Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,956 @@
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//===========================================================================//
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// File: btl4rdr.cpp //
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// Project: BattleTech Brick: Gauge Renderer Manager //
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// Contents: MapDisplay -- the cockpit radar / threat-map gauge. Draws a //
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// top-down (X/Z) map centred on the operator mech, plots blips for //
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// nearby static and moving entities, the player's view wedge, and //
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// floating name labels for tracked mechs. //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/13/95 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//
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// RECONSTRUCTED from the shipped binary (BTL4OPT.EXE). Behaviour follows the
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// Ghidra pseudo-C captured in recovered/all/part_013.c; the class/member names
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// are taken verbatim from the SURVIVING header BTL4RDR.HPP, whose member
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// byte-offsets match the decompiled object exactly:
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//
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// offsetPosition @0x2D0 backgroundColor @0x358
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// currentScale @0x2D4 staticColor @0x35C
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// currentPositionPointer @0x2D8 boxColor @0x360
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// currentAngularPointer @0x2DC halfWidth @0x364
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// currentCapabilitiesRatio@0x2E0 halfHeight @0x368
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// LODIndex @0x2E4 operating @0x36C
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// pixelsPerMeter @0x2E8 rockAndRoll @0x370
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// metersPerPixel @0x2EC flashState @0x374
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// maximumRange @0x2F0 staticEntityList @0x378
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// maximumDistanceSquared @0x2F4 movingEntityList @0x394
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// xMin/yMin/zMin @0x2F8.. previousDrawing @0x3B0
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// xMax/yMax/zMax ..0x30C halfViewWidthInUnits@0x3C0
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// viewingPosition @0x310 shadowTable @0x3C4
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// viewHorizontalRotation @0x31C nameArray[16] @0x090 (stride 0x24)
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// viewHalfHorizontalWidth @0x320
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// worldToView @0x324 (base GraphicGauge: renderer@0x1C,
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// embedded GraphicsView@0x48)
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//
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// ---------------------------------------------------------------------------
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// PORT NOTE. This module is compiled against the surviving WinTesla (RP411)
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// MUNGA / MUNGA_L4 engine headers. Several facilities the original BattleTech
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// radar leaned on are BT-specific and are NOT present in that engine:
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// * the per-Entity "video object" (a name-bitmap id + current target),
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// * the radar "pip" symbol table,
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// * the gauge-renderer's spatial worlds, operator-entity connection and
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// pip table,
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// * the global name-bitmap cache (the DAT_004efc94 App singleton).
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// They are reproduced as a file-local adaptation layer below so the recovered
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// MapDisplay logic keeps its full structure and compiles; the bodies are
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// best-effort and currently resolve to "unavailable" in this engine build
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// (see the reconstruction CROSS-FAMILY NEEDS). All engine 2D/matrix calls
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// have been retargeted to the real WinTesla API names:
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// GraphicsView::MoveTo->MoveToAbsolute, LineTo->DrawLineToAbsolute,
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// Blit->DrawBitMap, BeginClip->AttachRecorder, EndClip->DetachRecorder,
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// SetExtent->SetPositionWithinPort; GraphicsViewRecord::Erase->Draw,
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// Reset->Clear; AffineMatrix::Identity->BuildIdentity,
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// SetTranslation->SetFromAxis(W_Axis), Concatenate->operator*=,
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// Scale->Multiply(m,v), FromQuaternion->operator=, Transform->point*=m;
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// BitMap width/height -> Data.Size.x/.y; the embedded GraphicsView is the
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// base GraphicGauge::localView.
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// ---------------------------------------------------------------------------
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//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(BTL4RDR_HPP)
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# include <btl4rdr.hpp>
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#endif
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#if !defined(APP_HPP)
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# include <app.hpp>
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#endif
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#include <iostream>
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#include <cstring>
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#include <new>
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//
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// Tuning constants recovered from the CODE constant pool.
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//
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static const Scalar CalcBoundsEpsilon = 0.0f; // _DAT_004c2284
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static const Scalar MetersPerPixelNum = 1.0f; // _DAT_004c2288
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static const Scalar OperatingEpsilon = 0.0f; // _DAT_004c2174
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static const Scalar HeadingHalf = 0.5f; // _DAT_004c2480 (half-angle)
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static const Scalar ViewWedgeRadius = 10000.0f; // _DAT_004c25ac
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static const Scalar MapVerticalSpan = 32768.0f; // 0x47000000 / 0xc7000000
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//
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// FUN_004c2f88 -- the fixed blip / name colour index used throughout the map.
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// (Returns the literal 7 in the shipped binary.)
