Mech: THE 0xBD3 UNTANGLE -- real SubsystemMessageManager in [0x10d], the mapper's one true home is roster slot 0 (task #7)
Binary census [T1]: mech+0x434 has exactly 2 writers (ctor init + factory case 0xBD3) and ONE reader (@0x4b984b in MechWeapon::SendDamageMessage @004b9728) -- pure message-manager semantics, nothing mapper-like. The factory case now builds the real SubsystemMessageManager (ctor @0049bca4, 0x130, ConsolidateAndSendDamage Performance); the misbuilt MechControlsMapper squatter is evicted. Every mapper consumer re-pointed to MappingMapper() (roster slot 0 = the binary's **(mech+0x128); SetMappingSubsystem @0049fe40 touches ONLY slot 0 -- its [0x10d] mirror removed). Non-viewpoint mechs get a slot-0 demand LATCH (base mapper, [T3] accommodation -- the binary leaves slot 0 NULL off-viewpoint but never drives/animates those paths; ours does). Verified: solo drive+gait clean; MP replicant gait through the latch (full run lifecycle); 3x kill/respawn cycle with type-6 records on the observer. Remaining (task #7 tail): the messmgr's consolidated TakeDamageStream send + weapon-path routing (@004b9728 real body). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
8ed6184d65
commit
afefaeece5
@@ -153,7 +153,8 @@ void Mech::SetMappingSubsystem(Subsystem *subsystem)
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delete subsystemArray[0];
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}
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subsystemArray[0] = subsystem;
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controlsMapper = (MechControlsMapper *)subsystem;
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// (task #7: no [0x10d] mirror -- the binary FUN_0049fe40 touches ONLY
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// slot 0; the 0x434 cache belongs to the SubsystemMessageManager.)
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}
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// TODO(bring-up): raise a mech-level status alarm of the given id.
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+32
-10
@@ -389,6 +389,12 @@ template<class...A> inline void ParseVector(A&&...) {}
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template<class...A> inline int ParseJointResource(A&&...) { return 0; }
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template<class...A> inline int CreateModelResourceBase(A&&...){ return 0; }
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template<class...A> inline void StreamDamageZone(A&&...) {}
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// task #7: the factory-case enum under its true name (0xBD3 was mislabeled
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// MechControlsMapperID; the mapper never streams).
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enum { SubsystemMessageManagerID = 0xBD3 };
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class SubsystemMessageManager;
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extern Subsystem *CreateMessageManagerSubsystem(Mech *owner, int id, void *seg);
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template<class...A> inline void StreamDamageLookup(A&&...) {}
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@@ -988,7 +994,7 @@ Mech::Mech(
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Wword(0x12e) = (int)((Wword(0xba).max - Wword(0xba).min) * UpdatePositionScale);
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Wword(0xbb).field8 += (float)Wword(0x12e);
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weaponCount = 0; // Wword(0x112)
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controlsMapper = 0; // Wword(0x10d)
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messageManager = 0; // Wword(0x10d)
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//
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// Instantiate one Subsystem per segment, dispatching on its streamed
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@@ -1108,10 +1114,14 @@ Mech::Mech(
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++weaponCount;
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break;
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case MechControlsMapperID: // 0xBD3
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subsystemArray[id] = (Subsystem *)
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new (Memory::Allocate(0x130)) MechControlsMapper(this, id, seg, MechControlsMapper::DefaultData); // FUN_0049bca4
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controlsMapper = (MechControlsMapper *)subsystemArray[id]; // Wword(0x10d)
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case SubsystemMessageManagerID: // 0xBD3 -> the REAL class (task #7):
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// the per-mech damage/explosion consolidation hub (ctor
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// @0049bca4, 0x130 bytes, ConsolidateAndSendDamage Performance
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// @0049b784). The old MechControlsMapper build here was the
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// mapper/messmgr conflation -- the mapper never streams; it is
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// installed into roster slot 0 by SetMappingSubsystem.
