Gitea #47 COMPLETE: the ENG-button attention FLASH is live (jam / bay fire) -- MechTech status scan + BTL4GaugeAlarmManager + lamp chain, all from the binary
The pod behaviour Cyd described -- "on a jam or bay fire the display eng button
for the system flashes" -- is authored data + a five-stage chain, now running:
MechTech::TechnicalAssistance (@004ad33c, per frame)
edge-scans every monitored subsystem's GetStatusFlags() 7-bit condition
mask (TechStatusType: Destroyed 0, Damaged 1, CoolantLeaking 2,
Overheating 3, AmmoBurning 4, Jammed 5, BadPower 6)
-> Start/StopEntityAlarmMessage (@00436688 id 7 size 0x20 / @004366b8 id 8
size 0x1C; broadcast @004364e4; port shape: direct
Start/StopEntityAlarmImplementation calls on the gauge renderer)
-> GaugeAlarmManager::Activate(alarmModel) -- alarmModel = MechTech+0x100 =
the 'mechalrm' ModelList (id 83) -> SearchList(83, type 31) -> the baked
GaugeAlarmStream (id 331, 11 items {condition, lampCode}), decoded:
Destroyed -> gotoEngineering + engCooling + engBusMode
CoolantLeaking -> gotoEngineering + engCooling
AmmoBurning -> gotoEngineering + engEject
Jammed -> gotoEngineering + engEject
BadPower -> gotoEngineering + engBusMode
-> BTL4GaugeAlarmManager::ReadGaugeAlarmStreamItem -- THE REAL BODY, from
@004cc2fc + helpers @004cc108/148/1a0/264/27c + tables @0051cf1c..0x51d084
(gotoEngineering 0x80 = the subsystem's QUAD-SELECT bezel button via
lamp[aux]/mode[aux] tables; 0x81+ descend the eng-page bank; Condenser /
Generator specials on CoolantLeaking; <0x80 = the heat-bank fixed map).
btl4galm.cpp's old bodies were admitted fabrications and its provenance
note ("no override body exists in the image") was wrong -- corrected.
-> LampManager::FindLamp (@00444c80) -> Lamp::SetAlertState (@00444e64, a
COUNTER so stacked alarms hold the flash) -> L4Lamp::NotifyOfStateChange
emits RIO flashFast states 0x37/0x13 (== T0 L4LAMP.cpp:234-239) -> the
pod's physical lamps AND the glass panels (PadRIO IS rioPointer there).
FOUR load-bearing defects found and fixed en route -- each independently fatal
to the feature:
1. HeatableSubsystem's Derivation chained Subsystem directly, SKIPPING
MechSubsystem (written before the WAVE-1 re-basing) -- so EVERY subsystem
on both family branches failed IsDerivedFrom(MechSubsystem), which is
exactly MechTech's monitor filter: the status scan watched NOTHING.
2. MechSubsystem::GetStatusFlags was non-virtual (binary: vtable slot 12) --
the scan's MechSubsystem* call bound statically to the base tier and the
weapon bits could never surface.
3. ProjectileWeapon::GetStatusFlags sat in a Ghidra export gap -- raw-disasm
@004bbf88: base | 0x20 (weaponAlarm==5 Jammed) | 0x10 (linked bin
cookOffArmed@0x18C AmmoBurning). The port had "defer to base".
4. Mech::Reset's respawn sweep blanket-cast every roster entry to
MechSubsystem and called RespawnRepair -- wrong for the Subsystem-level
entries (MechTech 0xBDC, SubsystemMessageManager 0xBD3). On MechTech the
recon damageZone slot lands on its subsystemMonitors chain head: NULL
while the scan was broken (fix #1's bug MASKED this one), but the moment
the monitors populated, RespawnRepair virtual-called through a
SubsystemMonitor as if it were a DamageZone -> load-time crash in
StateIndicator::SetState (caught with cdb; call [edx+14h] on code bytes).
The sweep now filters IsDerivedFrom(MechSubsystem) before the cast.
Also: GUID identities pinned -- 0x50f4bc = PoweredSubsystem::ClassDerivations
(via @004b1208 = its TestInstance; btl4gau2's two "Generator" comments were
wrong, swept), 0x50fb60 = Generator's. A shadow-field instance documented for
the deferred de-shadow: MechSubsystem::damageZone re-declares the PUBLIC engine
Subsystem::damageZone (SUBSYSTM.h:159) -- mechtech's naive `sub->damageZone`
read the never-written engine member (0 monitors again); now reads the recon
member via GetDamageZoneProxy(). Logged in open-questions.
Wiring: BTL4GaugeRenderer now constructs + assigns the BTL4GaugeAlarmManager
(the base ctor NULLs it and Activate Check()s it); MechTech's Report*/
StatusMessageSink stubs are real; alarmModel confirmed baked (= 83) at runtime.
