#108 forensics block (pre-717): ghost detector + IDs + field envs
The night-11 instrumentation that makes the next ghost/K-D report diagnosable instead of anecdotal: - UNGATED [ghost] stale-replicant detector: ReadUpdateRecord stamps every applied record; the death-handler tick logs ONE line per starvation episode (>600 frames, unburied) with entity id + mode + last position, plus a GHOST matchlog record. Verified both ways: zero false positives on a healthy 2-node session; fires on both nodes at frame 601 after a mid-session relay kill. - Entity IDs on the render forensics (MakeMechRenderables / RemakeEntity / wreck-swap fallbacks) and the replicant un-wreck line un-gated -- ghost triage no longer needs players to set envs. - players/*.bat (steam + both joins): BT_MATCHLOG/BT_SCORE_LOG/BT_DEATH_LOG on for every field session. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
c38377a6d2
commit
81dda84e9b
@@ -401,7 +401,8 @@ HierarchicalDrawComponent*
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// bring-up diagnostics (counts geometry actually loaded vs. requested)
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int dbg_obj_requested = 0, dbg_obj_loaded = 0, dbg_eye = 0;
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DEBUG_STREAM << "[BTrender] MakeMechRenderables: " << segment_count
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<< " segments, view=" << (int)type << "\n" << std::flush;
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<< " segments, view=" << (int)type
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<< " entity=" << entity->GetEntityID() << "\n" << std::flush;
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JointSubsystem *joint_subsystem = jointed_mover->GetJointSubsystem(); // [0x31c]
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@@ -884,7 +885,8 @@ void
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if (swapped != 0 || getenv("BT_DEATH_LOG"))
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DEBUG_STREAM << "[BTrender] RemakeEntity: " << swapped
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<< " mesh(es) swapped (" << mapped << " body segs mapped of "
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<< checked << " checked)\n" << std::flush;
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<< checked << " checked) entity="
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<< entity->GetEntityID() << "\n" << std::flush;
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}
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@@ -1171,13 +1173,15 @@ void
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if (hulk != NULL && hulk->GetVertCount() == 0)
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{
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DEBUG_STREAM << "[BTrender] wreck: '" << hulk_name
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<< "' is an EMPTY placeholder -> gendbr.bgf fallback\n" << std::flush;
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<< "' is an EMPTY placeholder -> gendbr.bgf fallback (entity="
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<< victim->GetEntityID() << ")\n" << std::flush;
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hulk = NULL;
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}
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if (hulk == NULL)
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{
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DEBUG_STREAM << "[BTrender] wreck: '" << hulk_name
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<< "' missing -> gendbr.bgf fallback\n" << std::flush;
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<< "' missing -> gendbr.bgf fallback (entity="
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<< victim->GetEntityID() << ")\n" << std::flush;
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hulk = d3d_OBJECT::LoadObject(GetDevice(), "gendbr.bgf");
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}
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@@ -2424,6 +2424,13 @@ Logical
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void
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Mech::ReadUpdateRecord(Simulation::UpdateRecord *message)
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{
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// #108 ghost forensics: stamp the staleness detector on every applied
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// record (replicants only -- the detector lives on the death handler).
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if (GetInstance() == ReplicantInstance)
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{
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extern void BTMechNoteUpdateApplied(void *mech_v);
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BTMechNoteUpdateApplied((void *)this);
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}
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// RECORD-CADENCE probe (BT_RXJIT): quantify how EVENLY records arrive (wall-clock
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// ms between arrivals) -- the jitter that makes the peer's corrections random.
