Gitea #46: ammo bay fire now DETONATES and KILLS (+ #47 fire icon) -- three stacked kill-switches removed, the fuse decoded, and a vptr-alias corruption caught by regression

Field report (night 3): "two ammo bay fires and no death" (Cyd + RajelAran; one
purged, one left burning).  Root cause = THREE independent kill-switches stacked
on the same path, all in ammobin.cpp:

  1. `GameClock::Now() { return 0; }` -- `cookOffTime < Now()` was `0 < 0`, so
     an ARMED bay fire never detonated.
  2. `InjectHeat(void*) {}` -- the detonation body was a no-op.
  3. The bin's Damage record was never stamped -- 0 damage of type 0 (which the
     mech TakeDamage handler drops) even if 1+2 had fired.

THE FUSE (raw disasm, scratchpad/disammo.py): the old "RandomDelay" was a Ghidra
carve artifact -- FUN_004dcd94 is __ftol and the export DROPPED the caller's x87
expression.  The real bytes @004bd450: fld 10.0 / fmul [ticksPerSecond] /
fadd 0.5 / __ftol -- a FIXED 10.0-SECOND fuse in clock ticks.  New gotcha #19
(reconstruction-gotchas.md) documents the __ftol export blind spot.

THE DAMAGE RECORD: bin+0x1F0..0x21C is a real engine `Damage` (FUN_0041db7c IS
Damage::Damage(), byte-matched to T0 DAMAGE.cpp).  The linked ProjectileWeapon's
ctor @004bc3fc stamps it from weapon->damageData @0x3A8 via
owner->roster[0x128][res+0x1C0] -- projweap.cpp's old comment called this "the
bin's HUD display block ... wired in the AmmoBin family"; both halves were wrong
and it was wired nowhere.  Now stamped (before MissileLauncher's ctor divides by
missileCount -- a missile bin authentically holds the per-SALVO amount).

THE DETONATION (@004ac274 = MechSubsystem::DistributeCriticalHit -- the old
"HeatableSubsystem::InjectHeat" label was wrong, and the old reconstruction
iterated a stand-in CriticalChain whose First()/Next() returned 0):
statusAlarm pulse Exploding(2)->Destroyed(1) (slot 13 = the printSimulationState
state PRINT @004ac8c0, not an "explosion notify"), own private zone pinned
destroyed, then collect the mech DamageZones whose crit entries plug the bin
(the binary filters plug classID 0x4E = DamageZoneClassID -- VDATA.h idx 78,
cross-checked via idx 28 = AudioStateTrigger), split the amount evenly, and send
the OWNER one full Entity::TakeDamageMessage per zone: inflictingEntity = SELF,
damageZone = the zone index, inflictingSubsystemID = the bin (the message-
manager explosion-bundling key, ENTITY3.h's own NOTE), printing the binary's
exact "ammo explosion damaging <zoneName>" @0050df61.
Port shape: Mech::AmmoExplosionFanOut (mechdmg.cpp) behind a databinding bridge;
guarded deviation: zoneCount==0 warns instead of the binary's unguarded divide.
CriticalChain/CriticalEntry stand-ins DELETED from mechrecon.hpp.

VERIFIED LIVE (BT_BAYTEST hook = message 1, the crit-induced arm channel):
  scratchpad/baytest.py : arm -> 10s -> "20 rounds x 35 = 700 (type 2)" ->
    "ammo explosion damaging dz_ltorso" -> zone cascade -> mech DESTROYED
    (authentic death list).
  scratchpad/baypurge.py: arm -> eject-hold purge -> "bay fire EXTINGUISHED
    (bin empty)", no detonation.
  scratchpad/sim3.py    : the HEAT route arms organically in combat (overheated
    AFC100), detonates "11 x 25 = 275 (type 1)" split across dz_larm + dz_lgun.
  BAYBOOM matchlog record added for MP field forensics.

