diff --git a/game/btl4main.cpp b/game/btl4main.cpp index f4d007e..ce8abcb 100644 --- a/game/btl4main.cpp +++ b/game/btl4main.cpp @@ -394,6 +394,20 @@ static const char *kEnvironIniDefault = "# Phosphor colour of the mono MFDs, RRGGBB. Default is a green tube.\n" "#BT_COCKPIT_TINT=21FF42\n" "\n" +"# How far the lit RIO buttons reach out past the edge of a display, in pixels.\n" +"# The pod's buttons were physical and backlit; on glass they are a thin bar\n" +"# along the display edge, and a FLASHING one is easy to miss. This is how much\n" +"# more of that bar shows -- a LONGER bar, not a wider button: the button keeps\n" +"# its width, the display picture still covers everything it did before, and the\n" +"# whole display stays clickable. Red (MFD) and yellow (map) buttons only; the\n" +"# blue flight block has no glass to hide behind, so it never changes.\n" +"# 10 the default\n" +"# 0 back to the original thin bar\n" +"# 1-200 anything in between\n" +"# Give it a NUMBER -- a word like 'on' counts as 0 and turns it off. In the\n" +"# exploded view (BT_GLASS_PANELS) the windows grow to fit the longer buttons.\n" +"#BT_RIO_PROTRUDE=10\n" +"\n" "# ---- Display ----------------------------------------------------------------\n" "\n" "# The cockpit is fitted into the window at ONE uniform scale, centred, with\n"