#110: cross-pod verified BOTH ways -- the cascade replicates, and peer fire alone drives it
Two two-node benches close the last stated gap ("no two-node run has watched a
peer's view of an arm death"), the second at the user's insistence on the REAL
field composition after the first used the self-damage scalpel:
1. mp_armchain.sh (scalpel): B self-destroys dz_rarm mid-fight. A's screen
receives the whole cascade -- [zone-repl] dz_rarm lvl 0->1 AND the cascaded
dz_rgun lvl 0->1 -- plus the respawn reset coming back clean (1->0). B's
post-cascade AFC pushes turned out to be the RESPAWN RE-ARM, correct
behavior, not a gate failure. (Also confirmed: the self-damage harness
dispatches a real Entity::TakeDamageMessage -- the identical path a peer's
round takes, so the scalpel and the field share every line from the handler
down.)
2. mp_armgrind.sh (the field composition): stand-off at 180, NO self-damage
anywhere, A grinding B with real cross-pod fire for six minutes. On B:
* 25 incremental arm-zone hits from A's weapons via the cylinder tables
(dz_rgun reached 1.0 from pure accumulation -- 15 cascades on rehits)
* dz_rarm finished by B's OWN AFC bay cooking off (AmmoBinAFC100 BAY FIRE
350, half into dz_rarm) -- itself lit by A's fire crits: peer-originated
end to end
* [cascade] zone 9 -> AFC100 + AmmoBinAFC100 + Condenser6 force-failed,
fire gate refusals logged
On A: [zone-repl] dz_rarm 0->1 and dz_rgun 0->1 -- the shooter SEES the arm
and pod die. B symmetrically received A's torso deaths.
Also: DamageZone::ReadUpdateRecord gets a change-only [zone-repl] diagnostic
(BT_MP_LOG) -- the probe that made the peer side measurable; mp_armgrind.sh
opens with the stale-node taskkill the other benches already had (a leftover
node from an aborted launch joined a later lobby as a third instance).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 5
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@@ -160,6 +160,18 @@ void
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Check_Pointer(update_record);
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Verify(damageZoneIndex == update_record->damageZoneIndex);
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// #110 MP verification (BT): log a PEER-side zone state transition, so the
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// two-node bench can prove the destruction cascade replicates. Change-only.
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if (getenv("BT_MP_LOG")
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&& (damageZoneGraphicState.GetState() != update_record->damageZoneGraphicState
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|| (damageLevel < 1.0f && update_record->damageLevel >= 1.0f)))
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{
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DEBUG_STREAM << "[zone-repl] zone " << damageZoneIndex
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<< " '" << (const char *)damageZoneName << "'"
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<< " lvl " << damageLevel << "->" << update_record->damageLevel
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<< " gstate " << damageZoneGraphicState.GetState()
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<< "->" << update_record->damageZoneGraphicState << std::endl;
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}
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damageLevel = update_record->damageLevel;
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damageZoneState.SetState(update_record->damageZoneState);
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damageZoneGraphicState.SetState(update_record->damageZoneGraphicState);
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