FIX-OF-THE-FIX (caught by the sim3 regression, would have shipped a crash):
MechSubsystem's ReconDamageZone proxy puts structureLevel at OFFSET 0 -- which
ALIASES THE REAL DamageZone's VTABLE POINTER (the private zone is `new
DamageZone`, mechsub.cpp:154; mechsub.hpp:260 documents the alias).  My first
DistributeCriticalHit kept the old body's `damageZone->structureLevel = 1.0f`
and OVERWROTE THE ZONE'S VPTR with 0x3F800000; the respawn sweep's virtual
SetGraphicState (vtable+0xC) then called through it -> AV at 0x3f80000c in
RespawnRepair, one frame after a bay-fire death.  ALL EIGHT proxy-view sites in
mechsub.cpp swept to the engine view (((DamageZone*)damageZone)->damageLevel
@0x158) -- including two silently-wrong LIVE readers: GetStatusFlags (vptr as
float -> always "intact") and ApplyDamageAndMeasure (the crit cascade's
measure).  Ruled out first by evidence: the weapon->bin stamps were all clean
(six stamps, all classID 0xbcb, logged).

#47 (half 1 -- the FIRE ICON): BallisticWeaponCluster::Execute @004c9a38 reads
bin+0x18C = cookOffArmed into the btefire.pcc TwoState, and while armed computes
(Now - cookOffTime)/ticksPerSecond -- the COOK-OFF COUNTDOWN -- into the numeric
beside it.  The old reconstruction misread 0x18C as "the reload state" and
bridged the icon to BTAmmoBinFeeding, so it blinked on every feed and never lit
on a bay fire (RajelAran: "it doesn't").  Now driven by the
BTAmmoBinCookOffArmed/CookOffTime complete-type bridges.  [T2 -- the data path
is rig-verified; the pixels await the next live session.]

#47 (half 2 -- the ENG-BUTTON FLASH): fully mapped, deliberately NOT built this
session.  The authored data SHIPS (BTL4.RES carries exactly one type-31
GaugeAlarmStream); the chain is alarm SetLevel -> gauge-watcher socket ->
Renderer msg 7 -> GaugeAlarmManager::Activate @00448d00 (T0) -> the BTL4
override @004cc148..@004cc2fc (btl4galm.cpp's provenance note claiming "no
override body exists" is WRONG -- corrected in-file) -> LampManager::FindLamp
@00444c80 -> Lamp::SetAlertState @00444e64 (flash counter) -> the L4 flush
@00474e94 emitting flashFast states 0x37/0x13 (== T0 L4LAMP.cpp:234-239).
Missing: the override bodies, the gauge-watcher sender, the aux-button lamps.
3-piece plan in context/open-questions.md.

Also logged: HandleMessage is vtable slot 8/9 in the binary but NON-virtual
across 10 reconstruction classes (bit the BT_BAYTEST hook; typed call used, gap
documented in open-questions).

