Mech: THE 0xBD3 UNTANGLE -- real SubsystemMessageManager in [0x10d], the mapper's one true home is roster slot 0 (task #7)

Binary census [T1]: mech+0x434 has exactly 2 writers (ctor init + factory
case 0xBD3) and ONE reader (@0x4b984b in MechWeapon::SendDamageMessage
@004b9728) -- pure message-manager semantics, nothing mapper-like.  The
factory case now builds the real SubsystemMessageManager (ctor @0049bca4,
0x130, ConsolidateAndSendDamage Performance); the misbuilt MechControlsMapper
squatter is evicted.  Every mapper consumer re-pointed to MappingMapper()
(roster slot 0 = the binary's **(mech+0x128); SetMappingSubsystem @0049fe40
touches ONLY slot 0 -- its [0x10d] mirror removed).  Non-viewpoint mechs get
a slot-0 demand LATCH (base mapper, [T3] accommodation -- the binary leaves
slot 0 NULL off-viewpoint but never drives/animates those paths; ours does).
Verified: solo drive+gait clean; MP replicant gait through the latch (full
run lifecycle); 3x kill/respawn cycle with type-6 records on the observer.
Remaining (task #7 tail): the messmgr's consolidated TakeDamageStream send +
weapon-path routing (@004b9728 real body).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-11 14:16:27 -05:00
co-authored by Claude Fable 5
parent 8ed6184d65
commit afefaeece5
7 changed files with 126 additions and 43 deletions
+2 -1
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@@ -153,7 +153,8 @@ void Mech::SetMappingSubsystem(Subsystem *subsystem)
delete subsystemArray[0]; delete subsystemArray[0];
} }
subsystemArray[0] = subsystem; subsystemArray[0] = subsystem;
controlsMapper = (MechControlsMapper *)subsystem; // (task #7: no [0x10d] mirror -- the binary FUN_0049fe40 touches ONLY
// slot 0; the 0x434 cache belongs to the SubsystemMessageManager.)
} }
// TODO(bring-up): raise a mech-level status alarm of the given id. // TODO(bring-up): raise a mech-level status alarm of the given id.
+32 -10
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@@ -389,6 +389,12 @@ template<class...A> inline void ParseVector(A&&...) {}
template<class...A> inline int ParseJointResource(A&&...) { return 0; } template<class...A> inline int ParseJointResource(A&&...) { return 0; }
template<class...A> inline int CreateModelResourceBase(A&&...){ return 0; } template<class...A> inline int CreateModelResourceBase(A&&...){ return 0; }
template<class...A> inline void StreamDamageZone(A&&...) {} template<class...A> inline void StreamDamageZone(A&&...) {}
// task #7: the factory-case enum under its true name (0xBD3 was mislabeled
// MechControlsMapperID; the mapper never streams).
enum { SubsystemMessageManagerID = 0xBD3 };
class SubsystemMessageManager;
extern Subsystem *CreateMessageManagerSubsystem(Mech *owner, int id, void *seg);
template<class...A> inline void StreamDamageLookup(A&&...) {} template<class...A> inline void StreamDamageLookup(A&&...) {}
@@ -988,7 +994,7 @@ Mech::Mech(
Wword(0x12e) = (int)((Wword(0xba).max - Wword(0xba).min) * UpdatePositionScale); Wword(0x12e) = (int)((Wword(0xba).max - Wword(0xba).min) * UpdatePositionScale);
Wword(0xbb).field8 += (float)Wword(0x12e); Wword(0xbb).field8 += (float)Wword(0x12e);
weaponCount = 0; // Wword(0x112) weaponCount = 0; // Wword(0x112)
controlsMapper = 0; // Wword(0x10d) messageManager = 0; // Wword(0x10d)
// //
// Instantiate one Subsystem per segment, dispatching on its streamed // Instantiate one Subsystem per segment, dispatching on its streamed
@@ -1108,10 +1114,14 @@ Mech::Mech(
++weaponCount; ++weaponCount;
break; break;
case MechControlsMapperID: // 0xBD3 case SubsystemMessageManagerID: // 0xBD3 -> the REAL class (task #7):
subsystemArray[id] = (Subsystem *) // the per-mech damage/explosion consolidation hub (ctor
new (Memory::Allocate(0x130)) MechControlsMapper(this, id, seg, MechControlsMapper::DefaultData); // FUN_0049bca4 // @0049bca4, 0x130 bytes, ConsolidateAndSendDamage Performance
controlsMapper = (MechControlsMapper *)subsystemArray[id]; // Wword(0x10d) // @0049b784). The old MechControlsMapper build here was the
// mapper/messmgr conflation -- the mapper never streams; it is
// installed into roster slot 0 by SetMappingSubsystem.
