Fix two Jul-16 regressions: BT_DEV_GAUGES crash + -net dead controls mapper
Both surfaced today (dormant ~1 day) the moment the pod launch flags
(BT_DEV_GAUGES=1 BT_START_INSIDE=1, tools/mp_launch.sh) were used to drive in
multiplayer -- which made the same-day paint change look guilty. Confirmed on
the pre-paint build too; the trigger was the Jul-16 audio attribute work.
1) BT_DEV_GAUGES crash (cdb: CoolingLoopConnection::Update, ~15s in as the gauge
builds lazily). The dev-gauge cooling-loop lamp reached the cooling master by
RAW attribute index -- GetAttributePointer(3) + *(master+0x1d4). The audio
commits (cc2b109 ReportLeak etc.) inserted rows into the chained attribute
tables, so index 3 shifted onto a scalar, the resolve walked garbage, and the
background pass AV'd. Fix: route through a complete-type bridge reading NAMED
members (heat.cpp BTCoolingLoopFrame: linkedSinks.Resolve() +
Condenser::condenserNumber) -- the databinding rule; never a raw numeric
attribute index. Removed the now-orphaned GetAttributePointer-by-index
helper. Name-keyed samplers (InputVoltage) were unaffected.
2) -net dead controls mapper (mech wouldn't walk; turning/weapons still worked).
The RIO mapper is built from a stack SubsystemResource in btl4app.cpp that set
only name/classID/modelSize -- leaving subsystemFlags as stack GARBAGE, which
Subsystem::Subsystem copies into simulationFlags. A stray DontExecuteFlag
(0x2) froze the mapper (speedDemand stuck at 0). Config-dependent: clean in
SP, dirty in -net; the audio commits shifted the stack and flipped the bit.
Fix: memset each hand-built control-mapper resource to 0 (flags 0 =
AlwaysExecute, the faithful value -- a mapper must tick every frame).
Verified with the pod launch flags: SP alive 32s no crash; MP mech walks
(speedDemand 61.5 at full throttle, ~430u traveled), both nodes alive, no crash.
KB: reconstruction-gotchas.md gains gotcha 18 (uninitialized stack-resource
flags + the raw-attribute-index-into-a-growing-table variant) and a
verify-under-the-user's-launch-flags note.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
e0474ff92a
commit
63250aee41
@@ -250,6 +250,11 @@ state transitions: charge/seek loops, snap comparisons, timers compared with `==
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ucrtbased **abort() dialog** ("Debug Error!"), not an AV — `sxe av` won't break there; the box
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blocks the event loop (a headless node just "stops logging"). cdb: run with a config that does
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`g` then `kb 40` — the int3 lands ON the aborting thread. [T2]
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- **Verify under the USER'S launch flags, not a bare run:** a "30 s regression: stable" check that
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omits `BT_DEV_GAUGES=1` / `BT_START_INSIDE=1` (the `tools/mp_launch.sh` set) misses any bug on the
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gauge/cockpit paths those flags gate. The task-#7 gauge crash was DORMANT for a day because every
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post-commit check ran flagless; it surfaced the instant the pod launch config was used. Reproduce
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with the real launcher's env, and drive (`-net` keyboard) — not just spawn-and-look. [T2]
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---
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@@ -345,6 +350,36 @@ hundreds of pixels off-scope (the radar looked simply "empty"; nothing crashed,
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decompile) before assigning it an engine method — a wrong-but-plausible identity survives
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every compile and every "it runs" test.
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## 18. Uninitialized stack-built resource → garbage `simulationFlags` (the "worked for weeks then broke" trap)
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**Symptom:** a subsystem installed from a HAND-BUILT (stack) `*__SubsystemResource` silently stops
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ticking — `IsNonReplicantExecutable()` returns false because a stray `DontExecuteFlag` (0x2) bit is
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set. Config-dependent and nondeterministic: it "works for weeks" then an UNRELATED commit that shifts
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the stack layout before the install flips the garbage bit. Archetype (task #7, 2026-07-17): the RIO
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controls mapper built on the stack in `btl4app.cpp MakeViewpointEntity` — `Subsystem::Subsystem`
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copies `model->subsystemFlags` into `simulationFlags`, but the stack struct only set
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`subsystemName`/`classID`/`subsystemModelSize`, leaving `subsystemFlags`+`segmentIndex` = stack
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garbage. When the garbage carried 0x2 the mapper froze → `speedDemand` stuck at 0 → no forward motion
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(MASKED in single-player when the garbage happened to be clean; surfaced in `-net` where the stack
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differed; the July-16 audio commits shifted the stack and flipped it). **Cause:** partial init of a
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struct the engine reads in full. **Fix:** `memset(&res, 0, sizeof(res))` before filling ANY
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stack-built resource — flags 0 = `AlwaysExecute`, the faithful value for a mapper (it MUST tick every
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frame). **Tell:** a subsystem present in the roster but absent from the executed set; instrument the
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tick's `!IsNonReplicantExecutable()` branch to name the slot + dump `simulationFlags` (bit 0x2 =
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DontExecute). **Rule:** zero every hand-built resource struct; never rely on a partially-filled one.
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[T2]
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**Related — raw numeric attribute index into a GROWING table (same root as gotcha 11):** the dev
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gauges' `CoolingLoopConnection` reached the cooling master with a RAW `GetAttributePointer(3)` +
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`*(master+0x1d4)` walk. The July-16 audio work inserted attribute rows (`ReportLeak` etc.), shifting
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the chained ids — index 3 landed on a scalar, the resolve walked garbage, and the gauge background
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pass AV'd (only with `BT_DEV_GAUGES=1`, the pod launch flag, ~15 s in when the gauge builds lazily —
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the cdb stack pinned it to `CoolingLoopConnection::Update`). **Fix:** route through a complete-type
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bridge reading NAMED members (`heat.cpp BTCoolingLoopFrame`: `linkedSinks.Resolve()` +
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`Condenser::condenserNumber`) — the databinding rule (gotcha 8), never a raw numeric attribute index.
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The name-keyed samplers (`PowerSourceConnection`/`GeneratorVoltageConnection`, which look up
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`"InputVoltage"` by NAME) were unaffected — name lookup survives table growth. [T2]
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---
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## Diagnostic recipe (the standard loop)
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