type 2)" ->
"ammo explosion damaging dz_ltorso" -> zone cascade -> mech DESTROYED
(authentic death list).
scratchpad/baypurge.py: arm -> eject-hold purge -> "bay fire EXTINGUISHED
(bin empty)", no detonation.
scratchpad/sim3.py : the HEAT route arms organically in combat (overheated
AFC100), detonates "11 x 25 = 275 (type 1)" split across dz_larm + dz_lgun.
BAYBOOM matchlog record added for MP field forensics.
FIX-OF-THE-FIX (caught by the sim3 regression, would have shipped a crash):
MechSubsystem's ReconDamageZone proxy puts structureLevel at OFFSET 0 -- which
ALIASES THE REAL DamageZone's VTABLE POINTER (the private zone is `new
DamageZone`, mechsub.cpp:154; mechsub.hpp:260 documents the alias). My first
DistributeCriticalHit kept the old body's `damageZone->structureLevel = 1.0f`
and OVERWROTE THE ZONE'S VPTR with 0x3F800000; the respawn sweep's virtual
SetGraphicState (vtable+0xC) then called through it -> AV at 0x3f80000c in
RespawnRepair, one frame after a bay-fire death. ALL EIGHT proxy-view sites in
mechsub.cpp swept to the engine view (((DamageZone*)damageZone)->damageLevel
@0x158) -- including two silently-wrong LIVE readers: GetStatusFlags (vptr as
float -> always "intact") and ApplyDamageAndMeasure (the crit cascade's
measure). Ruled out first by evidence: the weapon->bin stamps were all clean
(six stamps, all classID 0xbcb, logged).
#47 (half 1 -- the FIRE ICON): BallisticWeaponCluster::Execute @004c9a38 reads
bin+0x18C = cookOffArmed into the btefire.pcc TwoState, and while armed computes
(Now - cookOffTime)/ticksPerSecond -- the COOK-OFF COUNTDOWN -- into the numeric
beside it. The old reconstruction misread 0x18C as "the reload state" and
bridged the icon to BTAmmoBinFeeding, so it blinked on every feed and never lit
on a bay fire (RajelAran: "it doesn't"). Now driven by the
BTAmmoBinCookOffArmed/CookOffTime complete-type bridges. [T2 -- the data path
is rig-verified; the pixels await the next live session.]
#47 (half 2 -- the ENG-BUTTON FLASH): fully mapped, deliberately NOT built this
session. The authored data SHIPS (BTL4.RES carries exactly one type-31
GaugeAlarmStream); the chain is alarm SetLevel -> gauge-watcher socket ->
Renderer msg 7 -> GaugeAlarmManager::Activate @00448d00 (T0) -> the BTL4
override @004cc148..@004cc2fc (btl4galm.cpp's provenance note claiming "no
override body exists" is WRONG -- corrected in-file) -> LampManager::FindLamp
@00444c80 -> Lamp::SetAlertState @00444e64 (flash counter) -> the L4 flush
@00474e94 emitting flashFast states 0x37/0x13 (== T0 L4LAMP.cpp:234-239).
Missing: the override bodies, the gauge-watcher sender, the aux-button lamps.
3-piece plan in context/open-questions.md.
Also logged: HandleMessage is vtable slot 8/9 in the binary but NON-virtual
across 10 reconstruction classes (bit the BT_BAYTEST hook; typed call used, gap
documented in open-questions).
KB: combat-damage.md (the full cook-off section), decomp-reference.md (the
cluster addresses + the GaugeAlarm/lamp map + BT_BAYTEST env), gauges-hud.md
(the fire-icon correction), reconstruction-gotchas.md #19 (__ftol),
open-questions.md (2 entries), btl4galm.cpp provenance correction.
checkctx CLEAN. 40 LNK2019 unchanged (the two pre-existing families).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
d39227ef39
commit
5ae4410914
@@ -319,6 +319,43 @@ From the weapon `.SUB` records + the charge-curve `.data` constants (PE-parsed a
|
||||
Loaded ("full == the gear's seek voltage" is the arcade's own discharge algebra). Repro +
|
||||
verify: BT_SEEKTEST seek-abuse -- pre-fix deadlocks at pct=0/alarm=3; post-fix 38 rescues,
|
||||
ends Loaded/pct=1. `[seek]` log prints the per-gear table + rescue events.