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//
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static int
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MapBlipColor()
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{
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return 7;
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}
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//###########################################################################
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//###########################################################################
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// BT radar adaptation layer (file-local -- see PORT NOTE above)
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//###########################################################################
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//###########################################################################
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//
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// A tracked entity's "video object": carries the name-bitmap id used for the
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// floating label and the entity's current weapons target. (BT engine concept;
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// absent from the WinTesla Entity.)
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//
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class VideoObject
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{
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public:
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int nameID;
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Entity *target;
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};
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//
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// One radar symbol ("pip") + the per-model lookup table that owns them.
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//
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class Pip
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{
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public:
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void
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Draw(
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Scalar lod_index,
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Scalar meters_per_pixel,
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GraphicsView *view,
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int color,
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AffineMatrix &transform,
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int box_color
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);
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};
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class PipTable
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{
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public:
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Pip *
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LookUpPip(int model_class_ID, int variant);
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};
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//
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// Entity placement helpers -- the WinTesla Entity keeps its world placement in
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// localOrigin (linearPosition + angularPosition). These give the radar the
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// Point3D position and AffineMatrix transform the recovered code expects.
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//
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static inline Point3D &
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EntityPosition(Entity *entity)
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{
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return entity->localOrigin.linearPosition;
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}
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static inline void
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EntityTransform(AffineMatrix *out, Entity *entity)
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{
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*out = entity->localOrigin;
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}
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//
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// BT-renderer facilities not present on the WinTesla GaugeRenderer.
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//
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static Entity *
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ResolveOperatorEntity(GaugeRenderer *renderer);
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static PipTable *
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GetPipTable(GaugeRenderer *renderer);
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//
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// Per-entity video object, name-bitmap cache, and the "labelled static entity"
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// test (nav beacons etc. carry a name bitmap).
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//
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static VideoObject *
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GetVideoObject(Entity *entity);
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static BitMap *
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LookUpNameBitmap(int name_ID);
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static int
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GetNameID(Entity *entity);
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static Logical
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IsLabelledEntity(Entity *entity);
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//
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// The owner mech's current target (via its video object).
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//
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static Entity *
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GetTarget(Entity *owner);
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//
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// Mech sub-object lookup ("Torso") + its horizontal rotation feed.
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//
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static Entity *
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FindSubObject(Entity *entity, const char *name);
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static Radian *
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GetHorizontalRotation(Entity *entity);
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//###########################################################################
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//###########################################################################
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// MapName
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//###########################################################################
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//###########################################################################
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//
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// @004c19fc -- snapshot a tracked entity into one name-array slot: project its
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// world position into the (already scaled) view space, look up its name bitmap
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// from the global font/name cache, and flag whether it is the hot-boxed target.
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//
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void
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MapName::ExtractFromEntity(
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Entity *entity,
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AffineMatrix &worldToView,
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Entity *exclude_entity,
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Entity *hotbox_entity
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)
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{
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//
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// The operator's own mech (exclude_entity) draws no name.
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//
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if (entity == exclude_entity)
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{
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nameBitmap = NULL; // param_1[6] = 0
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return;
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}
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VideoObject *video_object = GetVideoObject(entity); // *(entity+400)
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if (video_object == NULL)
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{
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nameBitmap = NULL;
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}
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else
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{
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//
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// Resolve the entity's name id through the global name-bitmap cache.
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//
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int nameID = video_object->nameID; // *(vobj+0x1E0)
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nameBitmap = LookUpNameBitmap(nameID); // cache vtbl+0x0C
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}
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//
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// Project the entity origin into screen space and stamp the label.
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//
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center.Multiply(EntityPosition(entity), worldToView); // FUN_00408b98
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color = MapBlipColor(); // 7
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hotBoxed = (entity == hotbox_entity);
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//
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// The decompiled object always parks the name's pointer direction at
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// (-1, 0, 0) -- labels are screen-aligned, not entity-aligned.
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//
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direction.x = -1.0f;
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direction.y = 0.0f;
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direction.z = 0.0f;
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}
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//
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// @004c1ab0 -- blit one extracted name bitmap at its projected screen point,
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// in either its own colour or (when hot-boxed) the supplied highlight colour.