KB: combat-damage.md (the full cook-off section), decomp-reference.md (the
cluster addresses + the GaugeAlarm/lamp map + BT_BAYTEST env), gauges-hud.md
(the fire-icon correction), reconstruction-gotchas.md #19 (__ftol),
open-questions.md (2 entries), btl4galm.cpp provenance correction.
checkctx CLEAN.  40 LNK2019 unchanged (the two pre-existing families).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-25 14:58:16 -05:00
co-authored by Claude Fable 5
parent d39227ef39
commit 5ae4410914
19 changed files with 808 additions and 92 deletions
+112 -28
View File
@@ -24,8 +24,9 @@
// excluded : the 0x41xxxx engine vtable slots and the HeatWatcher /
// HeatableSubsystem base bodies (FUN_004aeb40 / FUN_004ac644 chain)
//
// Decoded constant:
// Decoded constants (raw disasm, scratchpad/disammo.py -- Gitea #46):
// _DAT_004bd4e8 = 0.0f (feed-tick guard: advance only when time_slice > 0)
// _DAT_004bd4ec = 10.0f _DAT_004bd4f0 = 0.5f (the cook-off FUSE, below)
//
// Resource classID stamps (CreateStreamedSubsystem @004bd6f0):
// "ProjectileClassID" -> 0x0BD1 "MissileClassID" -> 0x0BBA
@@ -37,10 +38,27 @@
// FUN_004aea84 HeatWatcher::ReadUpdate (slot 9 base)
// FUN_004aeac4 HeatWatcher::WatchSimulation (drive watch alarm from temp)
// FUN_004ac1d4 HeatableSubsystem::HandleMessage (slot 8 base)
// FUN_004ac274 HeatableSubsystem::InjectHeat(descriptor)
// FUN_004ac274 MechSubsystem::DistributeCriticalHit -- the ammo-explosion
// per-DamageZone TakeDamage fan-out (mechsub.cpp). The old
// "HeatableSubsystem::InjectHeat" label was WRONG (#46).
// FUN_0041b9ec AlarmIndicator::Init(levels) FUN_0041baa4 AlarmIndicator::Destroy
// FUN_0041bbd8 AlarmIndicator::SetLevel FUN_0041db7c init heat descriptor
// FUN_00414b60 GameClock::Now() FUN_004dcd94 random delay
// FUN_0041bbd8 AlarmIndicator::SetLevel
// FUN_0041db7c Damage::Damage() -- the T0 DAMAGE.cpp ctor, byte-matched.
// The old "init heat descriptor" label was WRONG (#46).
// FUN_00414b60 Now() -- returns &Time (pause-aware tick counter); the
// caller dereferences .ticks (same mapping as btl4pb.cpp).
// FUN_004dcd94 __ftol (float->int). The old "random delay" label was a
// GHIDRA ARTIFACT: the export dropped the caller's x87
// expression and left a bare `iVar = FUN_004dcd94();`. The
// raw bytes @004bd450 are:
// fld dword [0x4bd4ec] ; 10.0f
// fmul dword [0x52140c] ; x SystemClock ticksPerSecond
// fadd dword [0x4bd4f0] ; + 0.5f (rounding)
// call __ftol
// i.e. the cook-off fuse is a FIXED 10.0 SECONDS, not random.
// (DAT_0052140c is the ticks-per-second global -- set to 28.0
// or 18.206 at startup, part_000.c:921/926, and used as the
// ticks->seconds divisor everywhere else.) [T1]
// FUN_0041a1a4 IsDerivedFrom FUN_004022d0 operator delete
//
@@ -60,23 +78,36 @@
static const Scalar AmmoFeedTickFloor = 0.0f; // _DAT_004bd4e8
//
// Reconstruction support: small proxy types + unrecovered-helper stand-ins for
// the cook-off heat descriptor, the streamed-resource parser and the game clock.
// Reconstruction support: small proxy types for the streamed-resource parser.
//
struct HeatRecord { Scalar amount; };
struct AmmoModelRecord{ int index; };
static const Scalar _DAT_004bdb74 = -1.0f; // FeedRate "unset" sentinel
static void InitCookOffHeatSource(void *) {} // FUN_0041db7c
static void InjectHeat(void *) {} // FUN_004ac274
static void SetStatusLevel(int) {} // FUN_0041bbd8 (status alarm)
static int ReadInt(NotationFile *f, const char *p, const char *k, int *v) { return f ? f->GetEntry(p, k, v) : 0; }
static int ReadScalar(NotationFile *f, const char *p, const char *k, Scalar *v) { return f ? f->GetEntry(p, k, v) : 0; }
static int ReadString(NotationFile *f, const char *p, const char *k, const char **v){ return f ? f->GetEntry(p, k, v) : 0; }
static void ReportMissing(const char *, const char *) {} // FUN_004dbb24
static AmmoModelRecord *LookupModel(NotationFile *, const char *, int, int) { return 0; } // FUN_00406ff8
namespace GameClock { static int Now() { return 0; } } // FUN_00414b60
static int RandomDelay() { return 0; } // FUN_004dcd94
