KB: step-2 closeout -- verification matrix + ledger detail (glass cockpit)
docs/GLASS_COCKPIT.md gains the 2b-2e detail + the full verification matrix (purity build + seam audit, pod forced-walk, 2-node loopback MP via btconsole relay on the POD build -- both nodes reach the running mission, PadRIO authentic-path input, panel-click survival). context/glass-cockpit.md status updated: step 2 DONE [T2]; steps 3-4 pending. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -48,10 +48,19 @@ copied from them.
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locks (`mechmppr.hpp/.cpp`); torso/weapon chains were already aligned. Permanent env-gated
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diagnostic: `BT_CTRLMAP_LOG=1` dumps every streamed record's resolved member offset
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(`L4CTRL.cpp CreateStreamedMappings`). Full evidence: `docs/GLASS_COCKPIT.md` §2a.
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- Step 2 (PadRIO + displays): pending. Secondary displays reuse the EXISTING dev-gauge modes
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(dock-bottom `BT_DEV_GAUGES=1`, combined separate window `BT_DEV_GAUGES_WINDOW=1`, overlay
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inset `BT_DEV_GAUGES_DOCK=1` — see [[gauges-hud]] + `docs/GAUGE_COMPOSITE.md`); NO new MFD
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display code, never re-enter the `L4VB16.cpp` split-view region.
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- **Step 2 (PadRIO glass cockpit): DONE 2026-07-17 [T2].** `RIOBase` seam (`L4RIO.h`,
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unconditional) + gated `L4CONTROLS=PAD` → `PadRIO` (`L4PADRIO.*` XInput+keyboard,
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`L4PADBINDINGS.*` `content\bindings.txt`); bridge stand-downs auto-yield to a live device
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(`BTRIODevicePresent`, `BT_KEY_BRIDGE` unset=auto/0=off/1=on); on-screen panel `L4PADPANEL.*`
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follows **vRIO** (`C:\VWE\vrio` CockpitLayout/PanelCanvas — 104 controls incl. the two hex
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keypads → real KeyEvents; right-click latch); desktop plasma `L4PLASMAWIN.*`
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(`L4PLASMA=SCREEN`, buffer is top-down); `-platform glass` preset + run.cmd token. Secondary
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displays reuse the EXISTING dev-gauge modes (dock / `BT_DEV_GAUGES_WINDOW=1` window /
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`_DOCK=1` overlay — [[gauges-hud]]); no new MFD code, no `L4VB16.cpp` exposure.
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**Button-trap guard:** base `ConfigureMappableMessageHandler` no longer `abort()`s by default
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(`BT_BUTTON_TRAP=1` restores) — each `[FAIL]` log = a missing L4 override to reconstruct.
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Verified: authentic-path input (engine push → streamed `.CTL` → mapper), panel-click
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survival, 2-node loopback MP un-regressed on the pod build. Detail: `docs/GLASS_COCKPIT.md`.
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- Step 3 (miniconsole): pending. Architecture: the console stays a WIRE PEER — an in-process
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worker-thread console client over loopback; no engine-loop hooks.
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- Step 4 (Steam): pending.
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