PPC hit scrambles the secondary displays (phase-14, all three work items)
Restores the PPC's authentic secondary-display effect: an EnergyDamageType hit scrambles every secondary cockpit display for 0.8s while the main out-the-window view stays clean. Was fully specced (phase-14) with the engine half already present under the original VWE names; only the trigger and the visual were missing (the visual STUBBED since 2007). A -- TRIGGER (game/reconstructed/mech.cpp): in TakeDamageMessageHandler, at the binary's @0x4a03f3 position (after the cylinder resolve, before the burst loop, so ONCE per damage message) fire GetGaugeRenderer()->SpecialEffect(scrambleVideo, damageType*0.2f) on EnergyDamageType (==4). That type is authored on exactly the 14 PPC/ERPPC records, so the branch is structurally PPC-exclusive -- no weapon-class check. Duration DERIVED from the ordinal (4*0.2==0.8s), not a literal. BT_DMG_LOG prints [ppc-scramble]. B -- VISUAL (SVGA16::FunkyVideo, was the 2007 stub): FunkyVideo now arms scrambleActive; new SVGA16::ScrambleRowShift is a per-source-row horizontal shear+roll, read by BOTH DrawDevSurface (surround/dock) and ExpandPlaneToBGRA (glass windows, native + rotated radar), so all secondary surfaces shear together in source space and the main 3D view (separate timing chain) is untouched -- the modern stand-in for the VGA CRTC Horizontal-Total detune. Tunable: BT_SCRAMBLE_SHEAR (px/line, def 4), BT_SCRAMBLE_ROLL (px/sec, def 220); BT_SCRAMBLE_TEST=1 forces it on for tuning by eye. C -- NON-STACKING LATCH (L4GaugeRenderer::SpecialEffect): ignore the re-arm while scrambleVideoFlag is set (matches the binary's `modified` latch) -- a second PPC during the window no longer extends it. Was a divergence. Verified: Release links clean; surround boots + runs with the effect forced on, every secondary MFD + the radar shear while the out-the-window view stays clean, no crash (screenshot). Open (for the playtesters who filed the report): live PPC-fire confirmation + by-eye shear tuning -- k/roll are not recoverable from the binary. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -812,7 +812,12 @@ void
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switch (type)
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{
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case scrambleVideo:
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if (graphicsDisplay != NULL)
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// NON-STACKING LATCH (phase-14 fidelity): the binary latches on `modified`
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// @0x4fe0fe -- a second PPC hit while the scramble is ALREADY live does NOT
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// re-save the (already detuned) value and does NOT extend the window. This
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// original unconditionally overwrote scrambleVideoTimeout, so rapid PPC fire
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// STACKED the effect -- a divergence from the binary. Ignore re-arm while live.
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if (graphicsDisplay != NULL && !scrambleVideoFlag)
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{
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scrambleVideoFlag = True;
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scrambleVideoTimeout = ((Scalar)Now()) + duration;
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