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subsystemArray[id] = CreateMessageManagerSubsystem(this, id, seg); // FUN_0049bca4
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messageManager = (SubsystemMessageManager *)subsystemArray[id]; // Wword(0x10d)
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break;
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case GaussWeaponClassID: // 0xBD4 -> real Emitter (PPC, mislabeled)
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@@ -1541,6 +1551,18 @@ Mech::Mech(
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}
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dir->Add(this); // (**(dir[4]+4))(dir+4,this)
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// SLOT-0 DEMAND LATCH (task #7; see BTBuildMapperDemandLatch): every mech
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// gets a base mapper in roster slot 0 so the drive harness + replicant
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// gait have a demand latch; the viewpoint mech's is replaced by the real
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// device mapper (SetMappingSubsystem).
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{
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extern Subsystem *BTBuildMapperDemandLatch(Mech *mech);
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if (GetSubsystemCount() > 0 && GetSubsystem(0) == 0)
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{
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subsystemArray[0] = BTBuildMapperDemandLatch(this);
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}
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}
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// @0049f788 -- distribute coolant flow across the condensers (post-init pass).
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// The real RecomputeCondenserValves; sets each condenser's coolantFlowScale to
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// valveState/sum(valveState) so the ValveSetting gauge reads the authentic 1/N
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@@ -1877,12 +1899,12 @@ void
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Mech::WriteUpdateRecord(Simulation::UpdateRecord *message, int record_type)
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{
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// The binary stamps *(subsystemArray[0] + 0x128) = the controls mapper's
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// speedDemand into every record tail. Our live mapper handle is
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// controlsMapper (the [0x10d] cache); replicants have no pilot input.
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// (Bridge fn: this TU carries a local recon stub under the mapper's name,
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// so the bridge is type-erased; mechmppr.cpp casts to the real class.)
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// speedDemand into every record tail -- roster slot 0, the mapper's one
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// true home (task #7 untangle; the old [0x10d] cache is the message
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// manager). (Bridge fn: this TU carries a local recon stub under the
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// mapper's name, so the bridge is type-erased.)
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extern Scalar BTMapperSpeedDemandRaw(void *mapper);
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Scalar speedDemand = BTMapperSpeedDemandRaw((void *)controlsMapper);
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Scalar speedDemand = BTMapperSpeedDemandRaw((void *)MappingMapper());
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static const int s_mrecLog = getenv("BT_REPL_LOG") ? 1 : 0;
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if (s_mrecLog && record_type != 0)
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@@ -529,6 +529,15 @@ struct ShotDescriptor
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// Gyro accessor (task #56): the firing-recoil kick (projweap.cpp,
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// binary @4bc194) reads mech+0x528.
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Subsystem *GetGyroSubsystem() { return gyroSubsystem; }
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// The mapper's ONE true home (task #7): roster slot 0 -- the binary's
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// SetMappingSubsystem @0049fe40 installs there, and every binary
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// mapper consumer reads **(mech+0x128). Null-safe: the binary never
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// ran these paths mapper-less; our reachability is wider.
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MechControlsMapper *MappingMapper()
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{
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return (GetSubsystemCount() > 0)
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? (MechControlsMapper *)GetSubsystem(0) : 0;
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}
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Subsystem *GetHudSubsystem() { return hudSubsystem; }
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// Reachable horizontal firing half-arc (radians) the mech's torso can bring
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// its guns to bear -- the wider torso twist limit, or 0 for a fixed torso.
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@@ -543,7 +552,15 @@ struct ShotDescriptor
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// controls mapper (@004afd10 writes cockpit+0x28c -- past MechTech's alloc,
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// inside the HUD's). Was misnamed mechTechSubsystem.
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Subsystem *hudSubsystem; // @0x5b4 this[0x16d] (0xBD6 -> real HUD)
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MechControlsMapper *controlsMapper; // @0x434 this[0x10d] (0xBD3)
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// THE UNTANGLE (task #7): binary [0x10d]/mech+0x434 caches the
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// SubsystemMessageManager (0xBD3, the per-mech damage/explosion
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// consolidation hub, ctor @0049bca4) -- NOT a controls mapper. The
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// binary-wide census found exactly ONE reader (@0x4b984b in
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// MechWeapon::SendDamageMessage @004b9728) and it is pure
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// message-manager semantics. The old `controlsMapper` name/type was
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// the misread that made the whole drive lean on this cache. The
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// REAL mapper's one true home is roster slot 0 (MappingMapper()).
