Issue #22: respawn resets ammo + repairs weapons (the +0x28 mislabel)
ROOT CAUSE [T1]: Mech::Reset's subsystem sweep (@0049fb74 loop-2) calls
vtable slot +0x28, which the DATA-section vtables prove is
ResetToInitialState (0050f9d8/00511d2c/00512078/0051242c all carry the
class RTIS at +0x28) -- our reconstruction mislabeled it DeathReset,
the EMPTY engine base virtual, so the whole per-subsystem reset was a
silent no-op ("ammo and weapons do not reset on respawn", playtest
night; matchlogs: 3 of 7 players fired zero projectiles after their
first death).
SECOND LAYER: the binary never refilled ammo at all -- its respawn
severed the vehicle and DropZoneReply built a NEW mech (fresh ctor =
full bins, pristine subsystems: the pod behavior testers remember).
Our port deliberately reuses the entity (the new-mech path was the
two-mech/camera-glitch family), so Reset now EMULATES ctor-freshness:
- the sweep starts at i=2 (binary-faithful: skips mapper + voltage
bus) and dispatches the engine DeathReset virtual as the vehicle;
per-class overrides chain each class's own authentic slot-10 RTIS
body (the recon RTIS namesakes are statically bound -- no common
virtual): MechWeapon @004b96ec, Emitter @004ba4d0 (charge cycle
restarts from Loading), ProjectileWeapon @004bbaf8 (unjams).
- MechSubsystem::RespawnRepair (PORT): heals the subsystem's PRIVATE
crit damage zone + status alarm -- the mech-zone heal never touched
those, which kept destroyed weapons dead across respawns.
- AmmoBin::DeathReset (PORT): refills to initialAmmoCount (@0x220, the
ctor value) + Loaded alarm + idle feed + cook-off disarmed;
ResetToInitialState stays authentically EMPTY per AMMOBIN.TCP.
Verified (2-node force-damage kill/respawn rig, BT_DEATH_LOG): every
respawn logs [respawn] ammo bin refills for both bins to streamed
capacity across 4 death cycles; mission un-regressed. KB corrected +
swept (multiplayer.md task #52 notes). Awaiting live tester
verification of depleted-bin refill + revived weapons.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
8368163b04
commit
5f115eca19
@@ -364,6 +364,25 @@ void AmmoBin::ReadUpdateRecord(UpdateRecord *update)
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}
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}
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//#############################################################################
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// DeathReset -- issue #22 (PORT, fresh-mech respawn emulation)
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//
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// The binary respawn built a NEW mech: a fresh AmmoBin ctor = full bin,
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// Loaded feed alarm, idle feed timer, cook-off disarmed. Our entity-reuse
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// respawn restores exactly those ctor values. (ResetToInitialState below
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// stays authentically EMPTY per AMMOBIN.TCP.)
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//
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void AmmoBin::DeathReset(int /*reset_command*/)
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{
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if (getenv("BT_DEATH_LOG"))
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DEBUG_STREAM << "[respawn] ammo bin " << subsystemID << " refilled "
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<< ammoCount << " -> " << initialAmmoCount << "\n" << std::flush;
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ammoCount = initialAmmoCount; // @0x180 <- @0x220 (ctor value)
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feedTimer = 0; // @0x184
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cookOffArmed = 0; // @0x18C
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ammoAlarm.SetLevel(Loaded); // @0x1A8 (ctor: 1)
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}
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//#############################################################################
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// ResetToInitialState (slot 10)
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//
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