Load-time attribution: the minute is the renderers' entity-make streams

Measured (loadphase markers + queue blocker dump): renderer LoadMission
31ms, model loads 0.2s -- the teal->green minute is the LoadingMission
ready-gate (IsPriorityEmpty counts timed events too) waiting out the
THREE renderers' entity-make streams: every entity/subsystem creation
posts message 3 to each Renderer receiver (classIDs 8/30/36 =
video/audio/gauge), hundreds deep per queue, draining across the whole
window (the audio renderer's share is why sound starts mid-load).

Instrumentation kept: [loadphase] markers (renderer span + busy-pass
counter) always on; GeneralEventQueue::DumpBlockers + the class-named
DumpData fallback behind BT_LOAD_DIAG=1 (hundreds of lines per load).
Optimizing the drain (batching/budget) is an open perf item --
deliberately untouched before the 8-player night.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-22 20:41:36 -05:00
co-authored by Claude Opus 4.8
parent 0ef5a3c4e1
commit 7b3e76db38
4 changed files with 53 additions and 1 deletions
+5
View File
@@ -230,6 +230,11 @@ public:
Logical
IsPriorityEmpty(int priority);
// LOAD-ATTRIBUTION DIAG (2026-07-22): name every event holding a
// priority level non-empty (the LoadingMission ready-gate blocker hunt).
void
DumpBlockers(int priority);
Logical
ProcessOneEvent(int min_priority=0);
void