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//
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void
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MapName::Draw(
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GraphicsView *graphics_view,
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int hotbox_color
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)
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{
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if (nameBitmap == NULL)
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{
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return;
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}
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graphics_view->MoveToAbsolute(Round(center.x), Round(center.z)); // +0x24, FUN_004dcd94
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if (!hotBoxed)
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{
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graphics_view->SetColor(color); // +0x18
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}
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else
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{
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graphics_view->SetColor(hotbox_color);
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}
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graphics_view->DrawBitMap( // +0x54
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0, nameBitmap, 0, 0,
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nameBitmap->Data.Size.x - 1,
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nameBitmap->Data.Size.y - 1
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);
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}
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//###########################################################################
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//###########################################################################
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// MapDisplay
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//###########################################################################
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//###########################################################################
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//#############################################################################
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// Construction / Destruction
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//
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// @004c1c24 -- vtable 0051422c, base name "MapDisplay". Builds the 16-entry
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// name array, the static/moving entity lists and the previous-drawing record,
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// sizes the graphics port from (left,bottom,right,top), allocates the radar
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// shadow table, and wires the four data-source gauge connections
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// (scale, position, angle, capabilities) plus an optional torso-rotation feed.
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//
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MapDisplay::MapDisplay(
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GaugeRate rate,
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ModeMask mode_mask,
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L4GaugeRenderer *renderer,
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unsigned int owner_ID,
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int graphics_port_number,
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int left,
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int bottom,
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int right,
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int top,
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OffsetPosition offset_position,
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int view_width_in_degrees,
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int bg_color,
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int static_color,
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int hotbox_color,
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Scalar maximum_range,
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Entity *entity,
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Scalar *scale_value_pointer,
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Point3D **position_pointer,
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Quaternion **angle_pointer,
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Scalar *capabilities_ratio,
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Logical allow_rock_and_roll
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):
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GraphicGauge( // FUN_00444818
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rate, mode_mask, renderer, owner_ID, graphics_port_number, "MapDisplay"
|
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)
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{
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//
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// nameArray / staticEntityList / movingEntityList / previousDrawing are
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// member objects -- the decompiler's explicit Construct_Array / ctor thunks
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// are the compiler-generated member construction; nothing to do here.
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//
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//
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// Size the graphics port and centre the origin.
|
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//
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localView.SetPositionWithinPort(left, bottom, right, top); // (this+0x48 vtbl+0x08)
|
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if (offset_position == MapDisplay::bottom)
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{
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localView.SetOrigin((right - left) >> 1, 0); // vtbl+0x10
|
||||
}
|
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else
|
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{
|
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localView.SetOrigin((right - left) >> 1, (top - bottom) >> 1);
|
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}
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backgroundColor = bg_color; // this[0xD6]
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||||
staticColor = static_color; // this[0xD7]
|
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boxColor = hotbox_color; // this[0xD8]
|
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maximumRange = maximum_range; // this[0xBC]
|
||||
rockAndRoll = allow_rock_and_roll; // this[0xDC]
|
||||
|
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halfWidth = (right - left) >> 1; // this[0xD9]
|
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halfHeight = (top - bottom) >> 1; // this[0xDA]
|
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offsetPosition = offset_position; // this[0xB4]
|
||||
|
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halfViewWidthInUnits = view_width_in_degrees >> 1; // this[0xF0]
|
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shadowTable = (ShadowRecord *)operator new(halfViewWidthInUnits * 8); // this[0xF1]
|
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|
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viewHorizontalRotation = 0.0f; // this[199] (0x31C)
|
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viewHalfHorizontalWidth = 0.3926991f; // this[200] (0x320) = PI/8
|
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flashState = False; // this[0xDD]
|
||||
|
||||
//
|
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// Data-source connections: each is a small heap GaugeConnection wired so
|
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// that the gauge framework copies the external value into a member field
|
||||
// every frame. scale -> currentScale, position -> currentPositionPointer,
|
||||
// angle -> currentAngularPointer, capabilities -> currentCapabilitiesRatio.
|
||||
//
|
||||
AddConnection( // (*this+0x34)
|
||||
new GaugeConnectionDirectOf<Scalar>(0, ¤tScale, scale_value_pointer)); // FUN_00474855
|
||||
AddConnection(
|
||||
new GaugeConnectionDirectOf<Point3D*>(0, ¤tPositionPointer, position_pointer));// FUN_004c2a3e
|
||||
AddConnection(
|
||||
new GaugeConnectionDirectOf<Quaternion*>(0, ¤tAngularPointer, angle_pointer)); // FUN_004c2bc0
|
||||
AddConnection(
|
||||
new GaugeConnectionDirectOf<Scalar>(0, ¤tCapabilitiesRatio, capabilities_ratio));// FUN_00474855
|
||||
|
||||
//
|
||||
// If the host entity is a mech (class id 0xBB9) with a "Torso" sub-object,
|
||||
// feed its horizontal rotation into the map's view heading.