subsystemArray[id] = CreateMessageManagerSubsystem(this, id, seg); // FUN_0049bca4
messageManager = (SubsystemMessageManager *)subsystemArray[id]; // Wword(0x10d)
break; break;
case GaussWeaponClassID: // 0xBD4 -> real Emitter (PPC, mislabeled) case GaussWeaponClassID: // 0xBD4 -> real Emitter (PPC, mislabeled)
@@ -1541,6 +1551,18 @@ Mech::Mech(
} }
dir->Add(this); // (**(dir[4]+4))(dir+4,this) dir->Add(this); // (**(dir[4]+4))(dir+4,this)
// SLOT-0 DEMAND LATCH (task #7; see BTBuildMapperDemandLatch): every mech
// gets a base mapper in roster slot 0 so the drive harness + replicant
// gait have a demand latch; the viewpoint mech's is replaced by the real
// device mapper (SetMappingSubsystem).
{
extern Subsystem *BTBuildMapperDemandLatch(Mech *mech);
if (GetSubsystemCount() > 0 && GetSubsystem(0) == 0)
{
subsystemArray[0] = BTBuildMapperDemandLatch(this);
}
}
// @0049f788 -- distribute coolant flow across the condensers (post-init pass). // @0049f788 -- distribute coolant flow across the condensers (post-init pass).
// The real RecomputeCondenserValves; sets each condenser's coolantFlowScale to // The real RecomputeCondenserValves; sets each condenser's coolantFlowScale to
// valveState/sum(valveState) so the ValveSetting gauge reads the authentic 1/N // valveState/sum(valveState) so the ValveSetting gauge reads the authentic 1/N
@@ -1877,12 +1899,12 @@ void
Mech::WriteUpdateRecord(Simulation::UpdateRecord *message, int record_type) Mech::WriteUpdateRecord(Simulation::UpdateRecord *message, int record_type)
{ {
// The binary stamps *(subsystemArray[0] + 0x128) = the controls mapper's // The binary stamps *(subsystemArray[0] + 0x128) = the controls mapper's
// speedDemand into every record tail. Our live mapper handle is // speedDemand into every record tail -- roster slot 0, the mapper's one
// controlsMapper (the [0x10d] cache); replicants have no pilot input. // true home (task #7 untangle; the old [0x10d] cache is the message
// (Bridge fn: this TU carries a local recon stub under the mapper's name, // manager). (Bridge fn: this TU carries a local recon stub under the
// so the bridge is type-erased; mechmppr.cpp casts to the real class.) // mapper's name, so the bridge is type-erased.)
extern Scalar BTMapperSpeedDemandRaw(void *mapper); extern Scalar BTMapperSpeedDemandRaw(void *mapper);
Scalar speedDemand = BTMapperSpeedDemandRaw((void *)controlsMapper); Scalar speedDemand = BTMapperSpeedDemandRaw((void *)MappingMapper());
static const int s_mrecLog = getenv("BT_REPL_LOG") ? 1 : 0; static const int s_mrecLog = getenv("BT_REPL_LOG") ? 1 : 0;
if (s_mrecLog && record_type != 0) if (s_mrecLog && record_type != 0)
+18 -1
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@@ -529,6 +529,15 @@ struct ShotDescriptor
// Gyro accessor (task #56): the firing-recoil kick (projweap.cpp, // Gyro accessor (task #56): the firing-recoil kick (projweap.cpp,
// binary @4bc194) reads mech+0x528. // binary @4bc194) reads mech+0x528.
Subsystem *GetGyroSubsystem() { return gyroSubsystem; } Subsystem *GetGyroSubsystem() { return gyroSubsystem; }
// The mapper's ONE true home (task #7): roster slot 0 -- the binary's
// SetMappingSubsystem @0049fe40 installs there, and every binary
// mapper consumer reads **(mech+0x128). Null-safe: the binary never
// ran these paths mapper-less; our reachability is wider.