//
// Gitea #46 -- THE COOK-OFF CLOCK. Three stand-ins used to sit here and each
// was a kill-switch stacked on the same path:
// * `GameClock::Now() { return 0; }` -> `cookOffTime < Now()` was `0 < 0`,
// so an ARMED bay fire never detonated (the field report exactly:
// "two ammo bay fires and no death");
// * `RandomDelay() { return 0; }` -> a misdecode; see the header block --
// the real fuse is a FIXED 10.0 seconds in clock ticks;
// * `InjectHeat(void*) {}` -> even a firing cook-off applied
// NOTHING; the real @004ac274 is the per-DamageZone TakeDamage fan-out.
//
static int BTGameClockNowTicks() // FUN_00414b60, dereferenced
{
return ((volatile Time &)Now()).ticks;
}
static int BTCookOffFuseTicks() // fld 10.0; fmul tps; fadd 0.5; __ftol
{
return (int)(10.0f * (float)SystemClock::GetTicksPerSecond() + 0.5f);
}
//###########################################################################
//###########################################################################
@@ -144,7 +175,10 @@ AmmoBin::AmmoBin(
// (WAVE 4) statusState=0 removed -- the base MechSubsystem ctor owns
// simulationState@0x40; the reads below use the inherited member.
ammoAlarm.Initialize(6); // @0x194 FUN_0041b9ec(this+0x65, 6)
InitCookOffHeatSource(&cookOffHeatSource); // @0x1F0 FUN_0041db7c(this+0x7c)
// @0x1F0: FUN_0041db7c(this+0x7c) is Damage::Damage() -- our cookOffDamage
// member ctor already ran it (amount 0, normal (0,1,0), burst 1). The
// REAL type/amount arrive later, stamped by the linked ProjectileWeapon's
// ctor @004bc3fc (StampCookOffDamage <- weapon->damageData). [#46]
reserved = 0; // @0x228
ammoCount = resource->ammoCount; // @0x180 resource +0xFC
@@ -200,6 +234,23 @@ int BTAmmoBinFeeding(void *bin)
return (bin != 0 && ((AmmoBin *)bin)->ammoAlarm.Level() == AmmoBin::Feeding) ? 1 : 0;
}
// Gitea #47: the eng-panel FIRE icon + cook-off countdown bridges. The
// binary's BallisticWeaponCluster::Execute (@004c9a38) reads
// this[0x3b] = *(bin + 0x18C) <- cookOffArmed (the btefire TwoState)
// this[0x3e] = (*Now() - *(bin+0x190)) / ticksPerSecond
// <- seconds relative to DETONATION
// The old gauge reconstruction misread bin+0x18C as "the reload state" and
// bridged it to BTAmmoBinFeeding -- so the FIRE icon blinked on every reload
// feed and never lit on a bay fire (RajelAran: "it doesn't").
int BTAmmoBinCookOffArmed(void *bin)
{
return (bin != 0) ? ((AmmoBin *)bin)->cookOffArmed : 0;
}
int BTAmmoBinCookOffTime(void *bin)
{
return (bin != 0) ? ((AmmoBin *)bin)->cookOffTime : 0;
}
// The round's GameModel resource ID (ammoModelFile @0x1E8, word 0x7A). In the
// arcade the MissileLauncher seeds each spawned Missile's model from AmmoBin+0x1e8
// (part_013.c:8778) and the Missile ctor reads SplashRadius from that model's
@@ -256,17 +307,31 @@ void AmmoBin::DumpAmmo()
//#############################################################################
// CookOff -- detonate the remaining rounds
//
// @004bd300
// @004bd300 (raw disasm, scratchpad/disammo.py -- Gitea #46)
//
// Loads the prebuilt heat descriptor, sets its heat amount to
// (ammoCount * heatPerRound), injects it into the mech via the HeatableSubsystem
// base, then zeroes the bin and raises the Empty alarm.
// Copies the weapon-stamped cook-off Damage record to a local, scales its
// amount to (ammoCount x per-round damageAmount):
// fild dword [ebx+0x180] ; ammoCount (int)
// fmul dword [ebp-0x2c] ; x damageAmount (FLOAT -- fmul, not fild;
// ; the old "(float)param_1[0x7d]" int
// ; reading was a Ghidra rendering)
// then hands it to @004ac274 = MechSubsystem::DistributeCriticalHit -- the
// status-alarm pulse + own-zone gut + per-DamageZone TakeDamage fan-out
// (mechsub.cpp) -- and finally zeroes the bin and raises the Empty alarm.
//
void AmmoBin::CookOff()
{
HeatRecord record = *(HeatRecord *)&cookOffHeatSource; // words 0x7C, 0x7E..0x87
record.amount = (Scalar)ammoCount * heatPerRound; // this[0x60] * this[0x7D]
InjectHeat(&record); // FUN_004ac274(this, &record)