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class SubsystemMessageManager *messageManager; // @0x434 this[0x10d] (0xBD3)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Pose / kinematics (subset touched by the recovered slice)
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@@ -422,9 +422,10 @@ Scalar
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return 0.0f;
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// The binary reads edx = *(mech+0x128) then [edx]+0x128: subsystemArray[0]
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// (the roster's ControlsMapper slot) -> speedDemand. controlsMapper is the
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// typed mirror of that slot; null (no mapper) reads demand 0 -> the mech idles.
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const Scalar spd = (m->controlsMapper != 0) ? m->controlsMapper->speedDemand : 0.0f;
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// (the roster's ControlsMapper slot 0) -> speedDemand; null (no mapper)
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// reads demand 0 -> the mech idles. (task #7: read the REAL slot-0 mapper.)
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MechControlsMapper *mppr2 = m->MappingMapper();
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const Scalar spd = (mppr2 != 0) ? mppr2->speedDemand : 0.0f;
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const Scalar fcr = m->forwardCycleRate; // 0x344
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const Scalar gts = m->globalTimeScale; // 0x5a8
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const Scalar cyc = m->legCycleSpeed; // 0x348
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@@ -528,8 +529,9 @@ Scalar
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// RECONCILED: the old draft double-deref'd the never-initialized controlSource
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// alias (an AV); controlsMapper is the typed mirror of roster slot 0. A mech
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// with no mapper reads demand 0 (idles) -- matching a zeroed binary roster.
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MechControlsMapper *mppr = MappingMapper(); // roster slot 0 (task #7)
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Scalar commandedSpeed =
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(controlsMapper != 0) ? controlsMapper->speedDemand : 0.0f;
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(mppr != 0) ? mppr->speedDemand : 0.0f;
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Scalar distance = 0.0f;
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// binary: legAnimationState@0x3b0 IS legStateAlarm's level (one field; the
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@@ -585,10 +587,10 @@ Scalar
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// Standing on a live turn demand with no speed demand. The clip's
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// finished-callback drops back to stand; while the demand persists
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// this trigger re-arms it (a looping pivot step).
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if (hasCrashSet != 0 && controlsMapper != 0
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if (hasCrashSet != 0 && mppr != 0
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&& ZeroSpeed <= commandedSpeed
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&& (controlsMapper->turnDemand > 0.05f
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|| controlsMapper->turnDemand < -0.05f))
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&& (mppr->turnDemand > 0.05f
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|| mppr->turnDemand < -0.05f))
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{
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SetLegAnimation(4); // turn-in-place (trn)
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goto advance_normally;
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@@ -1376,7 +1376,8 @@ void
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// cadence matches the replicated speed (residual foot-slip is the
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// inherent dead-reckoning artifact). The state machine self-arms
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// stand->walk / winds down from the demand exactly as on the master.
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if (!IsMechDestroyed() && controlsMapper != 0)
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MechControlsMapper *replMppr = MappingMapper(); // roster slot 0 (task #7)
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if (!IsMechDestroyed() && replMppr != 0)
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{
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const Vector3D &wv = updateVelocity.linearMotion;
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float spd = sqrtf((float)(wv.x * wv.x + wv.z * wv.z));
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@@ -1384,7 +1385,7 @@ void
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localToWorld.GetFromAxis(Z_Axis, &zAxR);
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const float fdot = -((float)wv.x * (float)zAxR.x
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+ (float)wv.z * (float)zAxR.z); // mech faces -Z
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controlsMapper->speedDemand = (fdot < 0.0f) ? -spd : spd;
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replMppr->speedDemand = (fdot < 0.0f) ? -spd : spd;
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// Prime the same clip-advance scalars the master's gait block sets
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// each frame -- uninitialized on a replicant they read 0, freezing
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// the clip at advance-time dt*0 (observed: legState engaged at 11,
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@@ -1843,22 +1844,23 @@ void
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// mode clamps, torso axes, HUD free-aim) is the real reconstructed tick,
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// which runs in the subsystem-roster walk below (un-skipped under this env).