|
||||
//
|
||||
if (entity->GetClassID() == 0xBB9)
|
||||
{
|
||||
Entity *torso = FindSubObject(entity, "Torso"); // FUN_0041f98c
|
||||
if (torso != NULL)
|
||||
{
|
||||
AddConnection(
|
||||
new GaugeConnectionDirectOf<Radian>( // FUN_004c2d42
|
||||
0, &viewHorizontalRotation, GetHorizontalRotation(torso) /*+0x1D8*/));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// @004c1ea8 -- free the shadow table. previousDrawing, the two entity lists
|
||||
// and the name array are member objects and are destroyed automatically after
|
||||
// this body runs (the decompiler's explicit dtor thunks are that automatic
|
||||
// member destruction), so only the heap shadowTable is released here.
|
||||
//
|
||||
MapDisplay::~MapDisplay()
|
||||
{
|
||||
operator delete(shadowTable); // FUN_004022E8(this[0xF1])
|
||||
// base ~GraphicGauge -- FUN_00444870
|
||||
}
|
||||
|
||||
//
|
||||
// @004c1f30
|
||||
//
|
||||
Logical
|
||||
MapDisplay::TestInstance() const
|
||||
{
|
||||
return GraphicGauge::TestInstance(); // FUN_004448ac
|
||||
}
|
||||
|
||||
//
|
||||
// @004c1f40 -- emit "ThreatIndicator:" then chain to the base ShowInstance
|
||||
// with a deeper (tab) indent.
|
||||
//
|
||||
void
|
||||
MapDisplay::ShowInstance(char *indent)
|
||||
{
|
||||
std::cout << indent << "ThreatIndicator:"; // FUN_004dbb24 x2
|
||||
|
||||
char deeper[80];
|
||||
strcpy(deeper, indent);
|
||||
strcat(deeper, "\t"); // FUN_004d49b8(local_54, "\t")
|
||||
|
||||
GraphicGauge::ShowInstance(deeper); // FUN_004448bc
|
||||
}
|
||||
|
||||
//
|
||||
// @004c1fc0 -- reset the per-frame phase counter when the gauge is shown.
|
||||
//
|
||||
void
|
||||
MapDisplay::BecameActive()
|
||||
{
|
||||
operatingPhase = 0; // this+0x354
|
||||
}
|
||||
|
||||
//
|
||||
// @004c1fd0 -- the per-frame work, spread across four ticks (phases 0..3) so
|
||||
// the cost is amortised:
|
||||
// 0 decide whether the radar is powered, compute range, set up bounds
|
||||
// 1 spatial-query static (terrain/structure) entities into the list
|
||||
// 2 spatial-query moving (mech/vehicle) entities into the list
|
||||
// 3 erase the previous frame and redraw the map
|
||||
//
|
||||
void
|
||||
MapDisplay::Execute()
|
||||
{
|
||||
int phase = operatingPhase++; // this+0x354
|
||||
|
||||
if (phase == 0)
|
||||
{
|
||||
operating = (OperatingEpsilon < currentCapabilitiesRatio); // 0.0f < ratio
|
||||
if (operating)
|
||||
{
|
||||
maximumDistanceSquared = currentCapabilitiesRatio * maximumRange;
|
||||
maximumDistanceSquared = maximumDistanceSquared * maximumDistanceSquared;
|
||||
CalculateBounds(); // FUN_004c2178
|
||||
}
|
||||
}
|
||||
else if (phase == 1)
|
||||
{
|
||||
staticEntityList.Clear(); // FUN_004435ac(this+0x378)
|
||||
if (operating)
|
||||
{
|
||||
renderer->GetStaticEntitiesWithinBounds( // FUN_00443ba4(renderer+0xB0)
|
||||
&staticEntityList,
|
||||
xMin, yMin, zMin, xMax, yMax, zMax);
|
||||
}
|
||||
}
|
||||
else if (phase == 2)
|
||||
{
|
||||
movingEntityList.Clear(); // FUN_004435ac(this+0x394)
|
||||
if (operating)
|
||||
{
|
||||
renderer->GetMovingEntitiesWithinBounds( // FUN_0044366c(renderer+0x94)
|
||||
&movingEntityList,
|
||||
xMin, yMin, zMin, xMax, yMax, zMax);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (phase == 3)
|
||||
{
|
||||
EraseDisplay(); // FUN_004c2294
|
||||
if (operating)
|
||||
{
|
||||
DrawDisplay(); // FUN_004c22c4
|
||||
}
|
||||
}
|
||||
operatingPhase = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// @004c2178 (file=bt/heat... actually bt_l4/btl4rdr.cpp -- CONFIRMED by the
|
||||
// embedded assert path "d:\tesla\bt\bt_l4\BTL4RDR.CPP", line 0x224).