|
||||
- **AMMO COOK-OFF cluster DECODED 2026-07-25 (issue #46, raw disasm `scratchpad/disammo.py`) [T1]:**
|
||||
`@004bd394` AmmoBinSimulation (arm on heatAlarm FAILURE / detonate / cancel-on-Empty);
|
||||
`@004bdb94` HandleMessage(1) = crit-induced arm; the FUSE = `Now().ticks +
|
||||
round(10.0 × DAT_0052140c)` — **fixed 10 s** (`FUN_004dcd94` is `__ftol`, the caller's x87
|
||||
expression was dropped by the export — see [[reconstruction-gotchas]] §19; `DAT_0052140c` =
|
||||
SystemClock ticksPerSecond, set 28.0/18.206 at part_000.c:921/926; `FUN_00414b60` = `Now()`
|
||||
returning `&Time`, pause-aware); `@004bd300` CookOff = local Damage copy, amount = ammoCount ×
|
||||
`bin+0x1F4` (**float** — `fmul`, not fild), → `@004ac274`; `@0041db7c` = **`Damage::Damage()`**
|
||||
(== T0 DAMAGE.cpp); `@004ac274` = **`MechSubsystem::DistributeCriticalHit`** — statusAlarm
|
||||
pulse 2→1 (slot 13 `+0x34` = @004ac8c0 the `printSimulationState`@+0x104-gated state PRINT,
|
||||
`__DefaultState/__Destroyed/__Exploding` — NOT an explosion notify), own zone
|
||||
`+0xE0→+0x158 = 1.0`, then per-DamageZone `TakeDamageMessage` (id 0x12, 100 B) to the owner —
|
||||
the collected plugs filter `classID@+4 == 0x4E` = **`DamageZoneClassID`** (VDATA.h idx 78;
|
||||
idx 28 = AudioStateTrigger cross-checks the enum count), `damageZone` = zone`+0x13C`
|
||||
(damageZoneIndex), `inflictingEntity` = mech`+0x184` (SELF), `inflictingSubsystemID` =
|
||||
bin`+0xD8` (the explosion-bundling key); `@004bc3fc` ProjectileWeapon ctor **stamps
|
||||
`bin+0x1F0..0x21C ← weapon->damageData@0x3A8`** via `owner->roster[0x128][res+0x1C0]`,
|
||||
unguarded, BEFORE MissileLauncher's ctor divides by missileCount. Env: `BT_BAYTEST=<frame>`
|
||||
(arm via message 1), `[ammo] BAY FIRE / DETONATION / EXTINGUISHED` always-on forensics,
|
||||
`BAYBOOM` matchlog record.
|
||||
- **GaugeAlarm / lamp-flash machinery MAPPED 2026-07-25 (issue #47, the eng-button flash) [T1]:**
|
||||
the shipped `BTL4.RES` carries **one `GaugeAlarmStream` resource (type 31)** — the authored
|
||||
{condition, level, lampCode} annunciator data survives, baked. Chain: subsystem-alarm
|
||||
`SetLevel` → StateIndicator gauge-watcher socket → `Renderer::StartEntityAlarmMessage` (id 7;
|
||||
Stop = 8) → `GaugeAlarmManager::Activate @00448d00` / `Deactivate @00448e00` (T0
|
||||
GAUGALRM.cpp, manager at L4GaugeRenderer`+0x1c0cc`) → the **BTL4 override bodies @004cc148..
|
||||
@004cc2fc** (`@004cc2fc` ReadGaugeAlarmStreamItem: stream-read {level, lampCode}; lampCode
|
||||
`<0x80` fixed via @004cc148, `≥0x80` SUBSYSTEM-RELATIVE eng-button via @004cc1a0; Condenser
|
||||
(0x50e4fc) / power-family (0x50fb60) specials @004cc264/@004cc27c) → `LampManager::FindLamp
|
||||
@00444c80` (lamp map at renderer`+0x1c0c8`) → **`Lamp::SetAlertState @00444e64`** (the flash
|
||||
COUNTER at lamp+0x1C) → the L4 lamp flush `@00474e94` emits `0x37`/`0x13` = `flashFast` RIO
|
||||
states (== T0 L4LAMP.cpp:234-239) → `RIO::SetLamp` (binary `FUN_00476568`; cached wrapper
|
||||
`@00474d54`). T0-compiled already: LAMP.cpp / L4LAMP.cpp / GAUGALRM.cpp / RENDERER messages.
|
||||
**Missing in the port (3 pieces)**: the BTL4 override bodies (btl4galm.cpp is best-effort and
|
||||
its provenance note claiming "no override exists in the binary" is WRONG — @004cc148-2fc IS
|
||||
it), the gauge-watcher sender registration, and the lamp objects for the aux buttons. Plan in
|
||||
[[open-questions]].
|
||||
- **MechRIOMapper** @0x51DD30: RE-REGISTERS the base ids 3..0x13 (Aux1Quad..ZoomOut) with the
|
||||
RIO override handlers @004d22fc..@004d24f8, + {0x19, Keypress→@004d2514} (RIO's OWN keypress,
|
||||
unreconstructed — we use the shared L4 0x17 @004d1bf0) + {0x1a, Hotbox→@004d2574} @0x51DE98.
|
||||
@@ -368,6 +405,7 @@ default-ON (`'0'` disables).
|
||||
| `BT_GAUGE_ATTR_LOG` | `[attr] <binding> OK/NULL` per config binding |
|
||||
| `BT_GAUGE_SKIP_LOG` | `[gskip] <primitive>` per unregistered gauge widget the parse skips |
|
||||
| `BT_VALVE_LOG` | condenser valve flow distribution |
|
||||
| `BT_BAYTEST=<frame>` | #46 rig: send message 1 (crit-induced cook-off arm) to the first AmmoBin at the given sim frame — the 10 s fuse then runs live (`scratchpad/baytest.py` / `baypurge.py`) |
|
||||
| `BT_LOOP_AUDIT` | `[loop-audit]` per-sound `sample-flag × source-render-type -> AL_LOOPING` (Gitea #51; rig `scratchpad/loopaudit.py`) |
|
||||
| `BT_LOOP_LEGACY=1` | restore the OLD always-loop rule (`AL_LOOPING = sample != ForceStatic`) for a field A/B — see the loop-flag note in [[wintesla-port]] |
|
||||
| `BT_AUDIO_DUMP` | once-a-second `[playing]` dump of every playing AL source + gain/pitch/**loop** — catches a stuck looping source red-handed |
|
||||
|
||||
Reference in New Issue
Block a user