KB: the parked-relay/remote-console mode is COMPLETE -- record it so it stops being re-derived

Operator caught me re-investigating a feature we already shipped today.  Root
cause was a self-contradicting knowledge base, not just my compaction: the
§Modes entry still said "Remote relay -- KNOWN BROKEN: the LAUNCH button can
never enable in this mode", while §Mode-specific traps 60 lines later documented
the same thing as FIXED.  Reading the summary line first is exactly what a
future session does.  Swept: that was the only stale copy.

Now recorded once, authoritatively (context/operator-console.md §Parked relay +
remote console, and a sysop recipe in docs/OPERATOR_GUIDE.md):

  * THE PRODUCTION TOPOLOGY the operator actually wants: the relay parked
    permanently on the home machine so no player ever edits join.bat, with the
    console dialling in from anywhere (cell internet is fine -- outbound only).
  * The exact standalone park command, and why the control port is what makes a
    GUI-less relay usable at all (backgrounded, it has no stdin).
  * The COMPLETE remote command set as a table, read out of _ctl_command /
    _ctl_get_mission / _ctl_set_mission: launch, stop, rearm|newround, get,
    set (the six CONTROL_SET_KEYS, written to the relay's OWN egg, effective
    next round), ping, plus the log stream and the roster re-issued at AUTH.
    Written down so the next session reads instead of re-deriving.
  * The hard limits: remote mode ATTACHES -- it cannot start or restart the
    relay, cannot resize the roster, cannot edit callsign/mech/colour.
  * Multiple operators ARE accepted concurrently (ctl_conns is a list, each
    AUTHing independently), so hand-off is seamless -- but nothing arbitrates
    two people pressing LAUNCH.

Two live hazards found while verifying, both new:

  1. THE SECRET'S CWD TRAP.  control_secret() opens a bare relative
     "operator_secret.txt" and SILENTLY GENERATES A NEW ONE if absent, so the
     live secret depends on the relay's working directory.  This repo really has
     TWO secret files with DIFFERENT values (repo root and content\) -- a remote
     operator holding the wrong one fails AUTH as a CONTROL_AUTH_TIMEOUT drop,
     with no "wrong password" anywhere.  Documented in both files.
  2. operator_secret.txt was untracked but NOT ignored -- one `git add -A` from
     publishing a live credential.  Now in .gitignore.

Also corrected a nearby overreach: "the console must STAY CONNECTED" is about
the console channel to the PODS; an operator GUI dropping off a parked relay's
control port is harmless and the pods never notice.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-26 18:15:54 -05:00
co-authored by Claude Opus 5
parent 12d6862c1f
commit 9df7dff787
3 changed files with 105 additions and 3 deletions
+35
View File
@@ -130,6 +130,41 @@ when you connect. Two things still differ: **Stop Session only disconnects you**
keeps running, which is usually what you want), and **Restart Session** likewise just reconnects the
control link rather than restarting that relay.
### Running the relay PARKED (console from anywhere)
The recommended setup for a travelling operator: the relay lives permanently on the home machine,
so **no player ever edits `join.bat`**, and you drive it from a laptop — cell internet is fine,
since the console only makes an outbound connection.
**On the home machine, before you leave:**
```
cd C:\git\bt411\content
python ..\tools\btconsole.py --relay 1500 OPERATOR.EGG
```
Leave it running. Note the port it prints for operator control (**1507** = console port + 7) and
copy `content\operator_secret.txt` — that string is what any console needs to connect, and it grants
full mission control, so hand it out deliberately.
**From the road:** run `python tools/btoperator.py`, put the home address in Host, Console port
1500, paste the secret, and connect. You get launch, end, re-arm, mission changes (map / time /
weather / scenario / temperature / length, applied to the egg on the home machine, effective next
round) and live pilot lights.
**What still needs someone at the home machine:** starting the relay if it is not running,
restarting it, changing the **seat count**, and editing callsigns / mechs / colours — only the six
mission settings travel over the control link.
**Two traps worth knowing:**
- **The secret depends on the relay's working directory.** It is read as a bare `operator_secret.txt`
relative to wherever the relay was started, and if it is missing the relay *silently generates a
new one*. Always start the parked relay from the same folder (`content\`), or a console using
yesterday's secret will just be dropped on the auth timeout with no clear error.
- **Don't forward the control port to the open internet.** It is plaintext with a shared secret.
Keep the player ports (1500/1501) forwarded exactly as they already are and carry the operator
link over a private tunnel (Tailscale or similar) instead.
**Other sharp edges:**
- **Start Session overwrites your egg file** on disk, without asking. Keep a copy of any mission you
care about under a different name.