|
||||
//
|
||||
// Derive the metres<->pixels scale from the current zoom (currentScale) and
|
||||
// build the world-space axis-aligned box that the spatial queries will use.
|
||||
// The map is top-down, so the X and Z bounds hug the viewing position while
|
||||
// the Y (vertical) bounds are opened wide (+/-32768).
|
||||
//
|
||||
void
|
||||
MapDisplay::CalculateBounds()
|
||||
{
|
||||
if (currentScale <= CalcBoundsEpsilon)
|
||||
{
|
||||
Verify(False); // FUN_0040385c
|
||||
// "MapDisplay::CalculateBounds detected a bad scale"
|
||||
// "d:\\tesla\\bt\\bt_l4\\BTL4RDR.CPP", 0x224
|
||||
currentScale = 1.0f; // 0x3f800000
|
||||
}
|
||||
|
||||
pixelsPerMeter = (Scalar)(halfWidth * 2) / currentScale;
|
||||
metersPerPixel = MetersPerPixelNum / pixelsPerMeter; // 1.0 / pixelsPerMeter
|
||||
LODIndex = metersPerPixel;
|
||||
|
||||
Scalar halfWorldWidth = (Scalar)halfWidth / pixelsPerMeter;
|
||||
Scalar halfWorldHeight = (Scalar)halfHeight / pixelsPerMeter;
|
||||
|
||||
Entity *owner = ResolveOperatorEntity(renderer); // FUN_00417ab4(renderer+0x40)
|
||||
viewingPosition = EntityPosition(owner); // FUN_00408440(this+0x310, owner+0x100)
|
||||
|
||||
xMin = viewingPosition.x - halfWorldWidth;
|
||||
xMax = viewingPosition.x + halfWorldWidth;
|
||||
yMin = -MapVerticalSpan; // 0xc7000000
|
||||
yMax = MapVerticalSpan; // 0x47000000
|
||||
zMin = viewingPosition.z - halfWorldHeight;
|
||||
zMax = viewingPosition.z + halfWorldHeight;
|
||||
}
|
||||
|
||||
//
|
||||
// @004c2294 -- erase last frame's footprint and forget it.
|
||||
//
|
||||
void
|
||||
MapDisplay::EraseDisplay()
|
||||
{
|
||||
previousDrawing.Draw(&localView, backgroundColor); // FUN_0044a650
|
||||
previousDrawing.Clear(); // FUN_0044a630
|
||||
}
|
||||
|
||||
//
|
||||
// @004c22c4 -- compose the world->view matrix (translate to the viewing
|
||||
// position, optionally rotate by heading, then scale to pixels), then paint
|
||||
// the wedge, the static and moving blips and the names, recording the touched
|
||||
// region for next frame's erase.
|
||||
//
|
||||
void
|
||||
MapDisplay::DrawDisplay()
|
||||
{
|
||||
AffineMatrix view;
|
||||
view.BuildIdentity(); // FUN_0040aadc (twice in decomp)
|
||||
view.BuildIdentity();
|
||||
|
||||
//
|
||||
// Default the centre to the operator mech if no explicit feed is wired.
|
||||
//
|
||||
Entity *owner = ResolveOperatorEntity(renderer);
|
||||
if (currentPositionPointer == NULL && owner != NULL)
|
||||
{
|
||||
currentPositionPointer = &EntityPosition(owner); // owner+0x100
|
||||
}
|
||||
|
||||
if (currentPositionPointer != NULL)
|
||||
{
|
||||
Point3D center = *currentPositionPointer; // FUN_00408440(local_5c, ...)
|
||||
view.SetFromAxis(W_Axis, center); // FUN_0040b0ac(view,3,center)
|
||||
|
||||
if (currentAngularPointer != NULL)
|
||||
{
|
||||
if (!rockAndRoll)
|
||||
{
|
||||
//
|
||||
// Top-down: keep heading only. Extract the yaw, build a
|
||||
// yaw-only quaternion and concatenate it.
|
||||
//
|
||||
EulerAngles euler;
|
||||
euler = *currentAngularPointer; // FUN_0040954c
|
||||
Scalar heading = euler.yaw * HeadingHalf; // * 0.5f
|
||||
SinCosPair sc;
|
||||
sc = Radian(heading); // FUN_00408328
|
||||
Quaternion yaw(0.0f, sc.sine, 0.0f, sc.cosine); // FUN_00409948
|
||||
view *= yaw; // FUN_0040adec
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// "Rock and roll": use the full orientation matrix.
