bindings: one-time migration to the board-2 layout -- the two-population fork is gone
Operator decision: "make this version devour their custom settings and re-output
the correct binding file with the updates -- I'd like to eliminate competing
code paths." Before this, the preserved-bindings.txt convention meant upgraders
stayed frozen on whatever layout their file was written under, forever: two
player populations, two sets of true documentation, and every future default
improvement reaching only fresh installs.
THE MIGRATION (PadBindingProfile::MigrateBindingsFile, run once at load):
* A file carrying the new "# bindings-board 2" marker is left alone -- the
check is the first thing that runs, so this is a no-op forever after.
* Otherwise: every row matching the UNION OF EVERY DEFAULT SET EVER SHIPPED
(85 canonical rows, harvested from c2ee729..1cda880 and embedded as a
table; comments stripped, whitespace collapsed, uppercased) is dropped --
those rows were never a player's choice, they were just the old board.
* Rows the player actually authored are CARRIED with their original text and
comments, and WIN over the new defaults: the losing default row is emitted
commented out as "# (yours wins) ...", keyed by the control ("KEY T",
"PAD A", "PADAXIS LX") so key rows only displace key rows.
* The joystick wizard's marker-delimited section is preserved VERBATIM (the
same markers L4JOY rewrites between), so HOTAS players migrate without
re-running the wizard.
* The previous file is saved as bindings.old.txt first. Restoring it over
bindings.txt just re-migrates next boot -- deliberate: the old WORLD is not
restorable, only the player's own rows persist. That is the point.
VERIFIED end-to-end with the real exe (three planted scenarios):
A. old-world file (8 old-default rows + 2 authored rows incl. a rate tweak +
a wizard section): both authored rows carried with comments, both
conflicting new defaults stood down with "(yours wins)", wizard section
byte-preserved, backup written, log line states all counts, and the
migrated file parses with ZERO malformed lines.
B. already-migrated file: byte-identical md5 after a full boot, no migration
line, no backup touched. (First attempt at this check clobbered its own
evidence by running case C first -- re-run properly.)
C. no file: fresh defaults now carry the marker as line 1, no migration.
The operator's real bindings.txt was stashed before testing and restored
untouched; it will migrate on their own next launch, as intended.
Docs flipped to the new reality: the README's "your keys DO NOT change"
upgrade promise is replaced by the migration story (customs + stick kept, old
stock keys replaced, bindings.old.txt escape hatch); CONTROLS.md gains the same
note; context/glass-cockpit.md records the mechanism, the 85-row table's
provenance, and why restoring the backup re-migrates.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5
parent
150961176c
commit
8edce41f88
@@ -536,6 +536,19 @@ copied from them.
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build + solo un-regressed. The `[glasswin] CLICK` forensics log (names the button before
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dispatch) landed with this. Detail: `engine/MUNGA/RECEIVER.cpp` Build.
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## Bindings migration (board-2, 2026-07-26)
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`bindings.txt` files without the `# bindings-board 2` marker are migrated ONCE at load
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(`PadBindingProfile::MigrateBindingsFile`, L4PADBINDINGS.cpp): rows matching the union of every
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HISTORICAL default set (85 canonical rows, c2ee729..1cda880) are dropped as "the old board, not a
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choice"; player-authored rows are carried and win over the new defaults (the losing default is
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emitted commented `# (yours wins)`); the joystick wizard's marker-delimited section is preserved
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verbatim; the original is saved as `bindings.old.txt`. Idempotent after (marker check). Operator
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decision: eliminate the two-population fork the preserved-file convention had created -- there is
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no "old layout" world anymore, only per-row customization. Restoring bindings.old.txt just
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re-migrates: deliberate. Verified end-to-end with the real exe: carry/stand-down/wizard/backup on
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an old-world file, byte-identical idempotency on reboot, marker-headed fresh generation.
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## Key Relationships
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- Extends: [[pod-hardware]] (RIO input path) · Uses: [[gauges-hud]] dev-gauge modes ·
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Feeds: [[multiplayer]] (miniconsole hosting, Steam transport) · Build: [[build-and-run]]
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