Damage record = cookOffDamage; // words 0x7C..0x87 -> locals
record.damageAmount =
(Scalar)ammoCount * cookOffDamage.damageAmount; // fild [0x180] * fmul [0x1F4]
// Rare + forensic -- always log (the DumpAmmo precedent).
DEBUG_STREAM << "[ammo] " << GetName() << " BAY FIRE DETONATION: "
<< ammoCount << " rounds x " << cookOffDamage.damageAmount
<< " = " << record.damageAmount
<< " (type " << (int)record.damageType << ")\n" << std::flush;
DistributeCriticalHit(record); // FUN_004ac274(this, &record)
ammoCount = 0; // this+0x180
ammoAlarm.SetLevel(Empty); // 2
}
@@ -303,25 +368,38 @@ void AmmoBin::AmmoBinSimulation(Scalar time_slice)
}
}
// arm cook-off when overheated and not already empty
// arm cook-off when overheated and not already empty: the 10-second fuse
if (heatAlarm.Level() == 2 /* FAILURE, this+0x140 */ &&
ammoAlarm.Level() != Empty && cookOffArmed == 0)
{
cookOffArmed = 1; // this+0x18C
cookOffTime = GameClock::Now() + RandomDelay(); // this+0x190
cookOffTime = BTGameClockNowTicks() + BTCookOffFuseTicks(); // this+0x190
// Rare + forensic -- always log (mirrors the detonation line).
DEBUG_STREAM << "[ammo] " << GetName() << " BAY FIRE: cook-off armed, "
<< ammoCount << " rounds, detonation in 10s (purge to cancel)\n" << std::flush;
}
// fire / cancel cook-off
if (cookOffArmed != 0)
{
if (ammoAlarm.Level() == Empty)
{
cookOffArmed = 0; // nothing left -- cancel
else if (cookOffTime < GameClock::Now())
DEBUG_STREAM << "[ammo] " << GetName()
<< " bay fire EXTINGUISHED (bin empty)\n" << std::flush;
}
else if (cookOffTime < BTGameClockNowTicks())
{
cookOffArmed = 0;
SetStatusLevel(1); // FUN_0041bbd8(this+0xb, 1) -- subsystem damaged
// slot 13 (explosion notify): authoritative-only virtual call in the
// shipped code; runs through the installed vtable at run time.
statusAlarm.SetLevel(1); // FUN_0041bbd8(this+0xb=+0x2C, 1) -- Destroyed
// @004bd4b1: `if (this[0x41]) (*vtbl+0x34)(this)` -- this+0x104 is
// printSimulationState and slot 13 is the OnAlarmChanged state
// PRINT ("<name> = __Destroyed/__Exploding", @004ac8c0). The old
// "authoritative-only explosion notify" comment was wrong [#46];
// the explosion VISUAL rides the TakeDamageMessage's
// inflictingSubsystemID (the message-manager explosion bundling).
if (printSimulationState)
OnAlarmChanged();
CookOff(); // @004bd300
}
}
@@ -344,7 +422,9 @@ Logical AmmoBin::HandleMessage(int message)
if (cookOffArmed == 0)
{
cookOffArmed = 1;
cookOffTime = GameClock::Now() + RandomDelay(); // FUN_00414b60 + FUN_004dcd94
cookOffTime = BTGameClockNowTicks() + BTCookOffFuseTicks(); // Now() + the 10s fuse
DEBUG_STREAM << "[ammo] " << GetName() << " BAY FIRE (message): cook-off armed, "
<< ammoCount << " rounds, detonation in 10s\n" << std::flush;
return True;
}
return False;
@@ -510,7 +590,11 @@ struct AmmoBinLayoutCheck
static_assert(offsetof(AmmoBin, ammoAlarm) == 0x194, "AmmoBin ammoAlarm @0x194 (0x54-byte WatcherGaugeAlarm)");
static_assert(offsetof(AmmoBin, ammoModelFile) == 0x1E8, "AmmoBin ammoModelFile @0x1E8 (proves ammoAlarm==0x54 AND statusState deleted)");
static_assert(offsetof(AmmoBin, explosionModelFile) == 0x1EC, "AmmoBin explosionModelFile @0x1EC");
static_assert(offsetof(AmmoBin, heatPerRound) == 0x1F4, "AmmoBin heatPerRound @0x1F4");
// #46: the cook-off Damage record occupies exactly words 0x7C..0x87.
static_assert(offsetof(AmmoBin, cookOffDamage) == 0x1F0, "AmmoBin cookOffDamage @0x1F0 (words 0x7C..0x87)");
static_assert(sizeof(Damage) == 0x30, "Damage must be 0x30 (12 words -- the binary descriptor span)");
static_assert(offsetof(Damage, damageAmount) == 0x4, "Damage::damageAmount @+4 -- @004bd300 fmul reads bin+0x1F4");
static_assert(offsetof(Damage, burstCount) == 0x2C, "Damage::burstCount @+0x2C -- @004bc3fc writes bin+0x21C");
static_assert(offsetof(AmmoBin, initialAmmoCount) == 0x220, "AmmoBin initialAmmoCount @0x220");
static_assert(offsetof(AmmoBin, feedRate) == 0x224, "AmmoBin feedRate @0x224");
static_assert(offsetof(AmmoBin, reserved) == 0x228, "AmmoBin reserved @0x228 (+4 => sizeof 0x22C)");