|
||||
//
|
||||
AffineMatrix full;
|
||||
full = *currentAngularPointer; // FUN_00409968
|
||||
view *= full; // FUN_0040adec
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
worldToView = view; // FUN_0040b244(this+0x324, view)
|
||||
|
||||
//
|
||||
// Bake the metres->pixels scale into the matrix.
|
||||
//
|
||||
Vector3D scale;
|
||||
scale.x = scale.y = scale.z = pixelsPerMeter;
|
||||
worldToView.Multiply(worldToView, scale); // FUN_0040b374
|
||||
|
||||
BuildRadarShadow(worldToView); // FUN_004c228c
|
||||
|
||||
flashState = !flashState; // this+0x374 ^= 1
|
||||
|
||||
localView.AttachRecorder(&previousDrawing); // (this+0x48 vtbl+0x64)
|
||||
DrawViewWedge(); // FUN_004c2484
|
||||
DrawStatic(worldToView); // FUN_004c25b4
|
||||
DrawMoving(worldToView); // FUN_004c2788
|
||||
DrawNames(worldToView); // FUN_004c28c4
|
||||
localView.DetachRecorder(); // (this+0x48 vtbl+0x68)
|
||||
}
|
||||
|
||||
//
|
||||
// @004c228c -- BuildRadarShadow. In the shipped build this compiled to an
|
||||
// empty body (the shadow-cast pass is disabled), so the allocated shadowTable
|
||||
// is never populated. Reconstructed as a no-op to match the binary.
|
||||
// (BEST-EFFORT: the intended algorithm -- ray-marching the shadowTable per
|
||||
// half-degree column -- is not present in the captured object.)
|
||||
//
|
||||
void
|
||||
MapDisplay::BuildRadarShadow(AffineMatrix & /*worldToView*/)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// @004c2484 -- draw the two edges of the player's field-of-view wedge as lines
|
||||
// from the map centre out to a far (clipped) radius.
|
||||
//
|
||||
void
|
||||
MapDisplay::DrawViewWedge()
|
||||
{
|
||||
Radian leftEdge = viewHorizontalRotation - viewHalfHorizontalWidth;
|
||||
Radian rightEdge = viewHorizontalRotation + viewHalfHorizontalWidth;
|
||||
|
||||
localView.SetColor(staticColor); // (this+0x48 vtbl+0x18)
|
||||
|
||||
Radian edges[2];
|
||||
edges[0] = leftEdge;
|
||||
edges[1] = rightEdge;
|
||||
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
Scalar angle = -edges[i];
|
||||
SinCosPair sc;
|
||||
sc = Radian(angle); // FUN_00408328
|
||||
Scalar x = sc.sine * ViewWedgeRadius; // * 10000.0f
|
||||
Scalar z = sc.cosine * ViewWedgeRadius;
|
||||
|
||||
localView.MoveToAbsolute(0, 0); // vtbl+0x24 (centre)
|
||||
localView.DrawLineToAbsolute(Round(x), Round(z)); // vtbl+0x30
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// @004c25b4 -- plot every in-range static entity as a blip, plus a name bitmap
|
||||
// for the special (labelled) ones.
|
||||
//
|
||||
void
|
||||
MapDisplay::DrawStatic(AffineMatrix &worldToView)
|
||||
{
|
||||
ChainIteratorOf<Entity*> iter(staticEntityList.GetInstanceList()); // FUN_0042ac1c(local_68, this+0x384)
|
||||
iter.First();
|
||||
|
||||
PipTable *pips = GetPipTable(renderer); // *(renderer+0x4C)
|
||||
|
||||
for (;;)
|
||||
{
|
||||
Entity *entity = iter.ReadAndNext(); // vtbl+0x28
|
||||
if (entity == NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Vector3D delta;
|
||||
delta.Subtract(EntityPosition(entity), viewingPosition); // FUN_00408644
|
||||
if (delta.x*delta.x + delta.y*delta.y + delta.z*delta.z > maximumDistanceSquared)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Pip *pip = (pips != NULL)
|
||||
? pips->LookUpPip(entity->GetClassID(), 0) // FUN_004688ce(pips+0x58,entity+0x1bc,0)
|
||||
: NULL;
|
||||
if (pip != NULL)
|
||||
{
|
||||
AffineMatrix blipXform;
|
||||
AffineMatrix entityXform;
|
||||
EntityTransform(&entityXform, entity);
|
||||
blipXform.Multiply(entityXform, worldToView); // FUN_0040b104(local_5c, entity+0xD0, ...)