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static const int s_realControls = BTEnvOn("BT_REAL_CONTROLS", 1); // default ON (=0 to disable)
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if (s_realControls && controlsMapper != 0)
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MechControlsMapper *mppr = MappingMapper(); // roster slot 0 (task #7)
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if (s_realControls && mppr != 0)
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{
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// Diagnostic: what the ENGINE controls push left in the attribute since
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// our last write (a stale device element overwriting the bridge shows
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// here as pre != our previous write).
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float preThrottle = controlsMapper->throttlePosition;
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float preThrottle = mppr->throttlePosition;
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(void)preThrottle;
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controlsMapper->throttlePosition = (throttle >= 0.0f) ? throttle : -throttle;
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controlsMapper->reverseThrust = (throttle < 0.0f) ? 1 : 0; // ControlsButton: >=1 engaged
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controlsMapper->stickPosition.x = turn; // Basic mode: turn = stick yaw
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controlsMapper->stickPosition.y = 0.0f;
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mppr->throttlePosition = (throttle >= 0.0f) ? throttle : -throttle;
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mppr->reverseThrust = (throttle < 0.0f) ? 1 : 0; // ControlsButton: >=1 engaged
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mppr->stickPosition.x = turn; // Basic mode: turn = stick yaw
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mppr->stickPosition.y = 0.0f;
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// Consume the PREVIOUS frame's interpreted demands (the mapper ticks in
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// the roster walk after this block -- one frame of input latency).
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// turnDemand is the mode-shaped steering; speedDemand (world u/s, sign =
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// reverse) feeds the gait target below.
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turn = controlsMapper->turnDemand;
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turn = mppr->turnDemand;
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// BT_GOTO steering must reach the orientation integration DIRECTLY: the
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// mapper round-trip (stickPosition -> turnDemand) zeroes out in -net mode
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// (the key-bridge only shapes the local viewpoint mech there), which froze
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@@ -1871,15 +1873,15 @@ void
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if (s_mpprLog >= 1.0f)
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{
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s_mpprLog = 0.0f;
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DEBUG_STREAM << "[mppr] in thr=" << controlsMapper->throttlePosition
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DEBUG_STREAM << "[mppr] in thr=" << mppr->throttlePosition
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<< " pre=" << preThrottle
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<< " rev=" << controlsMapper->reverseThrust
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<< " stickX=" << controlsMapper->stickPosition.x
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<< " -> speedDemand=" << controlsMapper->speedDemand
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<< " turnDemand=" << controlsMapper->turnDemand
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<< " mode=" << controlsMapper->controlMode
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<< " mapper=" << (void*)controlsMapper
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<< " &mode=" << (void*)&controlsMapper->controlMode << "\n" << std::flush;
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<< " rev=" << mppr->reverseThrust
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<< " stickX=" << mppr->stickPosition.x
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<< " -> speedDemand=" << mppr->speedDemand
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<< " turnDemand=" << mppr->turnDemand
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<< " mode=" << mppr->controlMode
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<< " mapper=" << (void*)mppr
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<< " &mode=" << (void*)&mppr->controlMode << "\n" << std::flush;
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}
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}
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@@ -2018,8 +2020,8 @@ void
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// while the animation transitioned gradually (the "physics don't
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// line up with the animation" desync). Signed, the SM decelerates
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// through stop -> reverse-entry exactly like the leg channel.
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if (s_realControls && controlsMapper != 0)
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bodyTargetSpeed = controlsMapper->speedDemand;
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if (s_realControls && MappingMapper() != 0)
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bodyTargetSpeed = MappingMapper()->speedDemand;
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else
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bodyTargetSpeed = ((throttle < 0.0f) ? -1.0f : 1.0f)
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* (wantGait ? reverseSpeedMax : walkStrideLength);
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@@ -2593,8 +2595,8 @@ void
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// Commanded-speed deadband (binary @0x4aac88): the mapper's live
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// speedDemand vs the last-replicated bodyTargetSpeed -> the tiny
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// type-2 record. This is the AUTHENTIC replicant-gait feed.