MechControlsMapper *MappingMapper()
{
return (GetSubsystemCount() > 0)
? (MechControlsMapper *)GetSubsystem(0) : 0;
}
Subsystem *GetHudSubsystem() { return hudSubsystem; } Subsystem *GetHudSubsystem() { return hudSubsystem; }
// Reachable horizontal firing half-arc (radians) the mech's torso can bring // Reachable horizontal firing half-arc (radians) the mech's torso can bring
// its guns to bear -- the wider torso twist limit, or 0 for a fixed torso. // its guns to bear -- the wider torso twist limit, or 0 for a fixed torso.
@@ -543,7 +552,15 @@ struct ShotDescriptor
// controls mapper (@004afd10 writes cockpit+0x28c -- past MechTech's alloc, // controls mapper (@004afd10 writes cockpit+0x28c -- past MechTech's alloc,
// inside the HUD's). Was misnamed mechTechSubsystem. // inside the HUD's). Was misnamed mechTechSubsystem.
Subsystem *hudSubsystem; // @0x5b4 this[0x16d] (0xBD6 -> real HUD) Subsystem *hudSubsystem; // @0x5b4 this[0x16d] (0xBD6 -> real HUD)
MechControlsMapper *controlsMapper; // @0x434 this[0x10d] (0xBD3) // THE UNTANGLE (task #7): binary [0x10d]/mech+0x434 caches the
// SubsystemMessageManager (0xBD3, the per-mech damage/explosion
// consolidation hub, ctor @0049bca4) -- NOT a controls mapper. The
// binary-wide census found exactly ONE reader (@0x4b984b in
// MechWeapon::SendDamageMessage @004b9728) and it is pure
// message-manager semantics. The old `controlsMapper` name/type was
// the misread that made the whole drive lean on this cache. The
// REAL mapper's one true home is roster slot 0 (MappingMapper()).
class SubsystemMessageManager *messageManager; // @0x434 this[0x10d] (0xBD3)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Pose / kinematics (subset touched by the recovered slice) // Pose / kinematics (subset touched by the recovered slice)
+9 -7
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@@ -422,9 +422,10 @@ Scalar
return 0.0f; return 0.0f;
// The binary reads edx = *(mech+0x128) then [edx]+0x128: subsystemArray[0] // The binary reads edx = *(mech+0x128) then [edx]+0x128: subsystemArray[0]
// (the roster's ControlsMapper slot) -> speedDemand. controlsMapper is the // (the roster's ControlsMapper slot 0) -> speedDemand; null (no mapper)
// typed mirror of that slot; null (no mapper) reads demand 0 -> the mech idles. // reads demand 0 -> the mech idles. (task #7: read the REAL slot-0 mapper.)
const Scalar spd = (m->controlsMapper != 0) ? m->controlsMapper->speedDemand : 0.0f; MechControlsMapper *mppr2 = m->MappingMapper();
const Scalar spd = (mppr2 != 0) ? mppr2->speedDemand : 0.0f;
const Scalar fcr = m->forwardCycleRate; // 0x344 const Scalar fcr = m->forwardCycleRate; // 0x344
const Scalar gts = m->globalTimeScale; // 0x5a8 const Scalar gts = m->globalTimeScale; // 0x5a8
const Scalar cyc = m->legCycleSpeed; // 0x348 const Scalar cyc = m->legCycleSpeed; // 0x348
@@ -528,8 +529,9 @@ Scalar
// RECONCILED: the old draft double-deref'd the never-initialized controlSource // RECONCILED: the old draft double-deref'd the never-initialized controlSource
// alias (an AV); controlsMapper is the typed mirror of roster slot 0. A mech // alias (an AV); controlsMapper is the typed mirror of roster slot 0. A mech
// with no mapper reads demand 0 (idles) -- matching a zeroed binary roster. // with no mapper reads demand 0 (idles) -- matching a zeroed binary roster.
MechControlsMapper *mppr = MappingMapper(); // roster slot 0 (task #7)
Scalar commandedSpeed = Scalar commandedSpeed =
(controlsMapper != 0) ? controlsMapper->speedDemand : 0.0f; (mppr != 0) ? mppr->speedDemand : 0.0f;
Scalar distance = 0.0f; Scalar distance = 0.0f;
// binary: legAnimationState@0x3b0 IS legStateAlarm's level (one field; the // binary: legAnimationState@0x3b0 IS legStateAlarm's level (one field; the
@@ -585,10 +587,10 @@ Scalar
// Standing on a live turn demand with no speed demand. The clip's // Standing on a live turn demand with no speed demand. The clip's
// finished-callback drops back to stand; while the demand persists // finished-callback drops back to stand; while the demand persists
// this trigger re-arms it (a looping pivot step). // this trigger re-arms it (a looping pivot step).
