Merge remote-tracking branch 'origin/glass-lamp-latency'

This commit is contained in:
Joe DiPrima
2026-08-04 16:53:32 -05:00
3 changed files with 60 additions and 1 deletions
+1
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@@ -522,6 +522,7 @@ default-ON (`'0'` disables).
| `BT_SECTOR_LOG` | SectorDisplay Make/Execute |
| `BT_NET_TRACE` | `[net-tx]/[net-rx]/[net-upd]` MP tracing |
| `BT_DEV_GAUGES` | render the 6 pod MFD surfaces in a separate dev window |
| `BT_GLASS_LAMP_SWEEP` | `0` = restore authentic once-per-gauge-cycle cockpit-lamp updates; default (on) sweeps the lamps EVERY frame in the dev/glass composite path so the lit buttons track the sim even when the throttled background gauge sweep starves under MP load (`L4VB16.cpp` `BTGlassSweepLamps`; the "lighting slow/nonexistent" fix — glass-only, pod serial cadence untouched) |
| `BT_AIM="x y"` | pin the reticle crosshair (reticle coords) — headless aim harness |
| `BT_AIM_LOG` | `[pick]` ray/box/hit diagnostics (Mech::PickRayHit) |
| `BT_FIRE_ARC=<deg>` | OPT-IN external-camera fire-arc clamp (unset = authentic no-arc) |