four ENG-page lamps were invisible, not missing: the ctors dropped their colour parameters
Playtest report: "generators don't seem to have an Auto setting" / "no auto mode is ever displayed", plus the operator's own memory that the BUS MODE button once stepped through three states. The state machine was NEVER wrong: @004b0abc has exactly two branches (<2 -> Auto(2); ==2 -> detach + Off(0)), Manual(1) is set only by the four SelectGenerator buttons, and the auto-hunt gates on ==2 -- all byte-verified, and the #62 re-attach fires live. Manual is a one-way door out of BUS MODE by design: a single cycle button cannot know WHICH generator manual should mean. Verified on-screen by the operator this session: A-D returns to manual, BUS MODE toggles auto/off thereafter. What was actually broken: the connect-mode lamp -- and three siblings -- never drew a pixel. OneOfSeveralStates (@004c5470) and OneOfSeveralInt (@004c5148) forward caller-supplied background/foreground colours in the binary; the recon dropped both parameters and hardcoded 0,0 into the base. A BitMap-strip lamp draws SetColor(bg) + DrawBitMapOpaque(fg,...), so 0/0 painted colour-0 on colour-0: invisible. Affected: btemode (connect mode, 1x3 -- THE report), btecmode (coolant on/off, 1x2), and both bteseek gear-step lamps (1x4). The cluster call sites pass 0xff/0, byte-verified (@004c866c disasm; part_014.c:1479-1481, :2146-2147). Same dropped-element family as issue #42's MoveToAbsolute. THE TRAP THAT WAS NOT LANDED, recorded so it stays unlanded: with the lamp first made visible, the frames appeared inverted against the levels (art reads AUTO/MANUAL/OFF top-down; levels run OFF/MANUAL/AUTO), and a row=(rows-1)-selected "fix" was proposed. An adversarial workflow proved it wrong: the gauge blit addresses SOURCE rows BOTTOM-UP (Video16BitBuffered::DrawBitMapOpaque, L4VB16.cpp:3846-3850 -- sTop = map_max_y - sTop, rows walked upward), the 1995 blit @0046bdfc performs the identical flip, and the vertical strips are AUTHORED bottom-up to match. Identity level->row therefore draws the pod-correct display; the inversion would have created the very bug it claimed to cure. Two of five investigators (and the first human pass) assumed top-down; the engine source overruled all three. Convention + warning now recorded in context/gauges-hud.md. btecmode doubles as the standing tripwire: a second vertical strip that must show ON when coolant is available -- if it ever reads inverted, the bottom-up verdict is falsified. Also corrected: @004c552c is OneOfSeveralStates' EXECUTE override (clamp >= 0, chain the base draw) -- the port had the body on BecameActive under a wrong label; vtable-diffed against OneOfSeveral (0x518b24 vs 0x518bf0). BecameActive is inherited. Behaviorally inert today (the state source never goes negative), byte-faithful now. README: the "KNOWN ISSUE -- automatic re-attach is not working yet" text is replaced with how power routing actually works (A-D = manual, BUS MODE = auto then off, two presses off / one back to auto). That text shipped in 600, which already contained the #62 fix -- players were being TOLD auto was broken while it worked, which is half of how a painted-out lamp became "no auto mode". Diagnostic kept: BT_GENSEL_TEST=<id> now drives any of the five power-routing message ids (4..8, default 7) and pulses four times, so the whole mode cycle is observable headlessly under BT_FIRE_LOG ([gensel] lines). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 5
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c32d02b3cc
commit
901cf1b459
@@ -5518,12 +5518,27 @@ void
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// task #12 scripted verify (BT_GENSEL_TEST=1): one SelectGeneratorD
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// press at frame ~2500 -- the PPC re-taps from its authored GeneratorA
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// onto GeneratorD; the charging I^2R then lands on GenD ([heat-t]).
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// BT_GENSEL_TEST=<id> -- the id defaults to 7 (SelectGeneratorD, the
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// original task-#12 verify). Set it to 8 to drive ToggleGeneratorMode
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// and watch the three-level cycle: SelectGenerator leaves the subsystem
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// at Connected(1), then presses run 1 -> Auto(2) -> Manual/off(0) ->
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// Auto(2) -> ... Pulsed FOUR times so the whole cycle is observable in
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// one headless run ([gensel] lines under BT_FIRE_LOG).
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if ((Entity *)this == application->GetViewpointEntity()
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&& getenv("BT_GENSEL_TEST"))
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{
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static int s_gsFrame = 0;
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static const int s_gsID =
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(atoi(getenv("BT_GENSEL_TEST")) > 0) ? atoi(getenv("BT_GENSEL_TEST")) : 7;
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++s_gsFrame;
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gBTGenSelKey = (s_gsFrame >= 600 && s_gsFrame < 610) ? 7 : 0;
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int pulse = 0;
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for (int p = 0; p < 4; ++p)
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{
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const int at = 600 + p * 150;
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if (s_gsFrame >= at && s_gsFrame < at + 10)
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pulse = 1;
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}
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gBTGenSelKey = pulse ? s_gsID : 0;
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}
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// task #13 scripted verify (BT_VALVE_TEST=1): one MoveValve press at
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