Valve forensics + KB: the boost mechanic is real; the field cook-off was a detent question

Measured A/B/C (Blackhawk, sustained autofire, 150s soaks): SRM6 on
Condenser2 plateaus ~531 and COOLS at share 0.91 (boost 2), climbs to
the jam band at balanced (0.167), and runs at the 2000 failure line
starved (0.018).  MoveValve reruns the redistribute every press;
veteran passes the novice guard.  The field 'boosted loop 2 still
cooked' therefore means the valve was NOT at the 50 detent during the
fight -- the 1->5->50->0 cycle turns the loop OFF one press past max.
MoveValve presses now log always-on ('[valve] <name> -> detent N' +
a CLOSED warning) so the next field session records the detents.

Also: solo mission clock verified live (60s egg self-ends,
'[mission] solo game clock expired' -> RunMissions returns).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-23 15:59:04 -05:00
co-authored by Claude Opus 4.8
parent a8a6da6760
commit 86e387b6c7
2 changed files with 21 additions and 1 deletions
+15
View File
@@ -120,6 +120,21 @@ manual), bluish cloud screenshot-confirmed (scratchpad/flush_cloud.png). Replica
receive @4aeef8 sets the alarm from the state stream — the port's reservoir state replication is not
wired, so remote clouds are deferred (solo/master path complete).
## Valve boost A/B/C (2026-07-23, field "boosted loop still cooked" audit) [T2 measured]
Blackhawk, sustained BT_AUTOFIRE, 150 s soaks, `[heat-t]` 5 s cadence. Valve shares are
zero-sum (`valveState/Σ`); detent cycle per press = **1 → 5 → 50 → 0 (CLOSED) → 1** (@4ae464,
one past max turns the loop OFF). SRM6s (+ GeneratorB + Avionics) are on **Condenser2**
([heat-link] dump; the MFD loop readout matches the heatSinkIndex truth). Results, SRM6_1:
- **boost 2 (share 0.91)**: plateau ~531, then COOLS under nonstop fire — never jams/fails.
- **balanced (0.167)**: ~1162 @ 70 s and climbing (the jam band; field jams logged 1043-1469).
- **starved (0.018)**: ~1440 @ 70 s, slope → the 2000 FailureHeat line.
The valve mechanic is REAL and powerful; MoveValve reruns the redistribute on every press
(not a placebo), veteran role passes the guard. The field double-failure with "loop 2
boosted" is therefore a DETENT question — most likely one press past max (detent 0 = closed,
share 0) — now diagnosable: valve presses log always-on (`[valve] ... -> detent N`, with a
CLOSED warning). Solo clock shim verified the same day (60 s egg self-ends;
`[mission] solo game clock expired`).
## The four systemic checks (every subsystem)
See [[reconstruction-gotchas]]: (1) shadowing (re-declared engine-base fields), (2) the `Wword` trap,
(3) message-handler chaining, (4) entity validity. Plus resource-struct layout (must mirror the class