bench: symbolic leg-zone targeting, gimp-follow/goto-release, legal egg colors
- BT_SELF_DAMAGE_ZONE=leg resolves the mech's actual leg zone via the streamed LegDamageZone flags (new Mech__DamageZone::IsLegZone) -- numeric zone ids are per-mech-type and a wrong one aims at a vital (killed the limp bench's mech instead of gimping it: 2 ticks, death cycle, respawn healed, harness spent -- 3 minutes of healthy circling). - BT_GOTO=gimp: beeline mode that prefers the nearest LIMPING peer (gimp half-states 3/4 ride the one-cell in every update record); stands and waits while nobody limps. BT_GOTO_RELEASE=1 hands the mech back to the keyboard once the beeline arrives. - MP.EGG/MP4.EGG/MP4L.EGG: color=Red and color=Blue are PATCH values, not colors (RES vehicletable colors: Black/Brown/Crimson/Green/Grey/Tan/ White) -- the two pilots carrying them rendered as untextured pastel mechs. Boreas Red->Crimson, Caicias Blue->Grey. MP4L.EGG = the 4-pilot bench egg on the open grass map. 4-node limp verification (user-eyeballed, all instances): the gimped mech step-drags with the authentic limp on every observer -- no skating (#82 holds in the 4-node overlap case). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -187,7 +187,7 @@ role=Role::Default
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dropzone=one
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vehicle=ava1
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vehicleValue=1000
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color=Red
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color=Crimson
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[127.0.0.1:1702]
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hostType=0
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advancedDamage=1
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@@ -201,7 +201,7 @@ role=Role::Default
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dropzone=one
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vehicle=bhk1
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vehicleValue=1000
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color=Blue
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color=Grey
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[127.0.0.1:1802]
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hostType=0
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advancedDamage=1
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