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if (controlsMapper != 0
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&& controlsMapper->speedDemand != bodyTargetSpeed)
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if (MappingMapper() != 0
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&& MappingMapper()->speedDemand != bodyTargetSpeed)
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{
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ForceUpdate(1 << MechSpeedUpdateModelBit); // type 2
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}
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@@ -3229,13 +3231,13 @@ void
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Subsystem *subsystem = subsystemArray[i];
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if (subsystem == 0)
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continue;
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if (subsystem != (Subsystem *)controlsMapper)
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if (i != 0) // slot 0 = the mapper (task #7)
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++subsystemsPresent;
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if (!subsystem->IsNonReplicantExecutable())
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continue;
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// The controls-mapping subsystem (roster slot 0 via Mech::SetMapping
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// Subsystem, mirrored to controlsMapper) is TICKED under BT_REAL_CONTROLS
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// Subsystem -- the [0x10d] mirror is GONE, task #7) is TICKED under BT_REAL_CONTROLS
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// -- its InterpretControls chain is now reconciled: FillPilotArray reads
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// the local player via application->GetMissionPlayer() (the old wild
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// application+0x6c read was THE bypass-causing AV), and the main tick
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@@ -3245,7 +3247,7 @@ void
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// stands (default behavior unchanged).
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{
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static const int s_realControlsTick = BTEnvOn("BT_REAL_CONTROLS", 1);
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if (!s_realControlsTick && subsystem == (Subsystem *)controlsMapper)
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if (!s_realControlsTick && i == 0) // slot 0 = the mapper (task #7)
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continue;
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}
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@@ -1242,6 +1242,31 @@ void *BTResolveRosterPilot(int slot)
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// sees only the forward declaration of MechControlsMapper, so the read
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// lives here in the complete-type TU (the house databinding pattern).
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//
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//###########################################################################
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// BTBuildMapperDemandLatch -- slot-0 latch (task #7)
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//
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// The binary leaves roster slot 0 NULL except on the viewpoint mech
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// (MakeViewpointEntity installs the real device mapper via
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// SetMappingSubsystem @0049fe40). Our port drives NON-viewpoint masters
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// (the BT_GOTO/BT_AUTODRIVE harness) and animates replicant gait through
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// mapper demand fields, so every mech gets a default-data BASE mapper as a
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// demand LATCH at ctor end; SetMappingSubsystem deletes + replaces it on
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// the viewpoint mech exactly as the binary replaces slot 0. [T3
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// accommodation -- relocates the retired 0xBD3 squatter's role to the slot
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// the binary actually reads.] Complete-type TU (the mech.cpp caller
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// carries a local stub under the mapper's name).
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//
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Subsystem *BTBuildMapperDemandLatch(Mech *mech)
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{
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static MechControlsMapper::SubsystemResource latch_resource;
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Str_Copy(latch_resource.subsystemName, "ControlsMapper",
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sizeof(latch_resource.subsystemName));
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latch_resource.classID = (RegisteredClass::ClassID)0xf; // TrivialSubsystemClassID (btl4app idiom)
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latch_resource.subsystemModelSize = sizeof(latch_resource);
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return new MechControlsMapper(mech, 0, &latch_resource,
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MechControlsMapper::DefaultData);
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}
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Scalar BTMapperSpeedDemandRaw(void *mapper)
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{
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// void* signature: mech.cpp's TU carries a local recon stub type under the
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@@ -486,3 +486,17 @@ void
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// resources beyond the base.
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//
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// SubsystemMessageManager::DamageInformation::~DamageInformation() {} // @0049c3e3
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//###########################################################################
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// CreateMessageManagerSubsystem -- factory bridge (task #7)
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//
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// mech.cpp's streamed-subsystem factory (case 0xBD3) calls this in the
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// house complete-type-TU pattern (cf. CreateEmitterSubsystem et al).
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//
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Subsystem *CreateMessageManagerSubsystem(Mech *owner, int id, void *seg)
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{
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return new (Memory::Allocate(0x130)) SubsystemMessageManager(
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owner, id,
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(SubsystemMessageManager::SubsystemResource *)seg,
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SubsystemMessageManager::DefaultData);
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}
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