Glass panels: flash at full rate when unfocused + red Panic/Eject button
Two glass-panel indicator fixes reported by playtesters. 1. FLASH SLOW UNLESS FOCUSED. The per-display panel windows repaint off a 62ms WM_TIMER, and Windows coalesces/throttles timer + paint messages for a window that is in the BACKGROUND (unfocused) -- so with the game window holding focus the panels' lamp flash (a repaint-driven animation) crawled, and giving a panel focus un-throttled it. (My earlier surround fix drew in the main D3D frame and never touched these separate windows.) New BTGlassPanels_Tick(), called once per frame from the main render loop (L4VIDEO), drives a synchronous InvalidateRect+UpdateWindow at the ~16Hz flash cadence -- the main loop runs every frame regardless of which window has focus, and the forced paint bypasses the throttled timer-message path. The WM_TIMER stays for its one-shot re-snap. 2. RED PANIC/EJECT. 0x3D is the Panic/Eject button; on the blue flight panel it was just another blue block. The shared flight-grid geometry (L4RIOBANK) now tags 0x3D as colorClass 0 (red); L4GLASSWIN's AdoptBank maps colorClass 0 -> ClrRed explicitly (the flight bank's ClrBlue default no longer swallows it), and the surround (L4VB16) already renders non-blue/yellow as red -- so the eject stands out red in both the surround and the exploded window. Verified: Release links clean (40 tolerated /FORCE externals only); exploded panels boot + run 13s no crash under the per-frame repaint pump; riobank dump confirms 0x3d class=0 (red), neighbours class=2 (blue). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -258,7 +258,10 @@ void
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int row = i / columns;
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int x = originX + column * (cw + gap);
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int y = originY + row * (ch + gap);
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Push(out, baseAddress + i, x, y, cw, ch, 2,
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// Flight blocks are blue (colorClass 2), EXCEPT the Panic/Eject at 0x3D:
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// red (colorClass 0) so the eject stands out on the blue panel.
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int cc = (baseAddress + i == 0x3D) ? 0 : 2;
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Push(out, baseAddress + i, x, y, cw, ch, cc,
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(inert != 0) ? inert[i] : 0,
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(labels != 0) ? labels[i] : 0);
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GrowBounds(out, x, y, cw, ch);
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