|
||||
pip->Draw( // FUN_0046f0c0
|
||||
LODIndex, metersPerPixel, &localView,
|
||||
staticColor, blipXform, 0);
|
||||
}
|
||||
|
||||
//
|
||||
// Labelled static entities (e.g. nav beacons) also blit a name bitmap.
|
||||
//
|
||||
if (IsLabelledEntity(entity)) // FUN_0041a1a4 (LabelledEntityClass 0x4e70c4)
|
||||
{
|
||||
int nameID = GetNameID(entity); // entity+0x21C
|
||||
BitMap *bitmap = LookUpNameBitmap(nameID); // (cache+0x68 vtbl+0x0C)
|
||||
if (bitmap != NULL)
|
||||
{
|
||||
Point3D screen;
|
||||
screen.Multiply(EntityPosition(entity), worldToView); // FUN_00408b98
|
||||
localView.MoveToAbsolute(Round(screen.x), Round(screen.z));
|
||||
localView.SetColor(MapBlipColor()); // 7
|
||||
localView.DrawBitMap(0, bitmap, 0, 0,
|
||||
bitmap->Data.Size.x - 1, bitmap->Data.Size.y - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// @004c2788 -- plot every in-range moving entity (mechs, vehicles) as a blip,
|
||||
// skipping the operator's own mech and boxing the current target.
|
||||
//
|
||||
void
|
||||
MapDisplay::DrawMoving(AffineMatrix &worldToView)
|
||||
{
|
||||
ChainIteratorOf<Entity*> iter(movingEntityList.GetInstanceList()); // FUN_0042ac1c(local_1c, this+0x3A0)
|
||||
iter.First();
|
||||
|
||||
PipTable *pips = GetPipTable(renderer); // *(renderer+0x4C)
|
||||
Entity *owner = ResolveOperatorEntity(renderer);
|
||||
Entity *target = GetTarget(owner); // owner->GetVideoObject()->target
|
||||
|
||||
for (;;)
|
||||
{
|
||||
Entity *entity = iter.ReadAndNext();
|
||||
if (entity == NULL)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (entity == owner)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector3D delta;
|
||||
delta.Subtract(EntityPosition(entity), viewingPosition); // FUN_00408644
|
||||
if (delta.x*delta.x + delta.y*delta.y + delta.z*delta.z > maximumDistanceSquared)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Pip *pip = (pips != NULL)
|
||||
? pips->LookUpPip(entity->GetClassID(), 0)
|
||||
: NULL;
|
||||
if (pip != NULL)
|
||||
{
|
||||
AffineMatrix blipXform;
|
||||
AffineMatrix entityXform;
|
||||
EntityTransform(&entityXform, entity);
|
||||
blipXform.Multiply(entityXform, worldToView); // FUN_0040b104
|
||||
|
||||
int boxColour = (entity == target) ? boxColor : 0; // highlight target
|
||||
pip->Draw( // FUN_0046f0c0
|
||||
LODIndex, metersPerPixel, &localView,
|
||||
MapBlipColor() /*7*/, blipXform, boxColour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// @004c28c4 -- CONFIRMED (assert path "...BTL4RDR.CPP", line 0x408).
|
||||
//
|
||||
// Snapshot up to maximumNames moving entities into the name array, then draw
|
||||
// their labels. The hot-box colour flashes (flashState) on the target.
|
||||
//
|
||||
void
|
||||
MapDisplay::DrawNames(AffineMatrix &worldToView)
|
||||
{
|
||||
Entity *owner = ResolveOperatorEntity(renderer);
|
||||
Entity *target = GetTarget(owner); // *(*(owner+400)+0x284)
|
||||
|
||||
ChainIteratorOf<Entity*> iter(movingEntityList.GetInstanceList()); // FUN_0042ac1c(local_1c, this+0x3A0)
|
||||
iter.First();
|
||||
|
||||
int count = iter.GetSize(); // vtbl+0x14
|
||||
if (count < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (count > maximumNames)
|
||||
{
|
||||
count = maximumNames;
|
||||
}
|
||||
|
||||
//
|
||||
// First pass: extract.
|
||||
//
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
Entity *entity = iter.ReadAndNext(); // vtbl+0x28
|
||||
if (entity == NULL)
|
||||
{
|
||||
Verify(False); // FUN_0040385c
|
||||
// "MapDisplay::DrawNames -- GetSize() / iterator mismatch"
|
||||
// "d:\\tesla\\bt\\bt_l4\\BTL4RDR.CPP", 0x408
|
||||
}
|
||||
nameArray[i].ExtractFromEntity(entity, worldToView, owner, target); // FUN_004c19fc
|
||||
}
|
||||
|
||||
//
|
||||
// Second pass: draw. The target's label flashes in boxColor.
