From 9b0f571d16815a73c5c64df523ecebb335bdada7 Mon Sep 17 00:00:00 2001 From: arcattack Date: Thu, 23 Jul 2026 14:02:26 -0500 Subject: [PATCH] KB: state-7 (heat-failed) weapons go dark with no lamp -- authentic (#30 remainder closed) Field capture 2026-07-23: right SRM6 tripped FailureHeat and went dark with no indication -- reported as a suspected bug. Decomp @004c9a38: the gauge cluster's only weapon-state read is ==5 (jam lamp); state 7 has no presentation anywhere. EJECT tap revives it while rounds remain. (Same session: first live verification of the #31 eject wiring -- jammed left SRM6 cleared by a tap.) Co-Authored-By: Claude Opus 4.8 (1M context) --- context/gauges-hud.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/context/gauges-hud.md b/context/gauges-hud.md index 8a19c7c..e9dc3cb 100644 --- a/context/gauges-hud.md +++ b/context/gauges-hud.md @@ -349,6 +349,15 @@ buttonGroup[btn].GetMapState (table DAT_00518eb4 PE-recovered); the regroup MECH Degradation/Failure temps are fixed markers; AmbientTemperature 300; CoolantMassLeakRate 0 on a pristine mech (damage-gated); cmArmor/cmCrit all-green (undamaged solo player — BT is PvP-only); RANK 1 solo; MessageBoard empty (no status messages exist in bring-up). +**A heat-FAILED weapon goes DARK with no lamp — authentic (2026-07-23, closes the #30 +remainder) [T1 + T2 field-captured]:** `BallisticWeaponCluster::Execute` @004c9a38 reads exactly +one weapon-state check — `jammed = (weaponAlarm@0x364 == 5)` for the BTEJAM lamp; its only other +reads are the bin's cook-off lamp/countdown (`bin+0x18C`/`+0x190`). Weapon state 7 +(unavailable: FailureHeat / destroyed / mech-disabled / bay dry) has NO presentation — dial at +zero, everything dark. Field capture: a solo pilot's right SRM6 tripped FailureHeat +(`gate1: failHeat=1 heatLvl=2`) and "just stopped working, no indication" — reported as a bug; +it's the binary's behavior. Recovery: an EJECT tap revives a FailureHeat 7 while rounds remain +([[decomp-reference]] §message-tables EjectAmmo). The jam lamp lights ONLY for a true jam (5). **CORRECTION (task #10, 2026-07-11):** the old "Heat MFD is authentically NEAR-STATIC / currentTemperature ~77 rounds to zero" claim was computed at the DEGENERATE bring-up heat scale. At the authentic 1e7-unit economy (tasks #9-#10) the Heat MFD is fully dynamic: weapons run