VERIFIED LIVE (scratchpad/lampflash.py, BT_LAMP_LOG chain trace):
[techstat] MechTech id 32 monitors 29 subsystems, alarmModel 83
[techstat] LRM15_1 condition 4 SET (alarmModel 83) <- bay fire armed
[galarm] condition 4 code 0x80 -> lamp 0xd mode 0x1 FLASH
[lamp] 0xd <- 0x37 (FLASHING) <- the select button
[galarm] condition 4 code 0x85 -> lamp 0xb mode 0x4 FLASH <- engEject
[techstat] LRM15_1 condition 4 CLEARED <- detonation clears
[techstat] AmmoBinLRM15_1 condition 0 SET <- bin Destroyed
Regressions: baytest PASS (bay fire kills), baypurge PASS (purge extinguishes),
sim3 3-pod brawl PASS with ZERO crashes (6 kills, organic heat-route bay fires,
respawns clean through the new sweep filter).
Env: BT_LAMP_LOG ([techstat]/[galarm]/[lamp]). KB: gauges-hud (the flash
section), decomp-reference (the GaugeAlarm closure + tables + GUIDs),
open-questions (built-note + the de-shadow deferred item), btl4gau2 comment
sweep. checkctx CLEAN.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
5ae4410914
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6f5a264835
@@ -352,10 +352,23 @@ From the weapon `.SUB` records + the charge-curve `.data` constants (PE-parsed a
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COUNTER at lamp+0x1C) → the L4 lamp flush `@00474e94` emits `0x37`/`0x13` = `flashFast` RIO
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states (== T0 L4LAMP.cpp:234-239) → `RIO::SetLamp` (binary `FUN_00476568`; cached wrapper
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`@00474d54`). T0-compiled already: LAMP.cpp / L4LAMP.cpp / GAUGALRM.cpp / RENDERER messages.
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**Missing in the port (3 pieces)**: the BTL4 override bodies (btl4galm.cpp is best-effort and
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its provenance note claiming "no override exists in the binary" is WRONG — @004cc148-2fc IS
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it), the gauge-watcher sender registration, and the lamp objects for the aux buttons. Plan in
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[[open-questions]].
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**✅ ALL THREE PIECES BUILT same day (see [[open-questions]] for the full closure note).**
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Corrections pinned while building: the SENDER is **`MechTech::TechnicalAssistance` @004ad33c**
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(not a StateIndicator gauge watcher) — the 7-condition `GetStatusFlags` edge-scan; message ctors
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`@00436688` (Start, id 7 size 0x20) / `@004366b8` (Stop, id 8 size 0x1C) / broadcast `@004364e4`
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(app+0x38 manager, renderer chain +0x10); `resourceID` = MechTech`+0x100` `alarmModel` = the
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**'mechalrm' ModelList id 83** → `SearchList(83, type 31)` → stream **331** (11 items, decoded:
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Destroyed→goto+cooling+busMode; CoolantLeaking→goto+cooling; AmmoBurning→goto+eject;
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Jammed→goto+eject; BadPower→goto+busMode). `@004bbf88` = ProjectileWeapon::GetStatusFlags
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(raw-disasm'd, export gap): base | 0x20 on `weaponAlarm==5` | 0x10 on linked-bin
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`cookOffArmed@0x18C`. GUID identities: **0x50f4bc = PoweredSubsystem** (via @004b1208 =
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its TestInstance; the old "Generator" comments were wrong — swept), **0x50fb60 = Generator**,
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0x50e4fc = Condenser. Lamp tables: names @0051cf1c (coolingLoop1-6, gotoEngineering 0x80,
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engGeneratorA-D 0x81-84, engEject 0x85, engBusMode 0x86, engCooling 0x87, engBackToQuad 0x88);
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quad lamps @0051cffc {0xF,0xD,0xB,0x9, 0x27,0x25,0x23,0x21, 0x7,0x5,0x3,0x1}[aux] with modes
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@0051cf9c; eng banks @0051d02c descend from {0xF/0x27/0x7} with modes @0051cfcc; condenser
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@0051d058[condenserNumber]; placement @0051d070[auxScreenPlacement] = {0x29,0x1A-0x1D}.
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Env: `BT_LAMP_LOG` = `[techstat]`/`[galarm]`/`[lamp]` — the full flash chain.
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- **MechRIOMapper** @0x51DD30: RE-REGISTERS the base ids 3..0x13 (Aux1Quad..ZoomOut) with the
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RIO override handlers @004d22fc..@004d24f8, + {0x19, Keypress→@004d2514} (RIO's OWN keypress,
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unreconstructed — we use the shared L4 0x17 @004d1bf0) + {0x1a, Hotbox→@004d2574} @0x51DE98.
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