|
||||
//
|
||||
int hotboxColor = flashState ? boxColor : 0;
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
nameArray[i].Draw(&localView, hotboxColor); // FUN_004c1ab0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//###########################################################################
|
||||
//###########################################################################
|
||||
// BT radar adaptation layer -- implementations
|
||||
//
|
||||
// These reproduce the BT-specific facilities the recovered radar relied on.
|
||||
// The WinTesla engine we compile against does not expose them, so they are
|
||||
// provided here, best-effort, resolving to "unavailable" until wired to the
|
||||
// real BattleTech gauge renderer / video object system (CROSS-FAMILY NEEDS).
|
||||
//###########################################################################
|
||||
//###########################################################################
|
||||
|
||||
//
|
||||
// FUN_0046f0c0 / FUN_004688ce -- radar pip symbol + per-model table.
|
||||
//
|
||||
void
|
||||
Pip::Draw(
|
||||
Scalar /*lod_index*/,
|
||||
Scalar /*meters_per_pixel*/,
|
||||
GraphicsView * /*view*/,
|
||||
int /*color*/,
|
||||
AffineMatrix & /*transform*/,
|
||||
int /*box_color*/
|
||||
)
|
||||
{
|
||||
// BEST-EFFORT: the pip raster set lives in the BT renderer's pip table,
|
||||
// which is not present in this engine build.
|
||||
}
|
||||
|
||||
Pip *
|
||||
PipTable::LookUpPip(int /*model_class_ID*/, int /*variant*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// FUN_00417ab4 -- the gauge renderer's "operator entity" (the mech whose
|
||||
// cockpit this gauge belongs to). Not exposed by the WinTesla GaugeRenderer.
|
||||
//
|
||||
static Entity *
|
||||
ResolveOperatorEntity(GaugeRenderer * /*renderer*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// renderer+0x4C -- the BT pip table. Not present on the WinTesla renderer.
|
||||
//
|
||||
static PipTable *
|
||||
GetPipTable(GaugeRenderer * /*renderer*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// *(entity+400) -- the entity's video object (name id + current target).
|
||||
//
|
||||
static VideoObject *
|
||||
GetVideoObject(Entity * /*entity*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// The global name-bitmap cache (DAT_004efc94 App singleton, +0xC8 graphics).
|
||||
//
|
||||
static BitMap *
|
||||
LookUpNameBitmap(int /*name_ID*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// entity+0x21C -- a labelled entity's name id.
|
||||
//
|
||||
static int
|
||||
GetNameID(Entity * /*entity*/)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
//
|
||||
// FUN_0041a1a4 -- IsDerivedFrom(LabelledEntityClass).
|
||||
//
|
||||
static Logical
|
||||
IsLabelledEntity(Entity * /*entity*/)
|
||||
{
|
||||
return False;
|
||||
}
|
||||
|
||||
//
|
||||
// owner->GetVideoObject()->target.
|
||||
//
|
||||
static Entity *
|
||||
GetTarget(Entity *owner)
|
||||
{
|
||||
VideoObject *video_object = (owner != NULL) ? GetVideoObject(owner) : NULL;
|
||||
return (video_object != NULL) ? video_object->target : NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// FUN_0041f98c -- Entity::FindSubObject(name) (locates "Torso").
|
||||
//
|
||||
static Entity *
|
||||
FindSubObject(Entity * /*entity*/, const char * /*name*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// torso+0x1D8 -- the sub-object's horizontal (yaw) rotation feed.
|
||||
//
|
||||
static Radian *
|
||||
GetHorizontalRotation(Entity * /*entity*/)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
//###########################################################################
|
||||
//###########################################################################
|
||||
// Local data-source connection helpers (file-private to btl4rdr.cpp)
|
||||
//
|
||||
// The MapDisplay constructor wires "direct-of-pointer" gauge connections so
|
||||
// that an externally-owned Point3D*, Quaternion* or Radian is copied into the
|
||||
// corresponding MapDisplay member every frame. In the surviving engine these
|
||||
// are the GaugeConnectionDirectOf<T> template (GAUGE.HPP), so the explicit
|
||||
// per-type subclasses the decompiler emitted (vtables 00514220 / 00514214 /
|
||||
// 00514208) are just template instantiations -- no separate code needed.
|
||||
//###########################################################################
|
||||
//###########################################################################
|
||||
Reference in New Issue
Block a user