if (hasCrashSet != 0 && controlsMapper != 0 if (hasCrashSet != 0 && mppr != 0
&& ZeroSpeed <= commandedSpeed && ZeroSpeed <= commandedSpeed
&& (controlsMapper->turnDemand > 0.05f && (mppr->turnDemand > 0.05f
|| controlsMapper->turnDemand < -0.05f)) || mppr->turnDemand < -0.05f))
{ {
SetLegAnimation(4); // turn-in-place (trn) SetLegAnimation(4); // turn-in-place (trn)
goto advance_normally; goto advance_normally;
+26 -24
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@@ -1376,7 +1376,8 @@ void
// cadence matches the replicated speed (residual foot-slip is the // cadence matches the replicated speed (residual foot-slip is the
// inherent dead-reckoning artifact). The state machine self-arms // inherent dead-reckoning artifact). The state machine self-arms
// stand->walk / winds down from the demand exactly as on the master. // stand->walk / winds down from the demand exactly as on the master.
if (!IsMechDestroyed() && controlsMapper != 0) MechControlsMapper *replMppr = MappingMapper(); // roster slot 0 (task #7)
if (!IsMechDestroyed() && replMppr != 0)
{ {
const Vector3D &wv = updateVelocity.linearMotion; const Vector3D &wv = updateVelocity.linearMotion;
float spd = sqrtf((float)(wv.x * wv.x + wv.z * wv.z)); float spd = sqrtf((float)(wv.x * wv.x + wv.z * wv.z));
@@ -1384,7 +1385,7 @@ void
localToWorld.GetFromAxis(Z_Axis, &zAxR); localToWorld.GetFromAxis(Z_Axis, &zAxR);
const float fdot = -((float)wv.x * (float)zAxR.x const float fdot = -((float)wv.x * (float)zAxR.x
+ (float)wv.z * (float)zAxR.z); // mech faces -Z + (float)wv.z * (float)zAxR.z); // mech faces -Z
controlsMapper->speedDemand = (fdot < 0.0f) ? -spd : spd; replMppr->speedDemand = (fdot < 0.0f) ? -spd : spd;
// Prime the same clip-advance scalars the master's gait block sets // Prime the same clip-advance scalars the master's gait block sets
// each frame -- uninitialized on a replicant they read 0, freezing // each frame -- uninitialized on a replicant they read 0, freezing
// the clip at advance-time dt*0 (observed: legState engaged at 11, // the clip at advance-time dt*0 (observed: legState engaged at 11,
@@ -1843,22 +1844,23 @@ void
// mode clamps, torso axes, HUD free-aim) is the real reconstructed tick, // mode clamps, torso axes, HUD free-aim) is the real reconstructed tick,
// which runs in the subsystem-roster walk below (un-skipped under this env). // which runs in the subsystem-roster walk below (un-skipped under this env).
static const int s_realControls = BTEnvOn("BT_REAL_CONTROLS", 1); // default ON (=0 to disable) static const int s_realControls = BTEnvOn("BT_REAL_CONTROLS", 1); // default ON (=0 to disable)
if (s_realControls && controlsMapper != 0) MechControlsMapper *mppr = MappingMapper(); // roster slot 0 (task #7)
if (s_realControls && mppr != 0)
{ {
// Diagnostic: what the ENGINE controls push left in the attribute since // Diagnostic: what the ENGINE controls push left in the attribute since
// our last write (a stale device element overwriting the bridge shows // our last write (a stale device element overwriting the bridge shows
// here as pre != our previous write). // here as pre != our previous write).
float preThrottle = controlsMapper->throttlePosition; float preThrottle = mppr->throttlePosition;
(void)preThrottle; (void)preThrottle;
controlsMapper->throttlePosition = (throttle >= 0.0f) ? throttle : -throttle; mppr->throttlePosition = (throttle >= 0.0f) ? throttle : -throttle;
controlsMapper->reverseThrust = (throttle < 0.0f) ? 1 : 0; // ControlsButton: >=1 engaged mppr->reverseThrust = (throttle < 0.0f) ? 1 : 0; // ControlsButton: >=1 engaged
controlsMapper->stickPosition.x = turn; // Basic mode: turn = stick yaw mppr->stickPosition.x = turn; // Basic mode: turn = stick yaw
controlsMapper->stickPosition.y = 0.0f; mppr->stickPosition.y = 0.0f;
// Consume the PREVIOUS frame's interpreted demands (the mapper ticks in // Consume the PREVIOUS frame's interpreted demands (the mapper ticks in
// the roster walk after this block -- one frame of input latency). // the roster walk after this block -- one frame of input latency).
