#118: the FLASHING eject invite fires -- generator OUT state + pilot keypad
The last hop lands: a destroyed Generator now reaches its OUT display state (stateAlarm 4 -- enum renamed from the placeholder "GeneratorRecovered"; [T3 inferred link, both endpoints byte-verified: the eject evaluator's state==4 dead clause @0049fa1c and the authored alarm streams' conditions 4/5 -> gotoEngineering 0x80 + engEject 0x85]). Wired from the one crit chokepoint (MechSubsystem::ForceCriticalFailure -> BTGeneratorMarkOut bridge). Verified live: gen kill -> the quad-select columns FLASH (RIO 0x37 fast-flash) -- the pod's guided "punch out now" trail. Plus the authentic panel eject input: CONTROLS.MAP binds the desktop NUMPAD to the pilot keypad (keypad pilot 0-9) -- while armed, any pilot- keypad key fires the eject (the binary's only armed binding); un-armed they feed program entry. The full 1995 eject experience is now live: alarm -> flashing invite trail -> lit Panic button -> press (Panic / numpad / Backspace) -> punch-out -> death without honor -> respawn. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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417008a6d4
commit
aa54655980
@@ -287,6 +287,13 @@ void MechSubsystem::ForceCriticalFailure()
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{
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((DamageZone *)damageZone)->SetDamageZoneState(1); // zone+0x10
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}
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// Generator: also reach the OUT display state (stateAlarm 4) so the
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// authored gotoEngineering + engEject FLASH invite fires (alarm stream
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// conditions 4/5). [T3 inferred link -- see Generator::MarkGeneratorOut.]
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{
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extern void BTGeneratorMarkOut(::Subsystem *sub); // powersub.cpp
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BTGeneratorMarkOut(this);
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}
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}
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// issue #22 (PORT): the fresh-mech respawn repair -- the exact inverse of the
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