Plasma window joins the glass_layout.cfg no-frame list

The desktop plasma window (L4PLASMAWIN, "BattleTech - Plasma") is created by a
different TU than the per-display panels, so it couldn't be a gWins[] entry and
sat outside the sticky-layout / ,noframe system.  Add a tiny extern-window
registry to L4GLASSWIN so it rides the same glass_layout.cfg:

  - BTGlassLayout_QueryWindow(title, rect, noframe) -- read a title's saved rect
    and ,noframe flag (used by the plasma on creation, BEFORE sizing, since
    WS_POPUP's frame extent differs from the framed tool window).
  - BTGlassLayout_RegisterExtern(hwnd, title) -- register an externally-created
    window so SaveLayout writes its line (with a last-known-rect cache so a
    teardown before the save still preserves the line).
  - BTGlassLayout_Save() -- public save trigger the plasma WndProc calls on
    WM_EXITSIZEMOVE / teardown.

L4PLASMAWIN now reads its saved rect+flag on create (WS_POPUP when ,noframe,
position restored), registers itself, and saves on finished-drag/teardown.  All
BT_GLASS-gated; the pod is untouched.  The plasma blits directly every frame, so
it has no WM_TIMER focus-throttle.

Verified: Release links clean; drag wrote "BattleTech - Plasma=321,222,528,167",
reload with ,noframe brought it up WS_POPUP (WS_CAPTION absent) at 321,222.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-08-04 19:38:29 -05:00
co-authored by Claude Opus 4.8
parent 7d112ce309
commit 67074c80e2
3 changed files with 172 additions and 12 deletions
+42 -11
View File
@@ -18,6 +18,12 @@ static LRESULT CALLBACK
{
switch (message)
{
case WM_EXITSIZEMOVE:
// Finished dragging (framed mode): persist the new position so it sticks
// -- same contract as the per-display panels. No-op unless save mode.
{ extern void BTGlassLayout_Save(); BTGlassLayout_Save(); }
return 0;
case WM_CLOSE:
ShowWindow(window, SW_HIDE); // hide only; the renderer owns it
return 0;
@@ -52,6 +58,7 @@ PlasmaWindow::~PlasmaWindow()
{
if (window != NULL)
{
{ extern void BTGlassLayout_Save(); BTGlassLayout_Save(); } // backstop before the HWND goes
DestroyWindow((HWND)window);
window = NULL;
}
@@ -75,20 +82,43 @@ void
window_class.lpszClassName = L"BTPlasmaWnd";
RegisterClassW(&window_class);
RECT frame = { 0, 0, plasmaWidth * scale, plasmaHeight * scale };
DWORD style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
AdjustWindowRect(&frame, style, FALSE);
// glass_layout.cfg integration (2026-08-04): the plasma window rides the same
// file as the per-display panels, so it can be dragged-and-remembered and set
// frameless with ",noframe" -- BT_GLASS_LAYOUT selects load/save. Read its
// saved rect + flag BEFORE sizing (WS_POPUP has a different frame extent than
// the framed tool window).
extern int BTGlassLayout_QueryWindow(const char *title, RECT *rect, int *noframe);
extern void BTGlassLayout_RegisterExtern(HWND hwnd, const char *title);
RECT saved;
int noframe = 0;
int have_saved = BTGlassLayout_QueryWindow("BattleTech - Plasma", &saved, &noframe);
//
// Bottom-right, TOPMOST -- under the (topmost, right-parked) button
// panel, clear of the game window (which would otherwise bury it).
//
DWORD style = noframe
? (DWORD)WS_POPUP // bare + pinned, same as a ",noframe" glass panel
: (DWORD)(WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX);
RECT frame = { 0, 0, plasmaWidth * scale, plasmaHeight * scale };
AdjustWindowRect(&frame, style, FALSE);
int frame_width = frame.right - frame.left;
int frame_height = frame.bottom - frame.top;
int plasma_x = GetSystemMetrics(SM_CXSCREEN) - frame_width - 12;
int plasma_y = GetSystemMetrics(SM_CYSCREEN) - frame_height - 60;
if (plasma_x < 0) plasma_x = 0;
if (plasma_y < 0) plasma_y = 0;
int plasma_x, plasma_y;
if (have_saved)
{
plasma_x = saved.left; // position restored; size stays native
plasma_y = saved.top;
}
else
{
//
// Default: bottom-right, TOPMOST -- under the (topmost, right-parked)
// button panel, clear of the game window (which would otherwise bury it).
//
plasma_x = GetSystemMetrics(SM_CXSCREEN) - frame_width - 12;
plasma_y = GetSystemMetrics(SM_CYSCREEN) - frame_height - 60;
if (plasma_x < 0) plasma_x = 0;
if (plasma_y < 0) plasma_y = 0;
}
window = CreateWindowExW(
WS_EX_TOPMOST,
@@ -102,6 +132,7 @@ void
DEBUG_STREAM << "[plasmawin] CreateWindow failed\n" << std::flush;
return;
}
BTGlassLayout_RegisterExtern((HWND)window, "BattleTech - Plasma");
ShowWindow((HWND)window, SW_SHOWNOACTIVATE);
}