KB: night-8 playtest intelligence (build 4.11.674)

Player testimony worth keeping out of the issue tracker alone:

* SENSOR PANEL model, from VGL Lynx -- the last major system without one.
  Sensor damage flickers the HUD (corroborated by period footage), degrades
  radar/map, affects the searchlight, and possibly the hot box.  Gitea #105.
* COOLANT LEAK severity is a THREE-level display (1/2/3 triangles + alarm);
  we only ever produce the lowest.  Our leak rate is a continuous scalar, so
  either the banding is missing or the magnitude never leaves the bottom band.
* MYOMER heat calibration is CHASSIS-RELATIVE: a Thor sustains seek 4
  indefinitely, a chicken-walker cooks in under a minute.  That spread is the
  acceptance test -- a uniform "too hot" indicts the drive-heat coefficient
  rather than the sink capacities.
* RAM damage: the binary's internal-only collision divert MATCHES what players
  observe (gyro/myomer damage, coolant leak, NO armor damage, grinding inert).
  May be working as intended; awaiting a player ruling.  Gitea #103.
* MP stability: 5-player match, no stalls or lag spikes -- bounds how often the
  carried cross-fire-stall / silent-node-crash opens occur.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Joe DiPrima
2026-07-31 23:09:56 -05:00
co-authored by Claude Opus 5
parent 137c151951
commit 839b040619
+34
View File
@@ -933,6 +933,40 @@ register. ⚠ The audit also flags the damage-economy item as SELF-CONTRADICTOR
corollary). The parallel `DefaultData` half of the table WAS the same trap and is fixed
(`Simulation__SharedData`).
## Night-8 playtest intelligence (2026-07-31, build 4.11.674) [T2 player testimony]
**SENSOR PANEL — the model, from a player who ran the cabinets** (VGL Lynx; the last major system
without one; Gitea #105). Sensor damage degrades, in descending confidence: (1) the **HUD flickers**
— corroborated by period gameplay footage, and the distinctive tell to match; (2) **radar/map**
degraded or lost; (3) the **searchlight** (cf. #61, where Searchlight/ThermalSight ToggleLamp were
dead handlers); (4) the **hot box / thermal** suspected but unconfirmable — that feature is not
functional in our build. Next step is to find the sensor subsystem's damage consumers in the binary
and check which display paths it actually gates, rather than implementing from the description.
**COOLANT LEAK severity is a THREE-level display** (Oracle + Draco, Gitea #97): one/two/three
triangles, top level draining the reservoir fast, with an audible alarm. We only ever produce the
lowest. Our leak rate is a continuous scalar (`ownZone->damageLevel x heatLoad`, floor 0.0025,
ON hysteresis 0.003) — so either the banding into three display levels is missing, or the magnitude
never leaves the bottom band. Check whether severity is separately authored before deriving it.
**MYOMER heat calibration is CHASSIS-RELATIVE, not absolute** (Oracle, Gitea #96): a **Thor should
sustain seek 4 more or less indefinitely** on its heatsink count, while a light chicken-walker
overheats in well under a minute. This is the acceptance test for the drive-heat coefficient — the
spread should fall out of (drive heat / authored sink capacity) on its own, so a uniform "too hot"
across ALL chassis indicts the coefficient rather than the sinks.
**RAM damage: the binary's internal-only divert MATCHES what players see, and may be correct**
(Gitea #103). Oracle reported ram causing gyro + myomer damage and a myomer coolant leak but **no
armor damage**, with grinding inert — exactly `Mech::DistributeCollisionDamage`'s type-0 divert
(internals weighted Myomers/Gyro 0.35, HeatSinkBank 0.30, Torso 0.25; 0.5-pt free-tap floor).
Awaiting a player ruling on whether a hard ram ever damaged ARMOR in the original before treating
the absence as a defect.
**MP STABILITY datapoint** (RajelAran): a **5-player match with no egregious issues** — *"no
stability problems or massive lag spikes"*. Relevant to the carried cross-fire-stall and
silent-node-crash opens: neither reproduced at 5 players this session. Not evidence of a fix
(neither was addressed), but it bounds how often they occur.
## Key Relationships
- Feeds from: every subsystem/render topic (their deferral notes collect here).
- Gating master: [[source-completeness]] (the missing BT source).