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if (getenv("BT_RXJIT") && GetInstance() == ReplicantInstance)
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@@ -1119,6 +1119,9 @@ protected:
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// from its exported consumers + the RP VTV::DeathShutdown analog) ---
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Logical IsMechDestroyed(); // damage-side death flag: graphicAlarm level >= 9
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void UpdateDeathState(Scalar dt); // death freeze + subsystem DeathShutdown + wreck smoke
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// --- #108 ghost-forensics accessors (PORT; the fields are protected) ---
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void *DeathHandlerPtr() { return (void *)deathHandler; }
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int WreckBuried() const { return collisionVolumeCount == 0; }
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// --- clip loaders (mech3) -------------------------------------------
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ResourceDescription::ResourceID *
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@@ -1193,8 +1193,20 @@ extern void BTSpawnDamageEffect(Mech *mech, int effect_resource, int segment_ind
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// unported "RemakeEntity" render state). Entity* param -> Mech* binds fine.
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extern void BTRemakeMechModel(Entity *entity);
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//
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// #108 bridge: Mech::ReadUpdateRecord (mech.cpp, incomplete-type TU for the
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// handler) stamps the ghost detector through this.
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//
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void
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BTMechNoteUpdateApplied(void *mech_v)
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{
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Mech *m = (Mech *)mech_v;
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if (m != 0 && m->DeathHandlerPtr() != 0)
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((MechDeathHandler *)m->DeathHandlerPtr())->NoteUpdateApplied();
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}
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MechDeathHandler::MechDeathHandler(Mech *mech) // @0042a984
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: owner(mech), prevMode(0)
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: owner(mech), prevMode(0), ghostFrames(0), ghostLogged(0)
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{
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// per-zone last-damage cache, zeroed (binary this[0x10], size mech+0x11c).
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int count = (mech != 0 && mech->damageZoneCount > 0) ? mech->damageZoneCount : 0;
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@@ -1217,6 +1229,35 @@ void
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if (owner == 0)
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return;
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// #108 GHOST DETECTOR (PORT, ungated -- the night-9 forensic): a visible
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// REPLICANT that stops receiving update records is exactly what "everyone
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// shoots thin air" looks like from the other side. ReadUpdateRecord
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// stamps arrivals (NoteUpdateApplied); ~20s of silence on an unburied
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// replicant logs ONE [ghost] line per episode with the identity + last
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// position, then re-arms when records resume. Frame-counted (Tick has no
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// dt); 600 frames ~ 10-20s at field rates.
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if (owner->GetInstance() == Entity::ReplicantInstance)
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{
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++ghostFrames;
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if (ghostFrames > 600 && !ghostLogged
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&& !owner->WreckBuried()) // buried wrecks are expected-silent
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{
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ghostLogged = 1;
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DEBUG_STREAM << "[ghost] replicant " << owner->GetEntityID()
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<< " has received NO update records for " << ghostFrames
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<< " frames (mode " << (int)owner->MovementMode()
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<< ") last pos (" << owner->localOrigin.linearPosition.x
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<< "," << owner->localOrigin.linearPosition.z
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<< ") -- stale-replicant / ghost signature (#108)\n" << std::flush;
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if (BTMatchLogActive())
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BTMatchLog("GHOST", "mech=%d:%d frames=%d mode=%d x=%.1f z=%.1f",
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BTMatchHostOf(owner->GetEntityID()), (int)owner->GetEntityID(),
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ghostFrames, (int)owner->MovementMode(),
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(float)owner->localOrigin.linearPosition.x,
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(float)owner->localOrigin.linearPosition.z);
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}
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}
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// REPLICANT UN-WRECK (#94): fire on the DEATH-STATE EXIT edge of the
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// replicated SimulationState dial (MovementMode 9/2 are the death modes;
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// they never revert except through Mech::Reset, whose SetMovementMode(0)
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@@ -1251,11 +1292,13 @@ void
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BTStartWarpEffect((float)owner->localOrigin.linearPosition.x,
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(float)owner->localOrigin.linearPosition.y,
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(float)owner->localOrigin.linearPosition.z);
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if (getenv("BT_DEATH_LOG"))
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DEBUG_STREAM << "[respawn] replicant un-wrecked + warp (mode "
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<< oldMode << "->" << mode << ") at ("
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<< owner->localOrigin.linearPosition.x << ","
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<< owner->localOrigin.linearPosition.z << ")\n" << std::flush;
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// #108 forensics: UNGATED -- one line per peer respawn; a field
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// night's ghost triage needs these without asking players for envs.
