port-layer papercuts for the playtest: #69 Denkou rename, #71 plasma X=minimize, #157 round-end UX (foreground handoff + lastrun clean-exit markers + bat sign-off rewording); tester-facing open-issues handout (docs/) + field-log anatomy notes
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -339,7 +339,7 @@ cavern.egg`. This is every option the original console exposed for a BattleTech
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- experience (4 [T1 game decode]): novice, standard, veteran, expert ← was hardcoded `expert`
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- vehicle (18, friendly→tag): Black Hawk=blkhawk, Loki=loki, Nova=bhk1, Mad Cat=madcat, Thor=thor,
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Owens=owens, Kotori=own1, Summoner=thr1, Hellbringer=lok1, Timber Wolf=mad1, Avatar=avatar,
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Satyr=ava1, Sunder=sunder, Sunder V1=snd1, Vulture=vulture, Mad Dog=vul1, Mischief=lok2,
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Satyr=ava1, Sunder=sunder, Denkou=snd1 (#69), Vulture=vulture, Mad Dog=vul1, Mischief=lok2,
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Zanin Neko=mad2 (the 18 ModelList names; matches the 2026-07-18 vehicle sweep)
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- color/camo (7, display→tag): White=White, Black=Black, Brown=Brown, Red=**Crimson**, Green=Green,
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Gray=**Grey**, Tan=Tan ← was White/Black/Crimson only
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