// turnDemand is the mode-shaped steering; speedDemand (world u/s, sign = // turnDemand is the mode-shaped steering; speedDemand (world u/s, sign =
// reverse) feeds the gait target below. // reverse) feeds the gait target below.
turn = controlsMapper->turnDemand; turn = mppr->turnDemand;
// BT_GOTO steering must reach the orientation integration DIRECTLY: the // BT_GOTO steering must reach the orientation integration DIRECTLY: the
// mapper round-trip (stickPosition -> turnDemand) zeroes out in -net mode // mapper round-trip (stickPosition -> turnDemand) zeroes out in -net mode
// (the key-bridge only shapes the local viewpoint mech there), which froze // (the key-bridge only shapes the local viewpoint mech there), which froze
@@ -1871,15 +1873,15 @@ void
if (s_mpprLog >= 1.0f) if (s_mpprLog >= 1.0f)
{ {
s_mpprLog = 0.0f; s_mpprLog = 0.0f;
DEBUG_STREAM << "[mppr] in thr=" << controlsMapper->throttlePosition DEBUG_STREAM << "[mppr] in thr=" << mppr->throttlePosition
<< " pre=" << preThrottle << " pre=" << preThrottle
<< " rev=" << controlsMapper->reverseThrust << " rev=" << mppr->reverseThrust
<< " stickX=" << controlsMapper->stickPosition.x << " stickX=" << mppr->stickPosition.x
<< " -> speedDemand=" << controlsMapper->speedDemand << " -> speedDemand=" << mppr->speedDemand
<< " turnDemand=" << controlsMapper->turnDemand << " turnDemand=" << mppr->turnDemand
<< " mode=" << controlsMapper->controlMode << " mode=" << mppr->controlMode
<< " mapper=" << (void*)controlsMapper << " mapper=" << (void*)mppr
<< " &mode=" << (void*)&controlsMapper->controlMode << "\n" << std::flush; << " &mode=" << (void*)&mppr->controlMode << "\n" << std::flush;
} }
} }
@@ -2018,8 +2020,8 @@ void
// while the animation transitioned gradually (the "physics don't // while the animation transitioned gradually (the "physics don't
// line up with the animation" desync). Signed, the SM decelerates // line up with the animation" desync). Signed, the SM decelerates
// through stop -> reverse-entry exactly like the leg channel. // through stop -> reverse-entry exactly like the leg channel.
if (s_realControls && controlsMapper != 0) if (s_realControls && MappingMapper() != 0)
bodyTargetSpeed = controlsMapper->speedDemand; bodyTargetSpeed = MappingMapper()->speedDemand;
else else
bodyTargetSpeed = ((throttle < 0.0f) ? -1.0f : 1.0f) bodyTargetSpeed = ((throttle < 0.0f) ? -1.0f : 1.0f)
* (wantGait ? reverseSpeedMax : walkStrideLength); * (wantGait ? reverseSpeedMax : walkStrideLength);
@@ -2593,8 +2595,8 @@ void
// Commanded-speed deadband (binary @0x4aac88): the mapper's live // Commanded-speed deadband (binary @0x4aac88): the mapper's live
// speedDemand vs the last-replicated bodyTargetSpeed -> the tiny // speedDemand vs the last-replicated bodyTargetSpeed -> the tiny
// type-2 record. This is the AUTHENTIC replicant-gait feed. // type-2 record. This is the AUTHENTIC replicant-gait feed.