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DEBUG_STREAM << "[respawn] replicant " << owner->GetEntityID()
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<< " un-wrecked + warp (mode "
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<< oldMode << "->" << mode << ") at ("
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<< owner->localOrigin.linearPosition.x << ","
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<< owner->localOrigin.linearPosition.z << ")\n" << std::flush;
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}
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}
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@@ -363,6 +363,11 @@ class MechDeathHandler
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MechDeathHandler(Mech *mech); // @0042a984
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~MechDeathHandler(); // @0042a9f4
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void Tick(); // @0042aa2c (the Performance)
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// #108 forensics (PORT, ungated): the replicant staleness detector.
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// Mech::ReadUpdateRecord stamps every applied record; Tick counts
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// frames since -- a visible replicant starved of records IS the ghost
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// signature, logged once per episode with id + age + last position.
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void NoteUpdateApplied() { ghostFrames = 0; ghostLogged = 0; }
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private:
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Mech *owner; // @0x14
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@@ -378,6 +383,9 @@ class MechDeathHandler
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// authentic un-wreck rides the type-0 graphic-state hook
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// (Mech::ReadUpdateRecord case 0), which our port has not reconstructed.
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int prevMode;
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// #108 ghost detector state (PORT)
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int ghostFrames;
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int ghostLogged;
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};
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#endif
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@@ -27,6 +27,13 @@ rem Clear any INHERITED BT_LOG: with it set the exe uses that path verbatim
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rem and, with no BT_LOG_APPEND, TRUNCATES it -- the exact evidence loss this
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rem change removes. Empty forces the per-day self-named file + append.
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set BT_LOG=
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rem #108 FORENSICS (night-11): every field session records the match ledger
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rem (matchlog also auto-arms on -net; forcing covers menu-relaunch paths) and
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rem the score/death chain lines -- the ghost/K-D triage needs them from every
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rem player, not just the ones we can reach for env setup.
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set BT_MATCHLOG=1
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set BT_SCORE_LOG=1
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set BT_DEATH_LOG=1
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cd content
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rem JOIN-GAME menu (2026-07-22): pick your CALLSIGN + MECH, click JOIN --
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rem your choice is sent to the operator and lands in the mission roster.
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@@ -30,6 +30,13 @@ rem Clear any INHERITED BT_LOG: with it set the exe uses that path verbatim
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rem and, with no BT_LOG_APPEND, TRUNCATES it -- the exact evidence loss this
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rem change removes. Empty forces the per-day self-named file + append.
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set BT_LOG=
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rem #108 FORENSICS (night-11): every field session records the match ledger
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rem (matchlog also auto-arms on -net; forcing covers menu-relaunch paths) and
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rem the score/death chain lines -- the ghost/K-D triage needs them from every
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rem player, not just the ones we can reach for env setup.
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set BT_MATCHLOG=1
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set BT_SCORE_LOG=1
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set BT_DEATH_LOG=1
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cd content
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rem JOIN-GAME menu (2026-07-22): pick your CALLSIGN + MECH, click JOIN --
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rem your choice is sent to the operator and lands in the mission roster.
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@@ -29,6 +29,13 @@ rem Clear any INHERITED BT_LOG: with it set the exe uses that path verbatim
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rem and, with no BT_LOG_APPEND, TRUNCATES it -- the exact evidence loss this
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rem change removes. Empty forces the per-day self-named file + append.
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set BT_LOG=
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rem #108 FORENSICS (night-11): every field session records the match ledger
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rem (matchlog also auto-arms on -net; forcing covers menu-relaunch paths) and
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rem the score/death chain lines -- the ghost/K-D triage needs them from every
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rem player, not just the ones we can reach for env setup.
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set BT_MATCHLOG=1
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set BT_SCORE_LOG=1
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set BT_DEATH_LOG=1
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cd content
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rem ------------------------------------------------------------------
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rem OUR GENERATION ONLY (2026-07-27). The wait loop below used to hold
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