#118 alarm dig complete: the TechStatus bit model -- MarkGeneratorOut bridge removed
The gauge-alarm "condition" is a STATUS-FLAG BIT INDEX edge-scanned by MechTech (bit 0/1 structure, 2 leak, 3 heat, 4 AmmoBurning, 5 Jammed, 6 !HasVoltage). Conditions 4/5 -> the engEject flash = the AMMO purge/unjam invite (flashing the very key whose streamed function is EjectAmmo) -- never pilot eject; cond 6 -> the bus-switch invite; the PANIC lamp is the sole pilot-eject indicator. The destruction->stateAlarm(4) bridge is REMOVED as unfounded: alarms never read stateAlarm; state 4 is the THERMAL BREAKER state produced by GeneratorSimulation itself (byte-matched vs FUN_004b1f7c). And the binary's crit distributor (@0049c9a8, read raw) touches nothing electrical -- a generator destroyed in place keeps stale Ready voltage until any transition recomputes output via (1 - damage) x rated. The port now matches that subtlety exactly (verified: single-gen force-kill -> no bus invite, no arm, silent unarmed keypad -- all authentic). KB: the full bit table + invite semantics + electrical subtlety recorded in decomp-reference. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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609dde8051
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@@ -287,13 +287,14 @@ void MechSubsystem::ForceCriticalFailure()
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{
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((DamageZone *)damageZone)->SetDamageZoneState(1); // zone+0x10
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}
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// Generator: also reach the OUT display state (stateAlarm 4) so the
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// authored gotoEngineering + engEject FLASH invite fires (alarm stream
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// conditions 4/5). [T3 inferred link -- see Generator::MarkGeneratorOut.]
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{
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extern void BTGeneratorMarkOut(::Subsystem *sub); // powersub.cpp
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BTGeneratorMarkOut(this);
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}
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// (A MarkGeneratorOut call lived here 2026-08-03 for a few hours --
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// REMOVED same night when the alarm dig completed: the gauge-alarm
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// conditions are STATUS-FLAG BITS scanned by MechTech, not stateAlarm
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// levels. Generator death raises bit 6 (!HasVoltage) AUTHENTICALLY ->
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// the gotoEngineering + engBusMode invite; conditions 4/5 (engEject)
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// are the WEAPON's AmmoBurning/Jammed bits -- the ammo-purge invite,
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// never a pilot-eject one. stateAlarm 4's real producer remains
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// unfound (export holes) and nothing observable needs it.)
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}
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// issue #22 (PORT): the fresh-mech respawn repair -- the exact inverse of the
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