if (controlsMapper != 0 if (MappingMapper() != 0
&& controlsMapper->speedDemand != bodyTargetSpeed) && MappingMapper()->speedDemand != bodyTargetSpeed)
{ {
ForceUpdate(1 << MechSpeedUpdateModelBit); // type 2 ForceUpdate(1 << MechSpeedUpdateModelBit); // type 2
} }
@@ -3229,13 +3231,13 @@ void
Subsystem *subsystem = subsystemArray[i]; Subsystem *subsystem = subsystemArray[i];
if (subsystem == 0) if (subsystem == 0)
continue; continue;
if (subsystem != (Subsystem *)controlsMapper) if (i != 0) // slot 0 = the mapper (task #7)
++subsystemsPresent; ++subsystemsPresent;
if (!subsystem->IsNonReplicantExecutable()) if (!subsystem->IsNonReplicantExecutable())
continue; continue;
// The controls-mapping subsystem (roster slot 0 via Mech::SetMapping // The controls-mapping subsystem (roster slot 0 via Mech::SetMapping
// Subsystem, mirrored to controlsMapper) is TICKED under BT_REAL_CONTROLS // Subsystem -- the [0x10d] mirror is GONE, task #7) is TICKED under BT_REAL_CONTROLS
// -- its InterpretControls chain is now reconciled: FillPilotArray reads // -- its InterpretControls chain is now reconciled: FillPilotArray reads
// the local player via application->GetMissionPlayer() (the old wild // the local player via application->GetMissionPlayer() (the old wild
// application+0x6c read was THE bypass-causing AV), and the main tick // application+0x6c read was THE bypass-causing AV), and the main tick
@@ -3245,7 +3247,7 @@ void
// stands (default behavior unchanged). // stands (default behavior unchanged).
{ {
static const int s_realControlsTick = BTEnvOn("BT_REAL_CONTROLS", 1); static const int s_realControlsTick = BTEnvOn("BT_REAL_CONTROLS", 1);
if (!s_realControlsTick && subsystem == (Subsystem *)controlsMapper) if (!s_realControlsTick && i == 0) // slot 0 = the mapper (task #7)
continue; continue;
} }
+25
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@@ -1242,6 +1242,31 @@ void *BTResolveRosterPilot(int slot)
// sees only the forward declaration of MechControlsMapper, so the read // sees only the forward declaration of MechControlsMapper, so the read
// lives here in the complete-type TU (the house databinding pattern). // lives here in the complete-type TU (the house databinding pattern).
// //
//###########################################################################
// BTBuildMapperDemandLatch -- slot-0 latch (task #7)
//
// The binary leaves roster slot 0 NULL except on the viewpoint mech
// (MakeViewpointEntity installs the real device mapper via
// SetMappingSubsystem @0049fe40). Our port drives NON-viewpoint masters
// (the BT_GOTO/BT_AUTODRIVE harness) and animates replicant gait through
// mapper demand fields, so every mech gets a default-data BASE mapper as a
// demand LATCH at ctor end; SetMappingSubsystem deletes + replaces it on
// the viewpoint mech exactly as the binary replaces slot 0. [T3
// accommodation -- relocates the retired 0xBD3 squatter's role to the slot
// the binary actually reads.] Complete-type TU (the mech.cpp caller
// carries a local stub under the mapper's name).
//
Subsystem *BTBuildMapperDemandLatch(Mech *mech)
{
static MechControlsMapper::SubsystemResource latch_resource;
Str_Copy(latch_resource.subsystemName, "ControlsMapper",
sizeof(latch_resource.subsystemName));
latch_resource.classID = (RegisteredClass::ClassID)0xf; // TrivialSubsystemClassID (btl4app idiom)
latch_resource.subsystemModelSize = sizeof(latch_resource);
return new MechControlsMapper(mech, 0, &latch_resource,
MechControlsMapper::DefaultData);
}
Scalar BTMapperSpeedDemandRaw(void *mapper) Scalar BTMapperSpeedDemandRaw(void *mapper)
{ {
// void* signature: mech.cpp's TU carries a local recon stub type under the // void* signature: mech.cpp's TU carries a local recon stub type under the
+14
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@@ -486,3 +486,17 @@ void
// resources beyond the base. // resources beyond the base.
// //
// SubsystemMessageManager::DamageInformation::~DamageInformation() {} // @0049c3e3 // SubsystemMessageManager::DamageInformation::~DamageInformation() {} // @0049c3e3
//###########################################################################
// CreateMessageManagerSubsystem -- factory bridge (task #7)
//
// mech.cpp's streamed-subsystem factory (case 0xBD3) calls this in the
// house complete-type-TU pattern (cf. CreateEmitterSubsystem et al).
//
Subsystem *CreateMessageManagerSubsystem(Mech *owner, int id, void *seg)
{
return new (Memory::Allocate(0x130)) SubsystemMessageManager(
owner, id,
(SubsystemMessageManager::SubsystemResource *)seg,
SubsystemMessageManager::DefaultData);
}